One of my biggest worries about the Q4 update is game balance. Frontier has a habit of implementing new features with terrible balance issues. See how the engineers went live, or see how ice mining has been horribly unprofitable ever since it was first implemented years ago, or see how pathetic the income is from salvaging, or see how bad killing Thargoids still pays, and so on and so on. Even when Frontier does a good job with mechanics, they historically fail at balancing risk vs reward or just making actions in the game rewarding.
If the new mining stuff pays like crap then most people won't bother with it. If ice mining is still the worst paying aspect of the game after 3.3 then miners still won't bother visiting ice rings. If the new exploration mechanics and content is just for sightseeing then again many people won't waste their time on it. Frontier needs to not only develop fun mechanics for Q4, they also need to make them compelling from a rewards point of view, something they often blunder with.
See, monetary rewards mean next to nothing to me in this game.......& never really have. If anything I tend to feel its too easy to make money now, to the point where its effectively meaningless. No, what will get me to use any part of the game more is if the mechanics are engaging & have at least some element of skill to them. Not just repetitive monotony. Payouts are no more than the "cherry on top" of that scenario. The same is true with missions. Making these involve some level of skill (outside of mere combat) is precisely what will make missions more engaging for me, not how many credits they pay. Salvage Missions & Scan Missions that actually require me to use exploration tools to find what I am looking for. Missions that require me to use a combo of stealth & hacking to complete the task unnoticed (maybe even with a bonus for doing so). That's what I am talking about.
To use my current Skyrim Game as an analogy. My Character is a build that can literally just "hack & slash" her way through any dungeon/quest. Yet the quests I find I enjoy the most are those where I make use of sneaking, lock-picking & the occasional sneak attack in order to achieve successful completion. Now if only E: D missions had stuff like that......I'd be a very happy man indeed.