The Star Citizen Thread v9

Ah, that is news. Thought in PTU you could just summon any ship. Can someone who has the latest ptu installed confirm?

Well - I have my Freelancer that I paid for, and a Hornet that I don't ever recall paying money for - but that hasn't always been there.

One time I logged in I had absolutely no ships available to summon.
 
With all due respect and sympathy for the guy, but it still raises the question why did he "pledge" the amount he did to begin with?
Every sane person, not wearing rose tinted glasses, who did take a look at CR's past could see how this project would end.

Some people could guess.....but do you base his past on Wing Commander or Freelancer?
He's more associated with Wing Commander and that is the connection he played up. And, for many, Freelancer may not have live dup to the hype, but it was a fun game nonetheless.

A sane person, looking at the game Chris Roberts pitched, looking at his history, should have easily decided, with reason, the game had a reasonable chance of being developed, being released and even meeting the promise.

Chris also did the smart thing by selecting a viable engine for his game, and hiring on established third party developers to begin development immediately.

Of course, he was dishonest in the way he implied the game was already under development, that the demo was creating in house, etc but the game he pitched was deliverable.
Whether it would be any good was a different question.

The wheels came off the ride when Chris got greedy and/or became overly optimistic.

He embraced the stretch goals to the point the stretch goal became the main game.
The scope and scale of the game changed to a degree that he was effectively developing a different game.
As a result, the engine he chose was no longer suitable, the game was no longer viable - but he had still signed contracts with third parties and licensed an engine which couldn't support his vision.
If he had started development of the MMO idea from scratch and continued on developing Star Citizen, he very likely would have delivered the game initially pitched. It may not have been any good, but it'd be delivered.
Same if he had simply stopped development of Star Citizen and restarted with the MMO idea.

The problem is that he didn't. He expanded his own team and started tinkering on the engine. As a result of said tinkering, the work the third parties were doing needed to be thrown away. They were working in CryEngine, CIG was working with "StarEngine". Chris also appears to have simply thought bolting on an MMO was going to be simple - he appears to have done no design work, no feasibility studies, no market research. He simply tried to expand the game he was developing and add MMO and true openworld capability into the game. Of course, that required major changes to the game engine, such as changing it to a 64 bit scale so that the games map could handle the size of the system involved. But of course,. such massive changes to the engine don't come easily, they brought their own problems and being blunt....he still hasn't finished changing the engine to support the game he says he wants to deliver. To my eyes anyway, the engine is filled with bugs and glitches (some minor, some less so) and it is still missing core functionality needed to support the MMO he says he wants to design.

His development process is slow, and seems tailor made to create a game with performance issues and bugs. And more.

Of hand I couldn't tell you if the issues are just due to mismanagement or incompetence or greed, whether Chris honestly believed adding MMO functionality was going to be relatively simple or if he just saw the cash rolling in from ships sales and decided to string out development as long as possible. I suspect a mix of all three to be honest.

But the end result is the same.....a game that is costing much more in terms of money and time and manpower to develop than it should. I could easily understand the game taking seven or eight years to develop....but it is content and art that should be the hold up, not basic gameplay and mechanics.

So, anyone looking at this project in 2012 should have every reason to expect a game. I can understand people paying $60 on it. Or $100 for a special edition. Or even $200. It's when to get to people paying thousands of dollars for a $60 game
and getting nothing extra for the privilege.....that's where sanity needs to be questioned.

But seriously, how can a "sane" person spend multiple hundreds or multiple thousands of Dollars for something even less than a pipe dream?

$100 a month over 5 years is $6000. Something that is relatively affordable.
That same $6000 for other people might be pocket change.
And other pledgers might represent a group of backers pooling funds to buy a multicrew ship.
 
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Chris moved the goalposts in the middle of production, kept moving them until third party studios fell out with him, and kept moving them further until his own devs left him.

There's nothing complicated about it. And now he's sunk the lot of them.

I see the unmentionable one has written a new tome, wherein he (finally) has a sentence about Chris looking for new investment or selling the project. This has been flapping around the rumourmill for a couple of months. Chris has been looking for investment to complete the project based on it having a value of ludicrous $$$.

But I can't prove any of this so it's safe to ignore it and continue pledging more.
 
Has anybody of those pledgers ever had the thought that the only reasons why didn't go for a publisher, is the fact that the publishers knew how it would end and didn't want to throw money at this failure of a has-been?
6 years, 185 million dollars and they got exactly what you'll get without project management and a micromanaging fool at the helm.

Tho possible that people had these "ugly thoughts" early on into the project I dont recall anybody suggesting this. If anything Chris Roberts received only goodwill, support and resources he wanted and more. The trust and faith people showed him alone should provide a moral obligation to provide any of the things he announced. Its pretty much known by now that nothing he claimed or promised was existing back then apart from the Crytek techdemo, probably not even rudimentary design papers. I cannot see CiG making a faithful attempt to come true on his promises over the years. Its always been delays, lame excuses and yet more empty promises while acting as if everything was perfectly a-okay.

Once the "trench war" was well underway this thesis was provided along with many other nasty theories, some of which has turned out to be true in hindsight. Attacking people personally only brings out the best in everybody, who would ve thought? And its a modus operandi that has not changed over the years as the recent SC videos show. Streamer uploads a video complaining about Star Citizens lack of quality, content and mentioning the broken promises which in essence is an attack against the company but you have people immediately coming out the woodworks to attack him personally in response which triggers irritation, justification, flaming and sometimes open hate. At that point discussing the project is only a tool to get payback on the aggressor. No wonder the focus soon shifted on the people defending this project so rigorously while CiG itself remained silent. All explanations and defenses stemmed from private and clueless people who had no more insight information then the guys who posted the question but claimed superiorioty because they didnt "hate" the game.

Its a crapshow of epic proportions, all because some people had the "nerve" to ask for stuff that was promised.

Now in 2018 hardly anybody cares about Star Citizen anymore. I certainly dont watch SC videos or read comment sections because I want to get news on its progress. The last 7 years speak volumes about its capabilities and where its going. But the trolling and flaming keeps on going regardless where you go. Either its simple troll attempts (Derek Smart was right) or more elaborate fabrications intended to provoke and frustrate the pro-community. When DS mentions that CiG is the laughing stock of the industry I tend to believe him especially as my own experiences (E3, GamesCon, BeerTogether with developers etc) match that. You usually dont get an open response about this topic because most folks are too professional to share their real thoughts but the initial reaction is usually more then you need to get the picture :)
 
Well - I have my Freelancer that I paid for, and a Hornet that I don't ever recall paying money for - but that hasn't always been there.

One time I logged in I had absolutely no ships available to summon.

Its strange how questions like "what package should I purchase if I want to get into SC?" get immediate replies and numerous ones but a question with a negative answer (No, the Prospector is only available to people who have paid 155+$) is answered in the sidelines, anyway thanks folks.
 
I’ve been playing SC daily for the last week. I only have access to my ship and play basically solo, running missions. I fly a Origin 315P, so I don’t know about bugs in other ships. I also have a VR spec computer, built for the max with fiber optic internet ran to my house.

For me:
SC runs very well, only in the ports do I get choppiness, but, it’s not horrible. It reminds me of ED in the past when first looking at a planet when horizons came out. So far, every mission loop that I have tried has worked with minimal bugs. I have not tried trading yet, but, might tonight.

While led the game still has lots of issues, it is getting better. For instance, today’s role playing, I ended my missions dropping cargo off. I re-entered my 315 and turned off all the systems. Then I pulled out my bed and went to sleep. It is a lot easier to RP, with legs and the ability to move around the ship. In ED, when I log out, I usually turn off my HUD to symbolize shutting down my systems before I log out.

Overall, it’s not horrible and offers a different, and enjoyable playing experiences.

I read the the chat while playing and it reminds me of ED in the early days. Lots of how do I do X? Questions and talk about needed computers.
 
It's now up the the backer/player base. If CIG have filed a court document saying "nope, this is it" will they rebel en mass or swallow it?

If they rebel, crobbers will spend some time in the big house. If they swallow it, he sails off into the sunset on his yacht why they play with Comms relays.
 
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It always was up to the backers. Until that arbitration clause, which slipped in there like a child stealing a biscuit before dinner, backers *could* have organised en masse and taken a class action. That can't happen now because they've waived that possibility in agreeing to the 3.0 tos.

So we end up with a company selling pre-orders without financial oversight or transparency.

The only action a backer can take is arbitration and that goes beyond my understanding of all of this mess.
 

Viajero

Volunteer Moderator
Well - I have my Freelancer that I paid for, and a Hornet that I don't ever recall paying money for - but that hasn't always been there.

One time I logged in I had absolutely no ships available to summon.

Just so to be clear, you dont have available the Prospector in the current/latest PTU?
 
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Viajero

Volunteer Moderator
But I can't prove any of this so it's safe to ignore it and continue pledging more.

Nah man, that is a false dichotomy. There is a third option. I think we can safely ignore your unproven and factless rumor mill all the while not spending a single dime in SC. Just watch me.
 
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Just so to be clear, you dont have available the Prospector in the current/latest PTU?

This is where the usual "But the Prospector is available in the PTU right now, please dont comment if you dont know anything" post comes into play. Its given nonchalant and means that the Prospector is a flyable ship which can be obtained in the PTU aka its a released asset. You wont have access in the PTU tho if you didnt pay the cash. I mean its possible to get a loaner from any of the people who do own it but you have to beg or ask for one.....the Prospector, THE MAIN CONTENT of 3.2 is behind a paywall
 
I got a question to 3.2 and mining as there are contradictory statements about it. The question is.....

Is the Prospector available for free to all alpha testers or only to the people who purchased it with RL $$$?

The reason is that a lot of statements claim that "the Prospector is available to everybody on the current PTU" and I wonder if people *WANT* to misunderstand the question or simply reply to a different question alltogether flat out refusing to acknowledge the question. Like what they are saying is "yes the Prospector is currently in the game so if you happen to come across one you can use it" which is *NOT* the question but as the same reply is given through clarifications I wonder what it is now?

In the PU, that is always up, you have the ships you bought.

In the PTU, the temporary testing servers for new patches, you have access to almost all the ships in game. It changes occasionally which ship are available. Everyone has access to the Prospector in the current PTU.
 
Nah man, that is a false dichotomy. There is a third option. I think we can safely ignore your unproven and factless rumor mill all the while not spending a single dime in SC. Just watch me.

It's not *my* rumourmill. It's *the* rumourmill...

I am a mere conduit to its fruits and merriment.
 

Viajero

Volunteer Moderator
It's not *my* rumourmill. It's *the* rumourmill...

I am a mere conduit to its fruits and merriment.

I guess that unless you can show other sources, that will remain strictly *your* personal and non transferable rumour mill I am afraid.
 
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Somebody really has to make a fun little Lovecraftian experimental game abusing those noodle physics purposely. I'd do it myself, but I don't have nearly enough slimming black turtlenecks OR stupid hand gestures to get the project started.
 
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I guess that unless you can show other sources, that will remain strictly *your* personal and non transferable rumour mill I am afraid.

The sources are known to me and I'm happy to post the gist and flag it as rumour. Take it for what it is or ignore it, the project is stuffed either way.
 
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