Why does my 34th century spaceship have no autopilot OR how do you accept the hyperjump grind?

Just to throw something here about the tech that is currently available to us and in commercial use:
[video=youtube;lw6mjVIdbbc]https://www.youtube.com/watch?v=lw6mjVIdbbc[/video]
Very educating.

that is fine..... not much point having discussion forums if we all agree with everything :)

I would take the jump game, and write it into the lore.... because there is gameplay potential there..... with missions to continually upkeep the gates, as well as onces to try to damage them, or small possibility of miss jumps which dump us randomly somewhere between the 2 if the gates are in less than tip top condition (so best have a fuel scoop when using just in case)

far better than select destination then log out and go to bed (imo)

To stop people using it all the time they could even write in to the lore that the pilots get a wacking great dose of radiation doing it, and that continual exposure will cause harm, so medically we have to wait X number of months before using it again.

"Great minds think alike, small minds rarely differ" as the whole phrase goes ;-)

Jump-gates with side effect would be cool too, kinda like the DS9 wormhole. I again respectfully disagree on the whole concept of taking away freedom with handwaviums like radiation preventing it's use for [insert timer here]. There's enough of that "mechanics" in game already. I am sure commanders in Colonia appreciate the fact that it takes only adamant griefers to bother to go there (if even), but it is not a reason to keep the QoL from the rest that wishes to use it, IMHO. Also, a timer operating in months as units... nooo, sorry, that's just bad design in video games. A week seems like an eternity tbh.

And on the whole "flying the ship thing". You fly on approach to station, you fly in supercruise (though that's arguable, too), and you fly when you go planetside or dogfight. Hyperjumping is to flying like riding a kick scooter to mountain biking. It's just atrocious. Sorry I can't stand it, it's really mindless repetition which is best done by automatons. Give me something to do at least. No, not exploring, I'm travelling. I will explore when I get to my destination. Though TBH if we get landable planets and base-building capacity someday, it just might change into a "trek among the stars" someday. As for now there is little to no incentive to go anywhere far to "explore", because there's nothing there to our current knowledge.

As for set a course and log-off, this still takes time. And, if you wish, you can stay online and honk along the way if you're so inclined, abort the AP when you see something interesting. There's nothing stopping you from doing that. The problem is as described - nothing more to do. No remote trading, fleet management, not even planning engineering your ships. Unless of course you use pen and paper mechanics. And no, I cannot even take a stroll in my ship to just marvel in the sights from a different point of view. Yeah we have the camera suite but this isn't that... The immersion factor jumps out of the window if you can stand near said window on an anaconda observation deck. Those are little things, that I found very cool in Scam Citizen. Hope it releases in 2027 ;-)

The problem is you are so narrow minded. It funny. I'm looking at current bots. If autopilot added People who controls bots has one less thing they have to worry about and they can work on other parts of the bot programs. But you don't see this as a issue.

Cut the personal remarks and I might continue discussing with you.
 
If the only problem is some here are bored doing a long jump sequence, there is a very simple solution that I think use to be in the original game, and if it was, already an accepted part of the Lore.

In the original Elite, didn't the Thargoids have the ability to pull ships out of witchspace? If so, bring that back, give jumping an added element of danger. If a player has a chance of being ripped out of witchspace with no warning, you can bet they will be keeping a very close eye on the screen, not watching Netflix or whatever.
 
In the original Elite, didn't the Thargoids have the ability to pull ships out of witchspace? If so, bring that back, give jumping an added element of danger. If a player has a chance of being ripped out of witchspace with no warning, you can bet they will be keeping a very close eye on the screen, not watching Netflix or whatever.

While you're at it, why not add the random chance of your powerplant exploding unless you type "ELITE HYPERJUMP GRIND IS THE BEST THING THAT HAPPENED IN MY LIFE". THAT will keep those nasty slackers chained to the cockpit! Someone already suggested a captcha to make things interesting. Oooh let's make it a "space trivia" captcha, so you need to go to the galaxy map, and using the information provided, calculate the current positions of celestial bodies and list the values of gravitational forces which they influence each other? Shouldn't be too hard, it's just astrophysics math!

I have a even better idea, why don't we mount a machine gun to every speed trap, which opens fire when someone's going, say, 40km/h above the limit. Because that person is a potential murderer and has to be eliminated from society! [OK, that went too far, I admit, but it's on a similar "ridiculousity level" :p]

</s>
 
While you're at it, why not add the random chance of your powerplant exploding unless you type "ELITE HYPERJUMP GRIND IS THE BEST THING THAT HAPPENED IN MY LIFE". THAT will keep those nasty slackers chained to the cockpit! Someone already suggested a captcha to make things interesting. Oooh let's make it a "space trivia" captcha, so you need to go to the galaxy map, and using the information provided, calculate the current positions of celestial bodies and list the values of gravitational forces which they influence each other? Shouldn't be too hard, it's just astrophysics math!

I have a even better idea, why don't we mount a machine gun to every speed trap, which opens fire when someone's going, say, 40km/h above the limit. Because that person is a potential murderer and has to be eliminated from society! [OK, that went too far, I admit, but it's on a similar "ridiculousity level" :p]

Wow, take a chill pill
 
Cut the personal remarks and I might continue discussing with you.
Well until you start looking at facts maybe just maybe you start looking at the real problem.

Ignoring the problem is not going to solve the problem. That the FACT. Either look at the whole problem or stay narrow minded. Your choice.
 
In the original Elite, didn't the Thargoids have the ability to pull ships out of witchspace? If so, bring that back, give jumping an added element of danger. If a player has a chance of being ripped out of witchspace with no warning, you can bet they will be keeping a very close eye on the screen, not watching Netflix or whatever.

This already happens, although currently limited to Pleiades and the surrounding dark and Aries regions, also reports in the bubble.
 
How do you explore systems when the autopilot is jumping all the way? Exploration is not: going somewhere as fast as fast as possible. Its lookin for interesting places. And its part of the core gameplay.

Maybe I don't want to explore that system, and if I wanted to I would stop to......wait for it.... EXPLORE!

Going from the bubble to colonial is not exploring, it just getting from A to B
 
Wow, take a chill pill

Y'see?

This is why we can't have nice things.

Whenever you're trying to advocate in favour of something while, at the same time, also acknowledging that some kind of compromise or trade-off is likely to be necessary for the sake of fairness, you'll always get somebody who simply insists they should be able to have their cake and eat it.

Similar thing to the disagreements I had over planetary navigation.
I suggested that the capability of the DSS should be expanded to include planetary navigation features - You use up a slot with a DSS and you get advanced nav' features. Alternatively, you navigate manually and get the benefit of a slot free for other use.
That seems fairly reasonable to me but the push-back I get is incredible.

Some people just want "easy mode" with no strings attached. :(
 
This already happens, although currently limited to Pleiades and the surrounding dark and Aries regions, also reports in the bubble.

Must admit, when I read that post I just assumed MOOka meant it should happen anywhere, cos I thought everybody would be aware that hyperdictions already happen in areas where the Thargoids have appeared. :eek:
 
An partial answer to this would be some form of jump gate - constructed by factions which allowed instantaneous travel over long distances between 2 gates - could be a CG to get required materials to the target system.

Maybe you need to have travelled to the system first to pick up your maguffin (quantum entangled particles) and bring it back to the first gate and after that you can travel through the gate at will - maybe it needs to take x amount of hours for the transit to take place.

Would make an interesting dynamic probably but would remove that grind if you ever decide to go back to colonia or whatever.
 
Its beyond stupid not having an auto pilot for jumps and travel from a to b

You get inderticated in autopilot, your dead if you leave the pc.

Run out of fuel your dead, need fuel YOU need to do it.

In fact anything but getting from a to b you need to do it.
 
Why not make it like the SLF pilot! you need a crew, you need to pay them, they can perform basic tasks, like jumping from star to star.

There are no skill needed to jump from star to star, only a sadomasochistic itch that need to be scratched, there are no bonuses or advances towards other players, just like the DC, you can use it or not, I've lost some ships due to DC freaked out, but I still like the feature.

No one can honestly say jumping 800 times is fun, and it's time we make this game more interesting in it's core gameplay.

Exploration is about finding interesting places, not about smashing the jump button 800 times! I would say keep the travelling time, however give the player an option to hire an NPC helmsman to make all these boring jumps.

This is literally AP with an added lore element.
 
While you're at it, why not add the random chance of your powerplant exploding unless you type "ELITE HYPERJUMP GRIND IS THE BEST THING THAT HAPPENED IN MY LIFE". THAT will keep those nasty slackers chained to the cockpit! Someone already suggested a captcha to make things interesting. Oooh let's make it a "space trivia" captcha, so you need to go to the galaxy map, and using the information provided, calculate the current positions of celestial bodies and list the values of gravitational forces which they influence each other? Shouldn't be too hard, it's just astrophysics math!

I have a even better idea, why don't we mount a machine gun to every speed trap, which opens fire when someone's going, say, 40km/h above the limit. Because that person is a potential murderer and has to be eliminated from society! [OK, that went too far, I admit, but it's on a similar "ridiculousity level" :p]

</s>

Easy mode confirmed.

Maybe I don't want to explore that system, and if I wanted to I would stop to......wait for it.... EXPLORE!

Going from the bubble to colonial is not exploring, it just getting from A to B

I don't think you "explore" Colonia. What is there to see other than Jaques Station (which is just a station)?
 
Its beyond stupid not having an auto pilot for jumps and travel from a to b

You get inderticated in autopilot, your dead if you leave the pc.

Run out of fuel your dead, need fuel YOU need to do it.

In fact anything but getting from a to b you need to do it.

In deep space nobody hears you scream but they also don't hear or notice your ship at all.
 
Y'see?
This is why we can't have nice things.

Whenever you're trying to advocate in favour of something while, at the same time, also acknowledging that some kind of compromise or trade-off is likely to be necessary for the sake of fairness, you'll always get somebody who simply insists they should be able to have their cake and eat it.

Some people just want "easy mode" with no strings attached. :(

I'm not completely following if this post is pro- or against- AP to be honest :p Because I could say the same thing. I listed the drawbacks to "offline" ap earlier. Twice, in fact. I made sure you cannot harvest discoveries that way, just travel. I even went further than that in the ideal world where we would have persistence servers, someone using offline AP would be fair game to PvP. Or NPCs. Because ship is present in the game world. And iterated using a smartphone to dodge interdiction for example.

Some people just want to cripple an idea to be unusable, to fit their gameplay outlook. Why can't you just acknowledge, what the travel mechanic currently is - beyond simplistic, nudge left, nudge top, wait for fueling, jump. Throw in a "honk if you're horny" in the mix. Repeat. And repeat. And repeat. And repeat....
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Sorry, that's neither immersive, nor convenient, nor good gameplay design. Flat out no - just like anti-ap people. Because... reasons.

We can't have an autopilot because BOTS - is one example of ridiculous thinking.
We can't have offline autopilot because - post video of someone stucking out tongue or doing whatever other dismissing things. Not bothered to click.

A "reasonable discussion" indeed.

Luckily for you, FDev is probably too busy bolting more busywork into "exploration", so there is slim chance of them caving to that topic. Plus they're after player numbers so no way in he!! they will cave to AP. You can sleep at night. And luckily for me, I am currently following the golden whiteknight saying "this game isn't for you, play something else" - however full of themselves are these people saying that with condescending tone, having the audacity to judge what is best for me. And I'm having loads of fun, not watching loading screens over and over (see spoiler). And to inevitable question "why you're still here" - I like to engage in discussions, and am curious about the announcement of the announcement of the announcement of DLC. Gamescomm soon...
 
This is a game where you are supposed to fly your spaceship manually. Which I really appreciate. I am totally not interested in being put into a statis pod while my ship flys me from point A to point B.
Accept it or don’t. Up to you.
 
This is a game where you are supposed to fly your spaceship manually. Which I really appreciate. I am totally not interested in being put into a statis pod while my ship flys me from point A to point B.
Accept it or don’t. Up to you.
Then don't use the pod. Go "exploring"! I don't force you under a gunpoint to fly autopilot, do I? The difference between us is that you try to force me into your narrow scheme of thinking, while I am offering options. Options - which were pointed more than once in this thread nobody bothers to read apparently - are slower than normal, manual method. And since nobody is bothering to read there's no point in discussing with an echo chamber.

Plus calling it flying is a bit of a stretch really, which also was pointed out by a few people. Let me guess, judging from inclusion of the phrase "manually flying", you look condescending on those who use docking computer, amrite? Well good for you, that's the cool kids gang amrite? Monkeys, ladder, bananas, water...

Sadly the discussion potential of this thread has run out for me. Entertainment-wise too. Now you people can commence the usual showeling animal poo how any idea changing your belowed status quo is a complete blasphemy and you will kill your cat and cut your hair in protest if someone at fdev would even think of such travesty. I wouldn't say you're at fault that the game mechanics stagnate, no fdev is doing whatever fdev feels doing (not much apparently, judging from updates). But shooting down any QoL idea isn't helping the game either. PS: scale of the galaxy you say? Well... go back to your physics defying escape pods and telepresence then! Don't forget your magic alloy Anaconda on the way out, too! Carry on, as you were...
 
Then don't use the pod. Go "exploring"! I don't force you under a gunpoint to fly autopilot, do I? The difference between us is that you try to force me into your narrow scheme of thinking, while I am offering options. Options - which were pointed more than once in this thread nobody bothers to read apparently - are slower than normal, manual method. And since nobody is bothering to read there's no point in discussing with an echo chamber.

Plus calling it flying is a bit of a stretch really, which also was pointed out by a few people. Let me guess, judging from inclusion of the phrase "manually flying", you look condescending on those who use docking computer, amrite? Well good for you, that's the cool kids gang amrite? Monkeys, ladder, bananas, water...

Sadly the discussion potential of this thread has run out for me. Entertainment-wise too. Now you people can commence the usual showeling animal poo how any idea changing your belowed status quo is a complete blasphemy and you will kill your cat and cut your hair in protest if someone at fdev would even think of such travesty. I wouldn't say you're at fault that the game mechanics stagnate, no fdev is doing whatever fdev feels doing (not much apparently, judging from updates). But shooting down any QoL idea isn't helping the game either. PS: scale of the galaxy you say? Well... go back to your physics defying escape pods and telepresence then! Don't forget your magic alloy Anaconda on the way out, too! Carry on, as you were...

Sums it up pretty well.

Can't rep you again, so have some virtual rep, StarLightPL.
 
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