The Star Citizen Thread v9

Well, there is still no game :D

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I m a bit surprised that this rather "minor" thing (in my opinion) makes such rounds at the moment

Trouble is that it isn't "minor".

Selling currency in the manner that CIG is allowing is an action that can destroy the in game economy. And in a game like SC, the ingame economy is one of the biggest gameplay drivers. You perform missions to earn money to buy ships and upgrades which allow you to perform other missions with bigger payoffs.

That isn't "minor" - that's fundamental.

What the cap removal means, however, is that there are no more "blinkers" for the SC crowd. It's a blatant cash grab, whereby CIG are grabbing as much cash as they can NOW at the cost of (likely) wrecking the ingame economy on whatever they "launch".

Being blunt, it's one of the biggest indicators that CIG is running desperately short of cash I've seen in a long while. Well, either that or they are utterly incompetent which is also plausible.

The removal of the "blinkers" - the removal of the fiction that the cap meant the game wasn't P2W - is what has gotten people up in arms because 1, it shows CIG will go back on promises 2, others see the problems it creates for the ingame economy and 3, it underscores that the game is indeed P2W.

Anyone paying attention will know that the outrage is too late.....the game became P2W ever since CIG started selling non starter ships. If they'd sold a handful....yeah, they could have got away with it. Hand out a couple of the big ships as competition prizes or as special awards or whatever to flesh out the universe a bit. But they didn't....they sold hundreds. Thousands. And that alone is going to seriously undermine the ingame economy, and (more important almost) the gameplay because it destroys existing gameloops

More, anyone paying attention will also realise that CIG have removed a cap that - in reality - didn't exist. Any player who wanted to spend real money to get in game currency already could gather up billions if they so chose. All the cap removal does is make it easier to do so. One of the rationales behind this action could be to make life for the whales easier by removing the necessity for them to have multiple accounts to act as bank alts. Now they just need one account. Of course, they could always just have bought ships and gear to sell on launch, but this way, they can continue giving CIG money even after the game launches.

In a very real sense, CIGs removal of the cap changes nothing. But it does remove the figleaf of a fiction the player base had used to convince themselves the game wasn't P2W and it has highlighted the problems their current design has with the economy.
 
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He 's hassled the biggest kickstarter ever, made almost 200 million dollars in the last 6 years, so incapable is probably not the correct word

It just means he can sell, it proves nothing about his capacity to lead and/or deliver. That come if and when the game is released.
 
Or maybe it's a genius ploy. They've already proved they don't have to deliver a thing, so when it launches they just give everyone an Aurora and 500 UEC.

"But what about that Idris I paid for!?"
"Please see the TOS para. 345.5g @ §45.f.86.2"
 
Being blunt, it's one of the biggest indicators that CIG is running desperately short of cash I've seen in a long while. Well, either that or they are utterly incompetent which is also plausible.

The one (incompetence) could be (is) the reason for the other (running short on cash).
With almost 200 million dollars as a budget a capable project lead could have brought the game already into beta.
But instead the project has the incoherent YouTube ramblings from a baked dude who changes his mind about the project every g 5 minutes.
 
Have they talked about how they will deal with hyper-inflation? It's something you expect as a game goes through its life but to accelerate it so dramatically from day 1 seems shortsighted...

Then again, CIG's preferred customers are the one's who it won't affect, no wonder they're saying it's all fine.

More P2W news https://www.pcgamesn.com/destiny-2/destiny-2-redrix-claymore

Redrix’s Claymore is perhaps the most powerful weapon in Destiny 2 - at the very least, nothing takes down enemy players faster in PvP. It’s the reward for the massive grind of hitting the highest Glory rank in Crucible, and it’s going away when the season resets next month. All that means players have been trying very hard to get the gun, to the point of paying hundreds of dollars to make it happen.

The hundreds of hours required to get Redrix’s Claymore are too much for some players, though - so they’re paying other people to earn instead. Services like Epic Carry will let you pay a team of grinders to to get the gun for the low, low price of $349 USD - maybe a bit pricey for a digital weapon, but compare the hours to get it versus a typical minimum wage, and it works out pretty well.

Clearly not P2W for Star Citizens.
 
We're all joking and having fun here, but guys... Cyberpunk will be shown at the 2018 Gamescon https://gamingbolt.com/cyberpunk-2077-gameplay-demo-will-be-shown-off-at-gamescom

As soon as Chris will see stuff there'll be a whole new round of calls to his slav--- ehrm team to refactor the stuff to better empower his vision!

Wasn't that game announced in 2012? They must not know what they are doing because everyone knows it doesn't take that long to make a video game.
 
Wasn't that game announced in 2012? They must not know what they are doing because everyone knows it doesn't take that long to make a video game.

Yes, it was announced in May 2012. If CDPR wouldn't have relocated ressources to work on Witcher 3 maybe Cyberpunk 2077 would have been relased 2018.
But even when the game releases in 2019 then it would have been 7 years from start to finish while "that other game" is 6 years in and hasn't even reached beta and also won't reach it for the forseeable future.
 
As soon as Chris will see stuff there'll be a whole new round of calls to his slav--- ehrm team to refactor the stuff to better empower his vision!

I doubt that Chris will be part of the "behind closed doors" audience, but if the trailer is released to the public, yup, be sure of that, there will be new stuff for SC.
*handwaving intensifies*
 
Trouble is that it isn't "minor".

Selling currency in the manner that CIG is allowing is an action that can destroy the in game economy. And in a game like SC, the ingame economy is one of the biggest gameplay drivers. You perform missions to earn money to buy ships and upgrades which allow you to perform other missions with bigger payoffs.

That isn't "minor" - that's fundamental.

What the cap removal means, however, is that there are no more "blinkers" for the SC crowd. It's a blatant cash grab, whereby CIG are grabbing as much cash as they can NOW at the cost of (likely) wrecking the ingame economy on whatever they "launch".

I said this regarding Elite when they were going to sell credits for cash, and I stand by it for star citizen.
Personally i would rather they sold credits and had a tighter controlled economy, much more than having 200 million credits an hr exploits go unaddressed for months at a time, or like when people made millions (when that was a significant amount) at the launch of the game and it was never confiscated. imo so long as CIG stick to their promise that EVERYTHING is earnable by playing the game i am fine with it... let the whales fund the the game if they really want to.

IF the game is good enough i plan - like elite - to play over the course of many many years so i am ok not having the big ships right away so long as they are earnable at some point. (I am over 1500hrs into elite and due to my self imposed rules i only recently got a conda and am not half way to rank unlocking a cutter or corvette... and my bank balance is 40 million credits... my hope is with SC is that i wont need to make arbitrary rules to keep the game "feeling" sensible, it will be robust enough to let me try my hardest to earn money and not feel i am cheesing the game)

Of course there IS some trust needed that they do not go full on Electronic Arts Dungeon keeper........
mind you my issues with SC are and have never been anything to do with grind or P2W... for me the worry is all about the other players. GTAV is a great game, and i love the idea of playing with a group of friends, but, my experience of the public online is the same as all the other R* games... a bunch of tooled up berks going arround killing indescriminately. That is the biggest hurdle SC has for me.

GTA gets around it by either having a switch to make you a ghost to other players (lame imo) or allowing fully private game modes with just friends (much better)

dunno what SC will do, but what ever it is, it would not surprise me if their final multiplayer support after a few years in the wild is not the same as at launch.
 
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GTA gets around it by either having a switch to make you a ghost to other players (lame imo) or allowing fully private game modes with just friends (much better)

While Rockstar indeed has private game modes, they decided that it's an awesome idea not to let you use half the game there. So yeah, you can have a friends only session but you can't do half the activities, because those are on open only servers, so basically they didn't solve squat. Also the main reason why I gave up on GTA Online. No point in me investing time, if I can't play half the game.
 
Wasn't that game announced in 2012? They must not know what they are doing because everyone knows it doesn't take that long to make a video game.

Hmmm.

2015: The Witcher Battle Arena
2015: The Witcher 3 - Wild Hunt
2015: The Witcher 3 - Hearts of Stone
2016: The Witcher 3 - Blood and Wine

We must have different definitions of "A video game"
 
Is it officially a Scam yet? Have we passed the point of "Oh, he's not corrupt! Just totally incompetent!".

<insert why not both meme>
The documents filed in court by CryTek confirmed, that Chris Roberts' Star Citizen Kickstarter was fraud. He sold a render video made by a third party as game prototype made by himself.

it was regarding a question about P2W (which TBH he did not really answer) however the thing which gave me hope was that he said that a huge amount of players do not PvP, and have no interest in it... and that the majority of the game is going to be PvE.

I am so glad that amidst all the talk of clans and guilds and multicrews and what not even CR realises that a huge number of gamers to not give 2 hoots about all that.

I STILL would love it if there was the option to play fully with friends onlly ... but there isnt, but i am more confident than i was that there will be something in the game for me.
You don't understand. Chris Roberts has harvested one crowd after another. First the single player guys (Wing Commander), then PvE fans (Co-op), then the Eve Online PvP crowd.

He doesn't intend to make anybody of those people happy (except himself) or deliver anything promised. It was just about getting your money with a bunch of changing lies on top of the money of those clans and guilds on top of the money from people looking for a single player campaign. Since a few years he even pretends he is doing two games instead of one, despite not even having an engine license, which allows him to do that. That's the reason why he got sued.

It doesn't matter that the Star Citizen crowd now consists of various groups with completely contradicting goals. They all have one thing in common: They were parted from their money. The end. There is nothing more to it.
 
While Rockstar indeed has private game modes, they decided that it's an awesome idea not to let you use half the game there. So yeah, you can have a friends only session but you can't do half the activities, because those are on open only servers, so basically they didn't solve squat. Also the main reason why I gave up on GTA Online. No point in me investing time, if I can't play half the game.

oh pants .... that is a pain. i didnt realise that, i only had a few sessions in it so not really up to speed.....
 
It would take some digging to find, but there was an infamous "Talking Heads" video with some of the top streamers and guys from CiG, where it was stated that "Private Servers are the last thing we will even look at starting, after everything else is finished. One of us will probably be dead by then..."
 
Wasn't that game announced in 2012? They must not know what they are doing because everyone knows it doesn't take that long to make a video game.

Awww, you're cute.
Now you have some taste of FUD too! :D

Do you like it?
Want to bet that Cyberpunk will still be released to critic and public great acclaim way-and I really mean it WAAAY- before Star Citizen?
I'm really willing to take a bet.
 
oh pants .... that is a pain. i didnt realise that, i only had a few sessions in it so not really up to speed.....

Yeah, sadly the system where one of you owns a shell company and you do drug runs and so on, most of the bonus money races and some other activities are not doable in a private session, as they kinda "rely" on you being opposed by other players. Kinda silly choice if you ask me, but hey. Saves me 80GB HDD space :p
 
Want to bet that Cyberpunk will still be released to critic and public great acclaim way-and I really mean it WAAAY- before Star Citizen?
I'm really willing to take a bet.
Same here, i would bet money on it. Also what is interesting is the difference of communication, what's shown and what's held behind closed doors. Notice how CDPR are limiting communication and hype buildup to a strict minimum. They made absolutely no promise other than to do a cyberpunk game. Compare with the sandworms, "in game footage" flashing on a crytek demo, and the vast amount of unrealistic promises that were made and recorded on video. Also the difference in focus. One is doing a pure cyberpunk solo experience and will probably deliver another RPG milestone while doing so. The other is trying to do a MMO but it's not "massive" or a BDSSE but it's not a "space sim" or a FPS but they dropped that too or FOIP or what is the flavour of the day..
 
Yeah, sadly the system where one of you owns a shell company and you do drug runs and so on, most of the bonus money races and some other activities are not doable in a private session, as they kinda "rely" on you being opposed by other players. Kinda silly choice if you ask me, but hey. Saves me 80GB HDD space :p

i dont mind really i bought the game for the single player.... but GTAV "open" mode if you like highlights nicely why i do not enjoy playing with random players.... but also highlights equally nicely the potential for fun when you have a large number of like minded players playing in a similar way to you can be fun (which is exactly why i like the large PGs in Elite D).....

SC multiplayer could learn a lot from Elite D... mind you i am sure some here would argue that point strongly.
 
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