The Star Citizen Thread v9

There have been two distinct messages from the clergy this year - 'progress' and 'having fun'.

Both of these messages have been explicitly reiterated by Chris Roberts, with 'having fun' being wheeled out recently to dispel notions about pay to win.

"It's not pay to win if you're having fun", says Chris, and two days later the clergy posts about how they're 'having fun'.

It's wholly transparent guys and it's desperate and sad. Sandi had better hurry up and hire the social media guru she's been advertising for because this is cringe material.

The guys dedicating themselves to testing the builds aren't having fun. The last of the streamers certainly aren't having fun. Heavily editing an hour of fully and utterly broken footage of something that can barely pass as gameplay in a last ditch attempt to show 'having fun', is the best you can hope to do with the builds CIG have delivered.

The backhanded swipe at ED for not having space legs whilst SC has no functioning collision detection, flight model, networking, mission system or AI when it had TEN TIMES THE BUDGET is pure Roberts messaging and marketing.
 
You clearly haven't played Star Citizen recently.




I don't bother with ED vids any more. Try hitting up Falter for a 1v1 if you want to see lag in ED. Or pick anyone on the other side of the world from you and do a 1v1.

I will unfriend anyone not on the same continent because of the way ED handles instancing.

It can get pretty bad when you get PvPers from all over the world in the same instance.

Absolute rubbish. I've instanced with players all over the world, with AI ships in the same instance, and followed the Dr Kai expedition on youtube with over a hundred ships instanced.

This is the same nonsense that gets posted on the SC reddit about Elite's 'loading screens' when I've dropped out of orbit and watched AI ships coming and going seamlessly on the surface during transitions.

It's also from the same Chris Roberts doctrine of 'we won't do it like game X'.

Have you seen Erin's networking plan?
 
My point?

If you prefer a criminal playstyle, Star Citizen already has a much better system in place than Elite Dangerous, and is more fun as an alpha than Elite Dangerous is in its present state.

Plus space legs. Because it has space legs and it's a lot of fun to use them.

Who knew getting out of your ship to pick up boxes would actually be fun? I thought it looked kind of bad at first, but wow... was I ever wrong.

Star Citizen might be laggy, but at least it's laggy for everyone when it gets bad.

And I've seen worse lag in ED many times.

Anyway, I'll just leave this here:

So not really any point at all...thought so.

Please could anybody explain Star Citizens "Criminal system" in detail? I was under the impression that there is no system integrated. Would be nice to learn that CiG managed to do something for a change.

And as I mentioned along many others the "only" thing Star Citizen currently has over ED is space legs. Mind you its a very basic implementation without offering that many activities to boot. If you personally think that space legs alone are sufficient to heave SC into the realms of BDSSE then I can see a lot of disagreement coming your way.....from the world. If Space legs are so important to you then lets have a look at No Mans Sky, oh darn, SC sucks the drain again in direct comparison. It tries to be so many things yet it fails at them all.

I m not sure how "lag for everybody" can push unacceptable performance into the acceptable, wouldnt that just make it unacceptable for everybody? Mind you we are still talking about instances with a max of 50 players and the crappy performance is everywhere on servers with much less then that for whatever mysterious reasons. If you are trying to comfort yourself with the fact that you are not the only one suffering from SCs crappy coding then I can only tell you that that is the wrong reaction. Instead of being a compliant victim accepting poor performance you should instead ask CiG for a return value on your investment. And if you really think that the current value of nearly 200 million dollars is expressed in SCs current alpha build and you are getting good value on that money then I still dont understand why you have to take cheap shots at other games in order to (not) "make your point".

You dont need to hate ED just because its the better game you know.

Well going back on the thread as we had this numerous times...... that this poor excuse of a game is FUN to you is of no importance and in no way an indicator to the quality of Star Citizen. Especially when you have so many people running around whos view and evaluation capacity is distorted and manipulated by propaganda videos and sunk cost fallacy. I really dont care if a few people shout in defiance "but I have fun". Instead....are there any FACTS available that would express this "fun"?

As I said some people are easily satisfied. All you need is space legs and a random box to pick up and they are happy. Is Star Citizens animation system special in any way? Is the "picking up" fully animated or is the box simply warping from the ground to your hands? When we stay on the topic space legs or better "game legs" what exactly makes Star Citizens version "superior" to NMS? In what way is Star Citizens game legs superior to GTA V? The skin? Is a nice looking exterior really all it takes to make you consider something "fun" or better then complete other games?

Maybe thats the problem that people like you have with the voices critizising Star Citizen and you just mistake it for "hate". Once you look past the shiny graphics there really isnt anything impressive left. So far the space legs in SC are modded cryengine mechanics right out the box. I remember in one of the earlier propaganda videos showing new locomotion techniques affecting how the characters move and react on ground and to obstacles but I dont think any of that is in the game yet and probably never will be either. Since SCs first iteration of space legs...how has that particular mechanic improved? More emotes? Less clipping? Is that all? Or was the out-of-the-box space legs Star Citizen has really that perfect to boot that it doesnt need any improvement anymore?

Right now space legs in Star Citizen....what do they do?

they get you from point A to B inside structures. Most of the time is spent to run towards your ship. Once inside the ship people can walk around a moving room, not sure if that alone is so unique already. What exactly is the "gameplay value" for space legs aboard ships? You have doors and lifts you can open/close and you have turrets. I can see this as a novel feature but in terms of pure gameplay value there really isnt much to be had.

Of course there is only so much space legs alone can do. Its usually only a medium to allow you to interact with the game world. Problem is.....the game world in Star Citizen is void and barren and holds next to no systems to allow you to exploit the potential of space legs. You are picking up a box....okay. There are only a few NPCs you can interact with. Most are static actors to prevent "emptiness" in structures. Planetary surfaces.....skin with next to nothing to do. Mining raw material "lies on top" and is not "mined" at all which would mean digging into the surface. As various clipping incidents show the surface is just a pixel thick with nothing underneath. So we have a giant hollow ball with nice surface textures but it holds only a few locations and doesnt allow you random interaction. What about ground combat? Oh its your run-of-the-mill move in 4 directions and jump with standard weapon use and grenades. Sure it has EVA spots but forgive me for not being impressed.

I am not expecting a "living breathing" world but its been 6 years and 200 million dollars and space legs itself have not changed all that much. What exactly has CiG been doing? I would give CiG the benefit of the doubt and say that years of work would certainly be expressed inside the alpha in some ways even if its not immediately apparent. But whenever you take a closer look at Star Citizens individual mechanics the question arises where all the effort has gone to? Flight model? Placeholder at best. Ship variety? Most are still missing and the ones in the game are temporary at best (no mass, no damage model). Space combat? Apart from the red- and black-out and the pew-pew sounds, what are the "qualities" of space combat which makes it EDs equal of its superior? A simulated environment maybe? Again...no luck. There is no gravity only sticky surfaces. Oxygen is a value in your suit, not an actual atmosphere. Blood pressure and heart rate? No details were provided by the dev team so far so I guess its a simple tracker going up and down depending on your mode of travel and is not really calculated in any way or form.

So far I see a list of zero tier features being slapped onto a mediocre base in order to "flesh it out" but it still is only a shallow husk of a "game". It doesnt offer content, it doesnt offer variety or complexity. Its a basic sandbox with nothing much to do. Maybe its a great playground to play "make believe" but its not much of a "game". But its been in development for 6 years now...the question remains....what exactly have the devs done in all that time?

Development is not magic. Outside sources have confirmed that CiG is using a subpar game engine to create their masterpiece. Cryengines limitations and age is expressed in the average performance and variety of activities Star Citizen currently offers. I dont believe that the game engine itself has been improved in any way. Crytek confirmed that CiG never bothered to fulfill their contract duties to update and bugfix and advance the game engine they were provided. People smarter then me have been digging into the code and have examined performance logs to verify how Star Citizen works "under the hood" and its a bit shocking to realize that theres nothing unique or groundbreaking there. The procedural generation techniques might as well be a mystery because SC isnt using it apart from providing 2 (or 3?) stationary large objects which might as well be the result of careful handcrafting instead of an automated algorythm. Or the system used is just so basic and simplistic that these few objects are the best they can do.

I dont watch propaganda videos in full anymore so forgive me if I am not up-to-date on existing features or mechanics but that is your chance now. Please go wild and point out all the things I m missing. Explain all the improvements Star Citizen has gone through, all the leaps and bounds which justify support and loyalty on a fanatical level?

Or will it be ridiculing spelling errors and using wrong names instead?

You know SC gets bashed a lot in here because theres simply not much else you can talk about when it comes to the game. And whatever there is is not really impressive. At least not to people who know a few things about this business. But this thread is not a hate chamber. If you think there is anything worth discussing please feel free to contribute and showcase actual facts that would support your view. Maybe in doing so you might change a few perspectives around here. I m afraid to say that linking shiny videos and stating "I had fun" isnt doing much in that regard. People are interested in the details....not your personal state of mind. Most of the time SC defenders only come here to discuss the "hate" and "bashing" this wasting the opportunity to educate the ignorant.


At the very base its just different people with different opinions. You for example think SC rocks, I think it sucks. Not really much of a problem there. But where I find so many things that support my view the usual reply is "I think its fun". Hard technical facts are met with a shoulder shrug and accusations of hate. If Star Citizen is lacking certain areas be it netcode or content then you dont need to stand up and defend it. Thats simply how it is. Sometimes is comes across a little crazy when other feature complete games are discarded as "trash" or "boring" or "shallow" when Star Citizen itself doesnt have anything more to offer or does things exactly the same way as these other bad games.
 
Time to drag out the old cardboard box again, I see. The one (quite a few actually, they didn't last long) that we got groceries delivered in when I was a kid. Hours of entertainment. Sit in it, it's a boat. Or a fort. Turn it upside down, and its a tank. and when that got boring, off to the park with it. Sit in it at the top of a hill, and get someone to give it a push. Toboggan! Snow not required. Bruises more or less inevitable.

You can have hours of fun with a cardboard box. I wouldn't pay $200 million to develop one though...
 
Do they have a proper networking plan?

i.e one that has a hope of working?

They plan on using the regular internet rather than cook up their own, like they were planning with the audio driver level…

…does that count? :D

I don't get it

It's quite simple: people come in here and make all kinds of spurious claims that they then refuse to back up, with their only argument being some equally spurious disparagement of other games. It gets tiring, and people have long since gotten to the point where these pathetic attempts at deflection raises their hackles.

So far, no-one has really been able to avoid that cliché and actually answer the questions posed to them. It's quite fascinating, indeed, that they are universally so utterly incapable of offering even the slightest shred of something that could — at a long distance, and with a bit of imagination — be confused with something that resembles a proper argument.
 
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Do they have a proper networking plan?

i.e one that has a hope of working?

Honestly it depends who you ask and when you ask them.

There's the public face of the project which is what they tell backers in the videos and roadmaps.

Late last year Lando said they'd do a video dedicated to the networking. It never appeared and Lando backtracked on what he had told backers.

In response to pressure from backers Erin and the lead network guy in Wilmslow (I forget his name atm) answered questions about networking early this year. This was the first mention of splitting the maps into zones, one per server, connected by "doors and walkways" in Erin's words.

In response to a question about latency the network guy said they'd deal with it by using servers strategically geographically located.

This is the current public plan and it is in fact listed in their roadmap as 'Transit System'.

Privately, in 2016 it was known that they had to rewrite the networking from scratch to achieve what they had sold to backers. Much as they realise now that they need to rewrite the flight and control system from scratch.

I asked Ben Parry on this forum about the network rewrite and whether it had been started and he replied that the major networking work had not been started - both confirming that there was an awareness internally that the Cryengine networking was not up to the job AND that no effort had yet begun to rewrite it.

Just like IFCS they know internally that the networking needs rewritten from scratch in order to build the type of game they have raised funding for - and I suspect those aren't the only items requiring a major rewrite - for example their co ordinate system is clearly, obviously, demonstrably not working.

Whether a rewrite of these systems this deep into dev is even possible is a question that I am only too happy to defer to those who work in software development.

It is however without question that the networking requires a scratch rewrite - but the public plan for it, the 'Transit System' and Erin's description of zoned instances per server probably represent the best that CIG or anyone else could manage - and it falls far, far short of what they've sold.

That was a lot of words to say 'lol no'
 
The anger in this thread is so fascinating.

All over a game in alpha that most here have probably never played.

I don't get it, but then I don't understand why people join cults either. ¯\_(ツ)_/¯
Majority of the people who post in here played at some point SC,some tried "free weekends"some are ex-backers but many of us are still backers and we still unsuccessfully trying to find the fun after every single new patch that CIG eventually delivers....
 
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Chris also brushed off the public roadmaps and schedules as 'targets' for devs to aim at, not schedules that anyone should rely on for a release.

They are fundraising devices, just like the videos.
 
Majority of the people who post in here played at some point SC some tried "free weekends" but many of us are still backers and we still unsuccessfully trying to find the fun after every single new patch that CIG eventually delivers....

I am a backer but at a $60ish entry level. I am not convinced the game will be a masterpiece but i am not convinced it is snake oil salespeople who will cut and run and not deliver a game either.

My concern is about the PvP side of things... (I dont PvP) and my hope is i can minimise it.
IF I CAN minimise it, then i do not care about P2W - because i wont be fiighting people to win...... and if not its only $60.

but The way i see it, i lost 100s of hrs and bought every one of the wing commander games, strike commander, star/freelancer and both privateer games. I enjoyed every last one.

So whilst I have my doubts, esp now VR is on the backburner..... I do believe CR has earned enough faith from me for me to stay the course.
 

Proof, please. I am a backer, i played, it, there is no system in place. If there is one, please prove it by showing a video for example. At the moment ED has got a full system in place for PvP (which has its flaws, granted), that is working and persistent.

You clearly haven't played Star Citizen recently.
I am a backer. I did. Please replace "played" with "tested" as it's much more about exploring the bugs and glitches of an incomplete game engine than playing an actual game.

I don't bother with ED vids any more. Try hitting up Falter for a 1v1 if you want to see lag in ED. Or pick anyone on the other side of the world from you and do a 1v1.
I play with friends only as the solo experience is kinda boring. Performance is stellar. VR experience is one of the best out there. You are just trolling around here. I am not an ED fanboy in any way (more of a VR fanboy actually) but dont go and throw unsubstantiated nonsense around or at lease post video proof as extraordinary claims need extraordinary proof...

The anger in this thread is so fascinating.

All over a game in alpha that most here have probably never played.

I don't get it, but then I don't understand why people join cults either. ¯\_(ツ)_/¯

Well do try and at least post links to support your claims when throwing wild claims around, that are strictly opposite of everyone's direct experience. Otherwise you'll get quite negative response (and that goes for Derek's supporters too by the way). No suprise here.
I am harsh on SC because i threw away some money at it, was promised the BDSSE for 2014 ("weeks not months") with out of the box complete VR support.
 
The anger in this thread is so fascinating.

All over a game in alpha that most here have probably never played.

I don't get it, but then I don't understand why people join cults either. ¯\_(ツ)_/¯

You're missing the point clearly. $200 million for a game that was promised with all stretch goals at half that funding. 7 years of development and still pre Alpha. Lie after lie when it comes to 'transparent development' and constant smoke and mirrors marketing. Facts do not equal anger although I can get understand that if you put money toward this 'game' you could be forgiven for projecting your defensive emotions onto something that runs counter to your desires. I've long since given up white knighting for games. They either deliver or they don't and if I've paid them and they've set expectations then they should damn well deliver and when they don't you hold their feet to the fire. When the tune is $200mill it should be a damn big fire!
 
but The way i see it, i lost 100s of hrs and bought every one of the wing commander games, strike commander, star/freelancer and both privateer games. I enjoyed every last one.

So whilst I have my doubts, esp now VR is on the backburner..... I do believe CR has earned enough faith from me for me to stay the course.

You do know that Chris didn't make most of those games, right? You really shouldn't bestow him any faith because of them.
 
You do know that Chris didn't make most of those games, right? You really shouldn't bestow him any faith because of them.

he did wing commander 1 and strike commander.. tbh i thought he had significant involvement in most of the others too... tho i know MS bailed out freelancer (my least favorite of the bunch). I think Erin also had a hand in them too... and (unless it has changed i only have a passing glance at SC) but last i looked he is running the S42 show and i am more interested in that than SC TBH

but hey... crap on him if you like, i hold no candle for the man.... but then, people hold David Braben in such high esteem for his games... and I am not convinced how much time he spends on the coal face of elite dangerous!.
 
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he did wing commander 1 and strike commander.. tbh i thought he had significant involvement in most of the others too... tho i know MS bailed out freelancer (my least favorite of the bunch). I think Erin also had a hand in them too... and (unless it has changed i only have a passing glance at SC) but last i looked he is running the S42 show and i am more interested in that than SC TBH

but hey... crap on him if you like, i hold no candle for the man.... but then, people hold David Braben in such high esteem for his games... and I am not convinced how much time he spends on the coal face of elite dangerous!.

To be fair he has a business to run and ED is far from the be all and end all. Whereas CR has one job...
 
To be fair he has a business to run and ED is far from the be all and end all. Whereas CR has one job...

lol yeah i dont mind... hell DB is one of my childhood heroes, along with Ian Bell there would be no elite.. I am just saying CR may not be the only man responsible for the games i listed but if that is your yardstick then just beware double standards.

still your post made me smile and reminded me of this
https://img.memecdn.com/just-one-job_o_1852649.jpg
 
he did wing commander 1 and strike commander.. tbh i thought he had significant involvement in most of the others too.

He didn't. He was a part of the team that made WC1, SC, and WC3. He played movie director for WC4. That's it. The rest were made — completely — by other people. He got his name on the box because they used his original IP and because he green-lit them.

Put it another way: if I say “Jaws”, “Close Encounters” and “Jurassic Park”, you will probably think of Spielberg (or possibly Williams) — not Brown, Phillips, and Molen. For the vast majority of the “Chris games”, Chris is the latter, not the former (and even that is overstating what he did). Coincidentally, those three games where he was involved to any degree were plagued with cost and time overruns and ridiculous posturing and overpromising.
 
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