Wasn't that game announced in 2012? They must not know what they are doing because everyone knows it doesn't take that long to make a video game.
...What the cap removal means, however, is that there are no more "blinkers" for the SC crowd. It's a blatant cash grab, whereby CIG are grabbing as much cash as they can NOW at the cost of (likely) wrecking the ingame economy on whatever they "launch"....
Wasn't that game announced in 2012? They must not know what they are doing because everyone knows it doesn't take that long to make a video game.
This little nugget came out in 1993, and as we can see, true to form, Chris wants to paint it as revolutionary, industry-changing, unprecedented, and best ever. But, again, it came out in 1993. I harp on the year because it is a rather special year in computer gaming. It was indeed a seminal year for games, and especially for the PC gaming scene, but none of it had to do with Chris — hell, it didn't have anything to do with the actual production-value powerhouse that was Origin Systems.
What came out in 1993?
• Doom. The game that, while it didn't invent the 3D first-person shooter genre, defined it, with audiovisual quality that was through the roof, to say nothing of the networked realtime multiplayer fighting that is a multi-billion (or is it trillion by now?) dollar industry today.
• Myst. One of the most popular computer games ever, irrespective of genre or format. Along with 7th Guest, also released in 1993, it was the killer app that sold the CD ROM as a format and a peripheral, and much like Doom did for the FPS, defined the concept of multimedia gaming.
• X-Wing. Take the space shooter concept that had been popular for a couple of years, make it actual 3D, throw a huge IP behind it, and focus on gameplay above all else. Again, it did not invent the genre, but it absolutely defined and nailed what works and what does not.
• Virtua Fighter. Take the well-established and still popular fighting genre — Mortal Kombat II came out in 1993 as well and the Street Fighter series was in-between games — and make it 3D, thus setting the stage for where they will all go in a few years.
If it releases in 2020 ...that'll be 8 years of development plus Witcher 3 in the same timeframe
Right now, SC is at 6 years or more with no design, no completed engine, and a game perpetually stuck in a preAlpha phase with a release date of 2023...if we are lucky.
A nice trip down memory lane to August 2016 https://www.pcgamer.com/star-citizen-30s-planetary-landing-blows-no-mans-sky-away/
A nice trip down memory lane to August 2016 https://www.pcgamer.com/star-citizen-30s-planetary-landing-blows-no-mans-sky-away/
This week at Gamescom, Roberts Space Industries showed off version 3.0 of Star Citizen
But as we saw, they really didn't show off 3.0.
I fail to see how people are getting outraged at Chris and the fanbase. How can CIG and its most rabid fans possibly be taken seriously when their response to all this is "well what is Pay2Win really??"
I'd imagine most people probably think, 'yeah Star Citizen fans defending pay to win, that sounds about right...' and give their head a rueful shake.
Everyone knows it's an exercise in frustration arguing with people being wilfully stupid![]()
Plus space legs. Because it has space legs and it's a lot of fun to use them.
Who knew getting out of your ship to pick up boxes would actually be fun? I thought it looked kind of bad at first, but wow... was I ever wrong.
If you prefer a criminal playstyle, Star Citizen already has a much better system in place than Elite Dangerous, and is more fun as an alpha than Elite Dangerous is in its present state.
My point?
If you prefer a criminal playstyle, Star Citizen already has a much better system in place than Elite Dangerous, and is more fun as an alpha than Elite Dangerous is in its present state.
Plus space legs. Because it has space legs and it's a lot of fun to use them.
Who knew getting out of your ship to pick up boxes would actually be fun? I thought it looked kind of bad at first, but wow... was I ever wrong.
Star Citizen might be laggy, but at least it's laggy for everyone when it gets bad.
And I've seen worse lag in ED many times.
Anyway, I'll just leave this here:
We're all joking and having fun here, but guys... Cyberpunk will be shown at the 2018 Gamescon https://gamingbolt.com/cyberpunk-2077-gameplay-demo-will-be-shown-off-at-gamescom ...
What’s impressive is that, as per CDPR’s co-studio head Marcin Iwinski, the demo was a real build from the game itself, not a vertical slice that was made specifically from E3. “The demo, it’s not a demo-demo in terms that it’s an artificial piece of content created for the purposes of the show,” Iwinski said.... ....“That’s actually a build of the game… ....a real build so we didn’t fake anything here......
It has no system in place. If it's "better" for you, so be it, but dont be dishonest about it.If you prefer a criminal playstyle, Star Citizen already has a much better system in place than Elite Dangerous,
Video proof, please.Star Citizen might be laggy, but at least it's laggy for everyone when it gets bad.
And I've seen worse lag in ED many times.
It has no system in place.