The Star Citizen Thread v9

Wasn't that game announced in 2012? They must not know what they are doing because everyone knows it doesn't take that long to make a video game.

as developer themselves said, they don't start to work on Cyberpunk 2077 untill the end of The Witcher 3: Wild Hunt development, the video they shown was to announce they have bought the rights of the board game.
 
Hypothetical in-game economy of a hypothetical game [haha]


:D
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...What the cap removal means, however, is that there are no more "blinkers" for the SC crowd. It's a blatant cash grab, whereby CIG are grabbing as much cash as they can NOW at the cost of (likely) wrecking the ingame economy on whatever they "launch"....

Well, let's put a positive spin on it, this likely means that CIG won't have to waste resources on developing a functioning in-game economy. That should shave a few years off the release date.... .....no?
 
Wasn't that game announced in 2012? They must not know what they are doing because everyone knows it doesn't take that long to make a video game.

If it releases in 2020 ...that'll be 8 years of development plus Witcher 3 in the same timeframe

Right now, SC is at 6 years or more with no design, no completed engine, and a game perpetually stuck in a preAlpha phase with a release date of 2023...if we are lucky.
 
This little nugget came out in 1993, and as we can see, true to form, Chris wants to paint it as revolutionary, industry-changing, unprecedented, and best ever. But, again, it came out in 1993. I harp on the year because it is a rather special year in computer gaming. It was indeed a seminal year for games, and especially for the PC gaming scene, but none of it had to do with Chris — hell, it didn't have anything to do with the actual production-value powerhouse that was Origin Systems.

What came out in 1993?
Doom. The game that, while it didn't invent the 3D first-person shooter genre, defined it, with audiovisual quality that was through the roof, to say nothing of the networked realtime multiplayer fighting that is a multi-billion (or is it trillion by now?) dollar industry today.
Myst. One of the most popular computer games ever, irrespective of genre or format. Along with 7th Guest, also released in 1993, it was the killer app that sold the CD ROM as a format and a peripheral, and much like Doom did for the FPS, defined the concept of multimedia gaming.
X-Wing. Take the space shooter concept that had been popular for a couple of years, make it actual 3D, throw a huge IP behind it, and focus on gameplay above all else. Again, it did not invent the genre, but it absolutely defined and nailed what works and what does not.
Virtua Fighter. Take the well-established and still popular fighting genre — Mortal Kombat II came out in 1993 as well and the Street Fighter series was in-between games — and make it 3D, thus setting the stage for where they will all go in a few years.

Just to add some more history from an air combat perspective - Falcon 3 was released in 1991 and 1993 saw the MiG29 and F18 addons (with new theatres of operations). What became Falcon 4 was also in its early stages of development from about that point onward. Those were truly game changing from an environmental development stand point.

What I will credit Chris Roberts for (because he kept banging on about it in the press) was pushing the whole cinematic cut scene, story based progression style of game vs. open world, realistic, "simulated" experiences into the industry. In a large way (especially after the WC IV with its well known actors) this led almost directly to COD and that whole paradigm, which the money men love(d) and was a contributory factor in the drying up of the simulation genre in the early 2000's. No publisher/financier wanted to fund nebulous game world concepts when you could pitch and get funding for "big explosions", "cool" stories and characters in a 2-3 hour game package with some MP arena based modes tacked on and enough player interaction to make them feel like they are "in control", but really you're watching a b movie (plus the rinse and repeat annual release cycle).

Of course, once you run out of "cool" stories and the graphics technologies get to a point of diminishing returns, development of engines with open worlds and avatar control and interaction come back to the forefront, but unless the time and money investment has been made then the clock has almost been wound back to the early 90's and you're starting again in a different direction with very few avenues to short cut the game of "catch-up" if others are in the market with an say an engine that has "open world" built into it from 20-30 years ago, cough...COBRA...cough.
 
If it releases in 2020 ...that'll be 8 years of development plus Witcher 3 in the same timeframe

Right now, SC is at 6 years or more with no design, no completed engine, and a game perpetually stuck in a preAlpha phase with a release date of 2023...if we are lucky.

I love how the arguments made in defense of SC usually backfire spectaculary :D

But maybe it was triggered by boredom and meant as a joke??
 
I fail to see how people are getting outraged at Chris and the fanbase. How can CIG and its most rabid fans possibly be taken seriously when their response to all this is "well what is Pay2Win really??"

That is just one more sign of irredeemable failure. There is no way back from this. The reason we don't hear about it more in the main gaming press is because no one cares what a profoundly incompetent CEO of a company says, much less what his biggest fans say. The goons, true to form, have no idea when to stop. Why are they laughing at CIG?

It's like laughing at a clown. What are you going to laugh at? His tiny car? His floppy shoes? It just doesn't work.
 
But as we saw, they really didn't show off 3.0.

Indeed. And despite the press' excitement for the imminent 3.0 patch it didn't arrive for another 15 months and now NMS has leapfrogged on again.

I fail to see how people are getting outraged at Chris and the fanbase. How can CIG and its most rabid fans possibly be taken seriously when their response to all this is "well what is Pay2Win really??"

I'd imagine most people probably think, 'yeah Star Citizen fans defending pay to win, that sounds about right...' and give their head a rueful shake.
Everyone knows it's an exercise in frustration arguing with people being wilfully stupid :)
 
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I'd imagine most people probably think, 'yeah Star Citizen fans defending pay to win, that sounds about right...' and give their head a rueful shake.
Everyone knows it's an exercise in frustration arguing with people being wilfully stupid :)

Yeah, I agree. I guess the vocally upset group is self-selecting; they're the ones who *don't* shake their heads ruefully and go "what??! How crazy!!"

I guess me posting like this is contributing as well. It's just a different tier of outrage. It just all seems so pointless!
 
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Plus space legs. Because it has space legs and it's a lot of fun to use them.

Who knew getting out of your ship to pick up boxes would actually be fun? I thought it looked kind of bad at first, but wow... was I ever wrong.

I really didn't expect to like Space Legs that much. After playing SC I love them. How much fun would GTA be if you were always attached to a car?
 
My point?

If you prefer a criminal playstyle, Star Citizen already has a much better system in place than Elite Dangerous, and is more fun as an alpha than Elite Dangerous is in its present state.

Plus space legs. Because it has space legs and it's a lot of fun to use them.

Who knew getting out of your ship to pick up boxes would actually be fun? I thought it looked kind of bad at first, but wow... was I ever wrong.

Star Citizen might be laggy, but at least it's laggy for everyone when it gets bad.

And I've seen worse lag in ED many times.

Anyway, I'll just leave this here:

Not sure if serious or being facetious?
 
We're all joking and having fun here, but guys... Cyberpunk will be shown at the 2018 Gamescon https://gamingbolt.com/cyberpunk-2077-gameplay-demo-will-be-shown-off-at-gamescom ...

I had to smile when I read:

What’s impressive is that, as per CDPR’s co-studio head Marcin Iwinski, the demo was a real build from the game itself, not a vertical slice that was made specifically from E3. “The demo, it’s not a demo-demo in terms that it’s an artificial piece of content created for the purposes of the show,” Iwinski said.... ....“That’s actually a build of the game… ....a real build so we didn’t fake anything here......
 
If you prefer a criminal playstyle, Star Citizen already has a much better system in place than Elite Dangerous,
It has no system in place. If it's "better" for you, so be it, but dont be dishonest about it.

Star Citizen might be laggy, but at least it's laggy for everyone when it gets bad.

And I've seen worse lag in ED many times.
Video proof, please.
I can play ED at 90+FPS and in VR. Please show me someone doing the same in Star Citizen.
 
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