Dino sizes won't be fixed

Personally I'm not massively bothered though because Velociraptor is what, twice as big as should be? That's not consistent either but who's complaining about that?
Because that is correct canon wise. That is the thing with sizing, the Giga is neither in the canon nor it is realisticly sized. There is simply no point of that Dinosaur being in the game. People wanted it because it was supposed to be bigger than the T-Rex and simply a cool looking Dinosaur with a huge skull but agile build. Frontier put it in but simply took away the factor why people wanted it in the first place. Makes no sense.
 
Ended up being a trash game unfortunately. The false sizing, the lack of content, CUT content even. Its a joke. One of the few studios i decided to trust and they decided to the fanbase. So they're the same as any other studio. Just false advertising and scams.

The fact that they cite the "JURASSIC PARK Official CANON" and then the evidence being they ignored the official canon, is ridiculous. If you accept this excuse, then the fact is that they'll continue doing so because you people will just accept any excuse they will come with.

- No pack hunting (cut content/False marketing, was shown in pre-release footage)
- No hunting desire (cut content, was in pre-release footage)
- No herding (shown in pre-release footage, false marketing)
- Hunger has no meaning in the game, because they'll just kill/eat everything they see anyways
- T-rex model is ridiculously big, bigger than official jurassic park canon
-Giganotosaurus is as small as Ceratosaurus, way smaller than the canon cites. Giganotosaurus hunted sauropods like the Indominus Rex can. Why the is Frontier deciding to go all Trump on us with "fake news" (Following the Jurassic Park Canon retardation)
- Ceratosaurus is bigger than official Jurassic Park canon
- sandbox mode which is not a sandbox but a mix of normal and sandbox. Useless and unintuitive.
- No difference between the meat dispensers because there is no hunting desire. Goats wouldve been useful if they had the desire to hunt goats that stand still.
- No interaction between any dinosaurs except a triangle standing rituals


I wrote a massive document with the help of tons of people and honestly, i will drop it here. >>here<<

Im deleting it within the day because obviously Frontier is not interested in making the game better. They're on their way to make their own jurassic park canon. Not stopping until i get my refund either. They dont deserve when they decide to lie to the entire community.

edit: Operation Genesis did a proper sandbox in 2003. Whats your excuse for that one Frontier?
 
Ended up being a trash game unfortunately. The false sizing, the lack of content, CUT content even. Its a joke. One of the few studios i decided to trust and they decided to the fanbase. So they're the same as any other studio. Just false advertising and scams.

The fact that they cite the "JURASSIC PARK Official CANON" and then the evidence being they ignored the official canon, is ridiculous. If you accept this excuse, then the fact is that they'll continue doing so because you people will just accept any excuse they will come with.

- No pack hunting (cut content/False marketing, was shown in pre-release footage)
- No hunting desire (cut content, was in pre-release footage)
- No herding (shown in pre-release footage, false marketing)
- Hunger has no meaning in the game, because they'll just kill/eat everything they see anyways
- T-rex model is ridiculously big, bigger than official jurassic park canon
-Giganotosaurus is as small as Ceratosaurus, way smaller than the canon cites. Giganotosaurus hunted sauropods like the Indominus Rex can. Why the is Frontier deciding to go all Trump on us with "fake news" (Following the Jurassic Park Canon retardation)
- Ceratosaurus is bigger than official Jurassic Park canon
- sandbox mode which is not a sandbox but a mix of normal and sandbox. Useless and unintuitive.
- No difference between the meat dispensers because there is no hunting desire. Goats wouldve been useful if they had the desire to hunt goats that stand still.
- No interaction between any dinosaurs except a triangle standing rituals


I wrote a massive document with the help of tons of people and honestly, i will drop it here. >>here<<

Im deleting it within the day because obviously Frontier is not interested in making the game better. They're on their way to make their own jurassic park canon. Not stopping until i get my refund either. They dont deserve when they decide to lie to the entire community.

edit: Operation Genesis did a proper sandbox in 2003. Whats your excuse for that one Frontier?

Not that I don't agree with some of your points here, a lot of it is subjective. As well as that, the reputation loss for Frontier if they drop this game will be a massive hit on them - they still have a good track record, too.
 
Not that I don't agree with some of your points here, a lot of it is subjective. As well as that, the reputation loss for Frontier if they drop this game will be a massive hit on them - they still have a good track record, too.

Well unfortunately they've lost the little reputation they had for my part. I expected them to follow canon, and they have obviously not. And then they even dare to come out and say they did. Which is rancidly pathetic. I'm done with this game and this studio. Its a stain compared to Operation Genesis.

If everyone else accepts that excuse then i will know that the average intelligence of the forum/reddit has gone down a notch.
 
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Well unfortunately they've lost the little reputation they had for my part. I expected them to follow canon, and they have obviously not. And then they even dare to come out and say they did. Which is rancidly pathetic. I'm done with this game and this studio. Its a ****stain compared to Operation Genesis.

If everyone else accepts that excuse then i will know that the average intelligence of the forum/reddit has gone down a notch.

Really? Really? So, because two dinosaurs are too small and they don't want to risk angering more people by destroying save files they become a stain? Again, this is subjective and you're welcome to leave these forums and abandon the game. However, I doubt you'll be able to get a refund, but I wish you luck in your endeavour to do so. (I'm sceptical of the excuse, by the way)
 
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Really? Really? So, because two dinosaurs are too small and they don't want to risk angering more people by destroying save files they become a stain?
Rather because what they say is shady and just sound like weird excuses. "We can't change size because canon and animations". They didn't follow the canon and the animations on the Giga are already not working properly. Now what Frontier?
 
Rather because what they say is shady and just sound like weird excuses. "We can't change size because canon and animations". They didn't follow the canon and the animations on the Giga are already not working properly. Now what Frontier?

I'm actually curious as to the extent of the technical problems changing size can cause.
 
The overall moral of the story here is that IP licensing is a bad idea if you want to make something that makes sense. Hope another dev picks up on the support this kind of game is getting and makes something without all the corporate PR people looking over their shoulder all the time.
 
Quote from Bo on Reddit:


I understand that it is apparently not possible to change existing dinosaurs in size. But I would guess that people would rather have a new Giga, Spino and Indo than other new Dinosaurs added to the game (if this is planned for the future). I for my part would even pay for it, since it would be the same work as for complete new dinosaurs and I would understand it.

tl;dr I would rather want new correct models for the existing Dinos than new ones and I would pay for it.

What do you think?
Could we down size the rex
 
I'm actually curious as to the extent of the technical problems changing size can cause.
And this isn't the only things. Same with their treatment of the community like we are children who can't think for themselves.
"We won't make Islands bigger because it would destroy your save files and you won't want that." - Well how would you know that, in any other game the community has no problem whatsoever with corrupted savegames. Total War or Paradox for example, it is totally normal that things like that happen when a game gets major improvements.
"We cut out sleeping because we believe players would confuse sleeping with sick dinosaurs since they have the same animations." WHAT?! There is litteraly a big red indicator if an animal is sick. Nothing of this makes sense.

I really don't want to hate on Frontier but from the beginning their explanations for certain things in the game are just ridiculous.
 
Good. More dev time for more important things than team spino ego stroking, in my opinion. :p

Same. I'm sceptical of the reasoning, but I don't care anyway. Slight changes in the dino size won't fix the fundamental issues the game has... it won't provide longevity to gameplay either.
 
The overall moral of the story here is that IP licensing is a bad idea if you want to make something that makes sense. Hope another dev picks up on the support this kind of game is getting and makes something without all the corporate PR people looking over their shoulder all the time.

8 chars of +1
 
They talk about real Science when real Science has nothing to do with the size issues. They can add whole new dinosaurs but they can't work on the existing ones. Pure they're trying to shove down people's throats. Frontier desserves all the backlash they get for this. So many dinosaurs being mistrepresented in order to favor 2 or 3 is just unaceptable.
 
They talk about real Science when real Science has nothing to do with the size issues. They can add whole new dinosaurs but they can't work on the existing ones. Pure they're trying to shove down people's throats. Frontier desserves all the backlash they get for this. So many dinosaurs being mistrepresented in order to favor 2 or 3 is just unaceptable.

The more you think about the excuses they provided the less it makes sense.
I mean, if the dinosaur models can't be changed for technical reasons, how could potential bugs be fixed? There's no way the programming would be set up that way. Obviously something else is at play there.
Same for the tiny maps. If the maps cannot be changed without deleting saves, how could bugs be fixed? Makes no sense.
So at this point I'm willing to chalk the recent post by the devs up as mere PR . Nothing more.
 
If Frontier does not size them, then it is better to change the name of the Giga to Tyrannotitan and the Spinosaurus to Oxalaia, it is more acceptable than seeing them that size lol
 
Same for the tiny maps. If the maps cannot be changed without deleting saves, how could bugs be fixed? Makes no sense.

I really don't understand this point. Could you perhaps justify your claims so that I can understand them? Being a dev, I can relate to how easy it is to fix bugs, and how hard it is to change fundamentals. There is a difference. A bug is a runaway, jabbering code block that disrupts flow of execution. It may affect content because something is not behaving properly; however, it doesn't alter fundamentals (usually). Fixing bugs is incredibly low risk to players (including their saves when done properly) because it doesn't affect the fundamental game aspects, instead it liberates the fundamental aspects from the affects of the bug. Pretty big difference.

In contrast to bugs, changing fundamentals are nearly impossible. A fundamental change affects all users, and all aspects of the game. Making such a change requires an immense amount of effort and cost, because when the core changes, everything changes, sometimes in unexplained ways (aka Chaos theory). This leads to bugs, costly migrations, users that are left broken, and a lot of vitriol. It is rarely worth it to change a fundamental (like existing map sizes) because of the side affects.

Perhaps we should remember one of my favorite quotes from JP1, (I use it all the time explaining things to people who want to change fundamentals), "You spent so much time wondering if you could, that you never stopped to ask yourselves if you should."

Here is another one that may help

"Don't you see the danger, [user], inherent in what you're doing here? [Fundamental map size changing] power is the most awesome force the [game's] ever seen, but you wield it like a kid that's found his dad's gun"

Cheers!
 
I really don't understand this point. Could you perhaps justify your claims so that I can understand them? Being a dev, I can relate to how easy it is to fix bugs, and how hard it is to change fundamentals. There is a difference. A bug is a runaway, jabbering code block that disrupts flow of execution. It may affect content because something is not behaving properly; however, it doesn't alter fundamentals (usually). Fixing bugs is incredibly low risk to players (including their saves when done properly) because it doesn't affect the fundamental game aspects, instead it liberates the fundamental aspects from the affects of the bug. Pretty big difference.

In contrast to bugs, changing fundamentals are nearly impossible. A fundamental change affects all users, and all aspects of the game. Making such a change requires an immense amount of effort and cost, because when the core changes, everything changes, sometimes in unexplained ways (aka Chaos theory). This leads to bugs, costly migrations, users that are left broken, and a lot of vitriol. It is rarely worth it to change a fundamental (like existing map sizes) because of the side affects.

Perhaps we should remember one of my favorite quotes from JP1, (I use it all the time explaining things to people who want to change fundamentals), "You spent so much time wondering if you could, that you never stopped to ask yourselves if you should."

Here is another one that may help

"Don't you see the danger, [user], inherent in what you're doing here? [Fundamental map size changing] power is the most awesome force the [game's] ever seen, but you wield it like a kid that's found his dad's gun"

Cheers!

As a dev, you should also be aware that it is literally your job to work on the fundamentals if they are lacking as gauaged by the player base.
Imagine if the physicists and engineers at NASA expressed a similar sentiment in regards to space exploration.
 
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As a dev, you should also be aware that it is literally your job to work on the fundamentals if they are lacking as gauaged by the player base.
Imagine if the physicists and engineers at NASA expressed a similar sentiment in regards to space exploration.

Well yes... and no...

You are correct. I work on the fundamentals and improve them as needed. This is sometimes dictated by the player base, but not always. It really depends on the number of players and what the problem truly is. In this case, let's discuss map size.

Some of the player base is unhappy with the map size. How many? Well... it's hard to say, because I don't have access to any analytics of what number of players have played the game, their rate of progression, their overall star ratings for islands, the numbers and types of dinos per island, number of saves per island, etc. This is the type of data that is really needed in order to make an informed decision about the map size fundamental. It may be true that the people who are on this forum represent the majority (certainly the impassioned majority), mostly likely that's not the case.

If there have been a million copies of the game sold, probably more in the number of people that've played the game, and somewhere around 10% of them are vocal about map sizes, that is probably not enough people to really warrant disrupting the 90% of other users of this game. Therefore, I would not make the call to change this aspect of the game and risk upsetting another (potentially large percentage) of players. I think the call I would make is what Frontier have already stated: some people want bigger maps, then let's give them bigger maps without breaking other users.

I do love your second point. Every application/game/thing is born because someone has an idea, and wants to express/create/explore their idea. The best part of my job is breaking eggs (so to speak). Learning how to improve, exploring new ideas, and boldly going where no-one has gone before (at least on my team because someone has probably already gone there) is simply invigorating. While this is the best part of my job, I don't understand how it applies to changing a map size of an existing map, and creating some way to migrate all players (introducing bugs) or simply trashing the majority of players saves. This type of exploration can be done safely with new ideas on concepts instead of with old ones. True, their is the challenge of a migration, and that can be fun to explore; however, one has to weight the risks and costs of all the different ideas and approaches to a problem.

Thanks for your comment.
 
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