My point?
If you prefer a criminal playstyle, Star Citizen already has a much better system in place than Elite Dangerous, and is more fun as an alpha than Elite Dangerous is in its present state.
Plus space legs. Because it has space legs and it's a lot of fun to use them.
Who knew getting out of your ship to pick up boxes would actually be fun? I thought it looked kind of bad at first, but wow... was I ever wrong.
Star Citizen might be laggy, but at least it's laggy for everyone when it gets bad.
And I've seen worse lag in ED many times.
Anyway, I'll just leave this here:
So not really any point at all...thought so.
Please could anybody explain Star Citizens "Criminal system" in detail? I was under the impression that there is no system integrated. Would be nice to learn that CiG managed to do something for a change.
And as I mentioned along many others the "only" thing Star Citizen currently has over ED is space legs. Mind you its a very basic implementation without offering that many activities to boot. If you personally think that space legs alone are sufficient to heave SC into the realms of BDSSE then I can see a lot of disagreement coming your way.....from the world. If Space legs are so important to you then lets have a look at No Mans Sky, oh darn, SC sucks the drain again in direct comparison. It tries to be so many things yet it fails at them all.
I m not sure how "lag for everybody" can push unacceptable performance into the acceptable, wouldnt that just make it unacceptable for everybody? Mind you we are still talking about instances with a max of 50 players and the crappy performance is everywhere on servers with much less then that for whatever mysterious reasons. If you are trying to comfort yourself with the fact that you are not the only one suffering from SCs crappy coding then I can only tell you that that is the wrong reaction. Instead of being a compliant victim accepting poor performance you should instead ask CiG for a return value on your investment. And if you
really think that the current value of nearly 200 million dollars is expressed in SCs current alpha build and you are getting good value on that money then I still dont understand why you have to take cheap shots at other games in order to (not) "make your point".
You dont need to hate ED just because its the better game you know.
Well going back on the thread as we had this numerous times...... that this poor excuse of a game is
FUN to you is of no importance and in no way an indicator to the quality of Star Citizen. Especially when you have so many people running around whos view and evaluation capacity is distorted and manipulated by propaganda videos and sunk cost fallacy. I really dont care if a few people shout in defiance "but I have fun". Instead....are there any
FACTS available that would express this "fun"?
As I said some people are easily satisfied. All you need is space legs and a random box to pick up and they are happy. Is Star Citizens animation system special in any way? Is the "picking up" fully animated or is the box simply warping from the ground to your hands? When we stay on the topic space legs or better "game legs" what exactly makes Star Citizens version "superior" to NMS? In what way is Star Citizens game legs superior to GTA V? The skin? Is a nice looking exterior really all it takes to make you consider something "fun" or better then complete other games?
Maybe thats the problem that people like you have with the voices critizising Star Citizen and you just mistake it for "hate". Once you look past the shiny graphics there really isnt anything impressive left. So far the space legs in SC are modded cryengine mechanics right out the box. I remember in one of the earlier propaganda videos showing new locomotion techniques affecting how the characters move and react on ground and to obstacles but I dont think any of that is in the game yet and probably never will be either. Since SCs first iteration of space legs...how has that particular mechanic improved? More emotes? Less clipping? Is that all? Or was the out-of-the-box space legs Star Citizen has really that perfect to boot that it doesnt need any improvement anymore?
Right now space legs in Star Citizen....what do they do?
they get you from point A to B inside structures. Most of the time is spent to run towards your ship. Once inside the ship people can walk around a moving room, not sure if that alone is so unique already. What exactly is the "gameplay value" for space legs aboard ships? You have doors and lifts you can open/close and you have turrets. I can see this as a novel feature but in terms of pure gameplay value there really isnt much to be had.
Of course there is only so much space legs alone can do. Its usually only a medium to allow you to interact with the game world. Problem is.....the game world in Star Citizen is void and barren and holds next to no systems to allow you to exploit the potential of space legs. You are picking up a box....okay. There are only a few NPCs you can interact with. Most are static actors to prevent "emptiness" in structures. Planetary surfaces.....skin with next to nothing to do. Mining raw material "lies on top" and is not "mined" at all which would mean digging into the surface. As various clipping incidents show the surface is just a pixel thick with nothing underneath. So we have a giant hollow ball with nice surface textures but it holds only a few locations and doesnt allow you random interaction. What about ground combat? Oh its your run-of-the-mill move in 4 directions and jump with standard weapon use and grenades. Sure it has EVA spots but forgive me for not being impressed.
I am not expecting a "living breathing" world but its been 6 years and 200 million dollars and space legs itself have not changed all that much. What exactly has CiG been doing? I would give CiG the benefit of the doubt and say that years of work would certainly be expressed inside the alpha in some ways even if its not immediately apparent. But whenever you take a closer look at Star Citizens individual mechanics the question arises where all the effort has gone to? Flight model? Placeholder at best. Ship variety? Most are still missing and the ones in the game are temporary at best (no mass, no damage model). Space combat? Apart from the red- and black-out and the pew-pew sounds, what are the "qualities" of space combat which makes it EDs equal of its superior? A simulated environment maybe? Again...no luck. There is no gravity only sticky surfaces. Oxygen is a value in your suit, not an actual atmosphere. Blood pressure and heart rate? No details were provided by the dev team so far so I guess its a simple tracker going up and down depending on your mode of travel and is not really calculated in any way or form.
So far I see a list of zero tier features being slapped onto a mediocre base in order to "flesh it out" but it still is only a shallow husk of a "game". It doesnt offer content, it doesnt offer variety or complexity. Its a basic sandbox with nothing much to do. Maybe its a great playground to play "make believe" but its not much of a "game". But its been in development for 6 years now...the question remains....what exactly have the devs done in all that time?
Development is not magic. Outside sources have confirmed that CiG is using a subpar game engine to create their masterpiece. Cryengines limitations and age is expressed in the average performance and variety of activities Star Citizen currently offers. I dont believe that the game engine itself has been improved in any way. Crytek confirmed that CiG never bothered to fulfill their contract duties to update and bugfix and advance the game engine they were provided. People smarter then me have been digging into the code and have examined performance logs to verify how Star Citizen works "under the hood" and its a bit shocking to realize that theres nothing unique or groundbreaking there. The procedural generation techniques might as well be a mystery because SC isnt using it apart from providing 2 (or 3?) stationary large objects which might as well be the result of careful handcrafting instead of an automated algorythm. Or the system used is just so basic and simplistic that these few objects are the best they can do.
I dont watch propaganda videos in full anymore so forgive me if I am not up-to-date on existing features or mechanics but that is your chance now. Please go wild and point out all the things I m missing. Explain all the improvements Star Citizen has gone through, all the leaps and bounds which justify support and loyalty on a fanatical level?
Or will it be ridiculing spelling errors and using wrong names instead?
You know SC gets bashed a lot in here because theres simply not much else you can talk about when it comes to the game. And whatever there is is not really impressive. At least not to people who know a few things about this business. But this thread is not a hate chamber. If you think there is anything worth discussing please feel free to contribute and showcase actual facts that would support your view. Maybe in doing so you might change a few perspectives around here. I m afraid to say that linking shiny videos and stating "I had fun" isnt doing much in that regard. People are interested in the details....not your personal state of mind. Most of the time SC defenders only come here to discuss the "hate" and "bashing" this wasting the opportunity to educate the ignorant.
At the very base its just different people with different opinions. You for example think SC rocks, I think it sucks. Not really much of a problem there. But where I find so many things that support my view the usual reply is "I think its fun". Hard technical facts are met with a shoulder shrug and accusations of hate. If Star Citizen is lacking certain areas be it netcode or content then you dont need to stand up and defend it. Thats simply how it is. Sometimes is comes across a little crazy when other feature complete games are discarded as "trash" or "boring" or "shallow" when Star Citizen itself doesnt have anything more to offer or does things exactly the same way as these other bad games.