Having logged 27 hours in NMS before (reluctantly) deciding it isn't going to replace Subnautica or Minecraft (Harcore mode with natural regeneration turned off) for all my Exploration and Survival needs, I'm going to go over what I'm looking for in an exploration game in general, and space games in particular:
What No Man's Sky has going for it is, quite frankly, we can set foot on life bearing worlds, and we can't on Elite. We can't even land on them. For that feeling of discovery, though, Minecraft does a much better job than NMS in my opinion. It didn't take too many planets for me to start feeling like NMS's planets were generated from a "random planet generator" table from an 80's table-top game like Star Frontiers, as opposed to a planet we could hypothetically visit in real life. Add in the sheer amount of grind it takes to do anything in NMS, and it simply isn't a good fit for me.
If Elite: Dangerous is to take a page from any exploration game, it should be Subnautica. That game is just fantastic. I can't expect procedurally generated life to compete with hand created life, but the tools available in the game are first rate.
Elite Dangerous | No Man's Sky | Subnautica | Minecraft | |
Procedural Generation - The ability to explore locations that nobody else has seen before, and never will. | Yes - In spades. An entire galaxy procedurally generated from first principles, right down to how planets orbit their stars. | Yes - An entire galaxy with procedurally generated planets. | No. This game is set on a hand made map that is roughly 4km x 4km x 2 km deep. | Yes - An entire flat fantasy world. |
Orbital Mechanics - Planets and moons orbit their primary in a realistic and interesting manner. | Yes - In spades. There's been a couple of times where I've noticed a potential eclipse, settled down on a planet or moon, and watched the sight. Next best thing to watching a real eclipse on Earth. | No. Planets within a system are motionless, and the sky box faked. | No. The sky box is faked. This is forgivable, since all the action takes place under water. | Not Applicable |
Are the planets realistic? | Yes - in spades. My last exploration was focused on finding earthlike and terraformable worlds by searching planets and moons within the goldilocks zones of stars. It worked wonders. | No. Planets resemble C-reel 50's era science fiction serials... which certainly fits the aesthetic of the entire game. | Unknown. We know next to nothing about the system the game is in, besides the fact that the water world seems to be a binary planet. | Not Applicable. |
Can we visit atmospheric planets? | Not at this time | Yes | It's set on one that is almost entirely covered by water | Not applicable |
Can we visit life bearing planets. | Not at this time | Yes | It's set on one. | Not applicable |
Is life varied on a life bearing planet? | Unknown - we can't visit them to find out. From what I've seen from space, varied biomes may exist on each planet. | No. There seems to be about a dozen species of flora and fauna on any particular planet. Each planet is a single biome planet. | Yes. Given that this game isn't procedurally generated, it's to be expected. | Yes. Multiple biomes exist, and with the underwater update, there's now life under the sea. |
Do we have a wide variety of tools to explore these worlds? | Not at this time. Quarter 4 promises to add more, I just hope they take after the SRV's wave scanner [up], and not the ADS and DSS [down]. | No. | Yes - in spades. The sheer number of exploration tools available to our shipwrecked survivor is staggering. [up][up][up] | Yes. |
What No Man's Sky has going for it is, quite frankly, we can set foot on life bearing worlds, and we can't on Elite. We can't even land on them. For that feeling of discovery, though, Minecraft does a much better job than NMS in my opinion. It didn't take too many planets for me to start feeling like NMS's planets were generated from a "random planet generator" table from an 80's table-top game like Star Frontiers, as opposed to a planet we could hypothetically visit in real life. Add in the sheer amount of grind it takes to do anything in NMS, and it simply isn't a good fit for me.
If Elite: Dangerous is to take a page from any exploration game, it should be Subnautica. That game is just fantastic. I can't expect procedurally generated life to compete with hand created life, but the tools available in the game are first rate.