Utter incompetence

I'm of the mind transfer times are daft. We never had a chance to see what things would be like without transfer times.
Without evidence anyone saying they'd be terrible is acting on faith. Faith is the business of religions, not people requiring empirical evidence.

What you see as faith, another might see as reasoning. Meaning the use of a combination of imagination within a frame of reference informed by knowledge & experience. Without that kind of speculation, notions like empiricism wouldn't exist. & religion wouldn't have any good stories either.

Basically IMO its ok to think. I think insta-transfer wouldve been a magic wand too far. Id resent flying any ship from one system to another if they could be instantly transfered at will. Colonia wouldnt be much of a frontier, if anyone could transfer a fleet there on a whim. & if you could choose any ship to bring over when bottled up at a station, that would take some interesting decision making out as well. I dont usually go in for immmursion in most cases, but this is one where a dose of realism is needed to maintain any kind of perspective or plausibility. I see instant transfers making the path of least resistance to play elite like a game of FedEx, the only time you'd regularly hi-wake being in a stripped-out explorer ship.
 
Last edited:
Cost of an asp... 3mil. Cost of having my asp transferred from colonia to bubble? 225m. and about a day. That really makes sense.... (prices approximate)

fuel is cheap as peanuts, however peanuts skyrocketed in 3000 something. truckers love peanuts, so wages skyrocketed accordingly. pay or do the jumpway.

but that's just my imagination in a frame of reference of knowledge and experience!! [haha]

(and basically that you can't rep a poster twice. my immersion!!!!)
 
I'm of the mind transfer times are daft. We never had a chance to see what things would be like without transfer times.
Without evidence anyone saying they'd be terrible is acting on faith. Faith is the business of religions, not people requiring empirical evidence.

I'm of the mind that we should have no ship transfers at all. No module storage or wing beacon auto-drops either. But these are not bugs, they are design decisions, as was ship transfer delay.

So we work with what we've got. There's good & bad in every choice. If the game had gone your way (or mine) there would be some who are disappointed.
 
Cost of an asp... 3mil. Cost of having my asp transferred from colonia to bubble? 225m. and about a day. That really makes sense.... (prices approximate)
Transfer cost is X1.3 the value of the ship to transfer it to colonia and it takes 3 days. I have no idea what kind of Asp you are flying.
 
Waiting over 15 minutes for the remaining 1 minute module transfer. Only signing out and back in resolved the failure to update the module's location and availability.

Aside from fanboys, sockpuppets, and trolls, we all experience the frustration of Frontier giving us both expensive and slow module/ship transfer. At the very least they might do it right.

My oh my, Delilah !

Why oh why, Delilah !
 
Waiting over 15 minutes for the remaining 1 minute module transfer. Only signing out and back in resolved the failure to update the module's location and availability.

Aside from fanboys, sockpuppets, and trolls, we all experience the frustration of Frontier giving us both expensive and slow module/ship transfer. At the very least they might do it right.
That last minute of transfer usually takes a few more minutes for some reason. I do my transfers either right before logging out, or another activity (CZ for example) to keep me busy while waiting. It's not a deal breaker. Like many here, I started playing before we could transfer anything. Want a real time killer? We used to transfer ships to different stations one at a time. We had to buy a new "sell off" ship at the destination, rig for jump range, and take it back where we started. Then, sell it for a minimum 5% loss. Depending how far you decided to move your fleet, it was easy to kill an evening moving 5-6 ships. There was no equipment transfer available either, and we only had 60 slots for storage. Not defending FD, but believe me, this could be way worse than it is....and it once was.

Rooks o7
 
What you see as faith, another might see as reasoning. Meaning the use of a combination of imagination within a frame of reference informed by knowledge & experience. Without that kind of speculation, notions like empiricism wouldn't exist. & religion wouldn't have any good stories either.

Basically IMO its ok to think. I think insta-transfer wouldve been a magic wand too far. Id resent flying any ship from one system to another if they could be instantly transfered at will. Colonia wouldnt be much of a frontier, if anyone could transfer a fleet there on a whim. & if you could choose any ship to bring over when bottled up at a station, that would take some interesting decision making out as well. I dont usually go in for immmursion in most cases, but this is one where a dose of realism is needed to maintain any kind of perspective or plausibility. I see instant transfers making the path of least resistance to play elite like a game of FedEx, the only time you'd regularly hi-wake being in a stripped-out explorer ship.

Reasoning without evidence is hypothesis. Hypothesis need to be proved/disproved. As we've had no chance to prove/disprove we're operating on faith.
 
Reasoning without evidence is hypothesis. Hypothesis need to be proved/disproved. As we've had no chance to prove/disprove we're operating on faith.

right, but transfer times were voted by the community. i myself voted in favor. it's not impossible to get frontier to test new hypothesis, but it's kinda late and it's going to take a big push to convince them.

besides, we do operate on faith most of the time ...
 
Aside from fanboys, sockpuppets, and trolls, we all experience the frustration of Frontier giving us both expensive and slow module/ship transfer. At the very least they might do it right.

Ah, the good old "Anyone who disagrees with my opinion is not worth listening to/wrong/a troll".

Here's a hint, don't try using that one in real life ;)
 
Just how wide spread is this bug/glitch/total failure where a module time screws up. I have to admit, I haven't seen it and I transports both modules and ships a lot (one of the newer features of the game I think they got right). But then I also don't sit there in the outfitting screen during the transfer period either.

So is this common, and if so, why haven't the forums erupted about it?
 
Reasoning without evidence is hypothesis. Hypothesis need to be proved/disproved. As we've had no chance to prove/disprove we're operating on faith.

One of the perks of sentience is being capable of excluding possibilites from our deliberations without needing to test them all to the n'th degree.
This is one of them. I can explain how this works; Based on my experience of the game, and after careful consideration, instant transfer is obviously a crap idea. Therefore further investigation is not required. Conclusion: it was a crap idea.
Inshallah, amen. Whatever.
 
Just how wide spread is this bug/glitch/total failure where a module time screws up. I have to admit, I haven't seen it and I transports both modules and ships a lot (one of the newer features of the game I think they got right). But then I also don't sit there in the outfitting screen during the transfer period either.

So is this common, and if so, why haven't the forums erupted about it?

A watched module never transfers.
 
Too bad modules and ships can't die( to be transferred across the galaxy instantly) like the rescue pod. Sort of like how bounty on you is added and never forgotten if you die, but bounty you've collected is forgotten if you die...amazing how nature does that.
 
Too bad modules and ships can't die( to be transferred across the galaxy instantly) like the rescue pod. Sort of like how bounty on you is added and never forgotten if you die, but bounty you've collected is forgotten if you die...amazing how nature does that.

It is unfortunate how remlok Megadrive (tm) tech, while practical to transfer an individual and small amount of data/mats, has an scaling energy demand so dramatic that beyond the escape-pod scale, only ships as large as capital ships, (such as fleet carriers) can carry the required power to instantly transport themselves theoretically anywhere. Some data is lost for the Remlok user, but essential research & collection for engineering usage is retained, thankfully. There is a trade-off here however, due to the energy demand scaling, so whatever can be sacrificed, is, for the safety of the user. Naturally personally-collected bounties, stored in a ship's computer are lost. However the bounties stored by Galcop, are not mysteriously wiped by an individuals ship being destroyed. That would just be weird.

Its quite easy to RP it out if u want to. & if you dont want to, then why worry about little inconsistencies in the first place? Its just a game, right?

However, you may be onto something here. Maybe increasing transfer times & costs for solo users would be part of a reasonable compromise solution for allowing them to continue interfering in multiplayer activities (powerplay). Its a bit like playing capture the flag. Some people decide they dont like having other people trying to stop them, so they opt to remove them from the playing field, while still affecting the main game everyone else is still playing. Well, apparently thats ok, so to offset the issue that it is a ridiculous exploit, have the person in solo literally chained to the ground. so they cant move. that way they cant mysteriously pinch the flag & capture it without anyone being able to see them do it.
 
However, you may be onto something here. Maybe increasing transfer times & costs for solo users would be part of a reasonable compromise solution for allowing them to continue interfering in multiplayer activities (powerplay). Its a bit like playing capture the flag. Some people decide they dont like having other people trying to stop them, so they opt to remove them from the playing field, while still affecting the main game everyone else is still playing. Well, apparently thats ok, so to offset the issue that it is a ridiculous exploit, have the person in solo literally chained to the ground. so they cant move. that way they cant mysteriously pinch the flag & capture it without anyone being able to see them do it.

Maybe fit solo Powerplay guys with bells like cats. We all like cats right?
 
Back
Top Bottom