With all due respect and sympathy for the guy, but it still raises the question why did he "pledge" the amount he did to begin with?
Every sane person, not wearing rose tinted glasses, who did take a look at CR's past could see how this project would end.
Some people could guess.....but do you base his past on Wing Commander or Freelancer?
He's more associated with Wing Commander and that is the connection he played up. And, for many, Freelancer may not have live dup to the hype, but it was a fun game nonetheless.
A sane person, looking at the game Chris Roberts pitched, looking at his history, should have easily decided, with reason, the game had a reasonable chance of being developed, being released and even meeting the promise.
Chris also did the smart thing by selecting a viable engine for his game, and hiring on established third party developers to begin development immediately.
Of course, he was dishonest in the way he implied the game was already under development, that the demo was creating in house, etc but the game he pitched was deliverable.
Whether it would be any good was a different question.
The wheels came off the ride when Chris got greedy and/or became overly optimistic.
He embraced the stretch goals to the point the stretch goal became the main game.
The scope and scale of the game changed to a degree that he was effectively developing a different game.
As a result, the engine he chose was no longer suitable, the game was no longer viable - but he had still signed contracts with third parties and licensed an engine which couldn't support his vision.
If he had started development of the MMO idea from scratch and continued on developing Star Citizen, he very likely would have delivered the game initially pitched. It may not have been any good, but it'd be delivered.
Same if he had simply stopped development of Star Citizen and restarted with the MMO idea.
The problem is that he didn't. He expanded his own team and started tinkering on the engine. As a result of said tinkering, the work the third parties were doing needed to be thrown away. They were working in CryEngine, CIG was working with "StarEngine". Chris also appears to have simply thought bolting on an MMO was going to be simple - he appears to have done no design work, no feasibility studies, no market research. He simply tried to expand the game he was developing and add MMO and true openworld capability into the game. Of course, that required major changes to the game engine, such as changing it to a 64 bit scale so that the games map could handle the size of the system involved. But of course,. such massive changes to the engine don't come easily, they brought their own problems and being blunt....he still hasn't finished changing the engine to support the game he says he wants to deliver. To my eyes anyway, the engine is filled with bugs and glitches (some minor, some less so) and it is still missing core functionality needed to support the MMO he says he wants to design.
His development process is slow, and seems tailor made to create a game with performance issues and bugs. And more.
Of hand I couldn't tell you if the issues are just due to mismanagement or incompetence or greed, whether Chris honestly believed adding MMO functionality was going to be relatively simple or if he just saw the cash rolling in from ships sales and decided to string out development as long as possible. I suspect a mix of all three to be honest.
But the end result is the same.....a game that is costing much more in terms of money and time and manpower to develop than it should. I could easily understand the game taking seven or eight years to develop....but it is content and art that should be the hold up, not basic gameplay and mechanics.
So, anyone looking at this project in 2012 should have every reason to expect a game. I can understand people paying $60 on it. Or $100 for a special edition. Or even $200. It's when to get to people paying thousands of dollars for a $60 game
and getting nothing extra for the privilege.....that's where sanity needs to be questioned.
But seriously, how can a "sane" person spend multiple hundreds or multiple thousands of Dollars for something even less than a pipe dream?
$100 a month over 5 years is $6000. Something that is relatively affordable.
That same $6000 for other people might be pocket change.
And other pledgers might represent a group of backers pooling funds to buy a multicrew ship.