Utter incompetence

Maybe fit solo Powerplay guys with bells like cats. We all like cats right?

..not when I cleaned the car the day before and the bloody cats chose that night to walk all over the windscreen. But at least they're not magical invisible cats & theres a chance of shooing the damn things away. :)
 
@OP : I'm very happy with the ships / modules transfer system. And I'm even happier to learn that I'm a 'fanboy', a 'troll' and a 'sockpuppet'.
Have a nice day.

ditto. obviously bugs suck, however that aside, I am so glad FD did not go for lowest common denominator implementation and put in magic ship transfer but instead put in a little more work and go for the original plan.
 
Just how wide spread is this bug/glitch/total failure where a module time screws up. I have to admit, I haven't seen it and I transports both modules and ships a lot (one of the newer features of the game I think they got right). But then I also don't sit there in the outfitting screen during the transfer period either.

So is this common, and if so, why haven't the forums erupted about it?

Well since all those calling FD incompetent haven't answered my question, I guess this isn't either a well known bug, or at minimum, a very rare and inconsistent one that only happens on the rare occurrence. I am starting to think that FD aren't the incompetent ones …….
 
ditto. obviously bugs suck, however that aside, I am so glad FD did not go for lowest common denominator implementation and put in magic ship transfer but instead put in a little more work and go for the original plan.

True, I only wish we could send modules as well.

And I'd like to have some sort of very limited inventory that allows direct access to some modules. But I understand how it would be utterly unrealistic and immersion breaking, so many people would be rightfully against it. Still, it would serve my play style quite well.
 
True, I only wish we could send modules as well.

And I'd like to have some sort of very limited inventory that allows direct access to some modules. But I understand how it would be utterly unrealistic and immersion breaking, so many people would be rightfully against it. Still, it would serve my play style quite well.

i actually think a send to station as well as a deliver from station option would be a fair compromise for everyone.
 
One of the perks of sentience is being capable of excluding possibilites from our deliberations without needing to test them all to the n'th degree.
This is one of them. I can explain how this works; Based on my experience of the game, and after careful consideration, instant transfer is obviously a crap idea. Therefore further investigation is not required. Conclusion: it was a crap idea.
Inshallah, amen. Whatever.

A better basis for in game experience would have been to try it before the righteous mob got stirred up and then amend as needed.
However, sadly, we are where we are.
Just have to get on with it.

Live long and prosper or whatever ;)
 

Jex =TE=

Banned
not at all! bugs happen, we're human. that's what qa is for ... oh wait! :)

no, as i also explained it's the recurrence of these sort of bugs that hints at incompetence. this is very basic stuff, so i'm not implying devs are complete idiots, they are actually quite capable, it's just that they collectively (architects, implementors and qa experts) fail to ensure very basic universal software requirements and practices. that's ... incompetence.



i've not implied anything of the sort. also, building your own engine doesn't excuse broken transactions. how about your bank tells you that next time you have to move money around and it gets lost? :D

you seem to take this very emotionally. be my guest, but i'm being quite objective and neutral. i could comb the bug reports and patch notes and fish out all transaction related bugs for you, the ones i've been reading for years (with a mix of giggles and facepalms) so you get a picture but ... i'm not going to do that, i hope you understand. :x

i'll give you one thing: from the description it is not really clear if this particular bug is a mishandled transaction, probably not. it could be bad ui component design or just a refresh bug, or that the 'transfer' option was just mashed together by a junior ina hurry who didn't really understand the ui logic. could be anything. still, it's broadly in the same category.

so other games are similarly buggy? well, then from a software engineering viewpoint they're incompetent too! what do you want me to say?

Let's also take a moment to look at FDev's online store that always works. Isn't that weird???? That their money making store has no bugs and works all the time? Wow how do they manage to do that when ED is a massive fail? Quite happy to take our money but not happy to make things work it would seem.
 

Jex =TE=

Banned
lol, from what I've seen. And I'm not interested in seeing your collection from your line of work. But be my guest and show what you've combed of ED bug reports and what ED has done so incompetently. I'm sure there are many who would disagree. ED is not similarly buggy compared to other games that are. Stop trying to weasel out of the lost argument. lol.

What lost argument? He just told you about transactional algorithyms - so what was wrong about that then? Let's hear what you have to say about UI logic and how it integrates to transactional queries over a P2P/hybrid network.
 

Jex =TE=

Banned
I would agree with you Stigbob, but recently ive become more aware of the plight of local trolls. They are spoonfed a diet of only open LEP spacelegs, and this narrow diet is lacking vital variety of vitamins and salts and is badly affecting their health and welfare. They are becoming lazy and listless, and frankly seem depressed. There is no shine in their eyes, their fur patchy & hide is covered in barnacles. They are increasingly bloated and gaseous..

Our Trolls need this kind of general stupidity thread, to give them the diversity in their diet that they need for their longterm health. If we care about the exodiversity of our forum, we should encourage this kind of idiocy to persist.

Carry on OP, I see you as a heroic ecowarrior. o7

Indeed they need sustenance from this kind of thread title, often with misspelled words. Then when posting they tack on another potshot issue such as the perceived horrid p2p instancing. Sometimes I think they'll only be happy if FD seriously blunders, overpromises too quickly , becomes irresponsible and turns into a SC mess ( like not doing p2p and attempting to do everything overscoped from the outset even though not technically feasible at the time with the limited dev resources. )

The fact that these posts are still here goes to show the issues aren't only with the developers. Just what exactly are these, mirror image reflections? Nothing but trolling comments and nothing whatsoever to do with the conversation.
 
The fact that these posts are still here goes to show the issues aren't only with the developers. Just what exactly are these, mirror image reflections? Nothing but trolling comments and nothing whatsoever to do with the conversation.

What *exactly* has this post got to do with the OP?

(Just asking for a friend)
 

Jex =TE=

Banned
I'm of the mind that we should have no ship transfers at all. No module storage or wing beacon auto-drops either. But these are not bugs, they are design decisions, as was ship transfer delay.

So we work with what we've got. There's good & bad in every choice. If the game had gone your way (or mine) there would be some who are disappointed.

Don't forget that ship transfer delays were only a thing after some of us here had to tell FDev that instant would break their game. So going on with the theme of incompetence, they didn't even know their own game well enough not to know this. If we hadn't pointed out the obvious, PP would have been broken, you could call in your armada right away and overpower a system, ASPs would become the only ships used to get you to your destination before magically teleporting your ships and a few other glaring errors too.
 
Maybe they just didn’t expect players to just sit watching the outfitting screen for X minutes while the transfer happens?

I've sat and waited for a "<1 minute" module to arrive before. It's not unreasonable to spend 10 minutes in the outfitting screen changing the loadout of some of the larger ships, and so you can expect a module to arrive whilst you're fitting other modules.

I knew it was bugged though, because after coming back to it at <1 minute and waiting for a minute, the timer changed to 8523426230423042362034234023562340230283603294802342362864290348i2093587209864720938420938608927369387409276t984379845769347693047586093845769834759605980238 minutes, and if I'd waited that long, I think my tea would have gone cold.

Nobody likes room-temperature tea.
 
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