You are wrong, and you can fly from station to station in normal flight. Or from station to planetary base. Or wherever.
Well I guess I was wrong about the one thing in that list that I preemptively caveated that I wasn't 100% sure of, which nonetheless makes no difference in how any person normally plays the game. And right about the rest of the list and the entire larger point which is that everything of consequence is spawned in and out everytime you change travel modes and that there is no continuity between those mecessary modes of travel.
Ship dogfighting is the best spacesim AI I have ever seen. Record me a vid of you fighting an elite eagle in your own eagle, without relying on OP engineers.
AI is not about being hard to beat in a fight, it's about believable and interesting behavior. The AI does not employ interesting tactics or maneuvers, the ships don't work together or coordinate in any way, they don't use the environment to their advantage, etc. All the challenge comes from giving them 100% accurate GIMBALLED railguns with no heat penalties, additional HP/SCBs, and the ability to ignore the effects of module damage. If Elite added dinosaurs to their planets right now, they could walk continuously in a straight line and clip through buildings, and so long as they've fired hitscan feedback cascade lasers out of their eyes and had near-infinite HP, you would call that "good AI".
But I'm saying good AI would be an NPC SRV that could drive across terrain and navigate around a base without getting stuck on walls or start spinning in place endlessly, or Skimmers which DO ANYTHING other than just hover there and get shot, or ships that can actually maneuver their way around complex geometry like the CQC structures. That's the kind of AI you need for interesting and believable animal behaviors, not more HP and harder hitting perfect accuracy weapons.
Do do you think that the ATR ships in Elite are an example of "good AI"? I think they're the same middling AI as all the other ships in the game, but with extra HP and lore-breaking Admin weapons. If that's what passes for good AI then me hypothetically hacking the game to grant unlimited shields would make me a "good pilot".