Basically I think DB's wrong in most of what he asserts here. This is not exactly surprising given the lack of ED and Frontier in general keeping up with VR development over the last 2+ years. They, like so many other larger developers, have clearly decided it's not worth the bother. When the user base reaches a high enough level I dare say they'll change their minds but for now it is a hard sell on a purely economic level. However as gamers and artists it's hard to imagine how they can't be excited about and actively involved with the innovation and experimentation that's going on in the VR space. It's by far and away the biggest thing to happen to video gaming since the invention of 3d cards (maybe even since their invention period). Every developer I know is as excited about it as I am, and often it's oldies like me who are the most excited of all.
As for his explicit issues, My PC is mid range at best these days and runs VR and ED just fine and even my old gtx960 was okay for many VR games. 90fps is certainly a good target but even as low as 45 is fine for a lot of people, not that 90 is hard to hit so long as you design with that goal in mind. Res could be better but it's totally fine as it is, given that I played and loved Frontier Elite 2 on a 320x200 screen and before that Elite on an old black and white CRT TV hooked up to my spectrum I'd of thought DB would be well aware that while higher res is always nice it isn't a prerequisite of a good experience. I play for hours and hours and hours on end without any eye strain problems, others millage may vary but I suspect this will be no different from regular screen use which also causes problems for some people. As for family environment, well on the PC side that's never really been an issue. PC's tend to be in bed rooms, offices, spare rooms, etc. Even so the PC or console still has a screen and that's still showing what's happening in game. Should a family member have a desperate need to sit and watch someone else play.
Its fine, innovators, indie's and bed room devs will continue to blaze the trail into this brave new world of gaming just like DB and the like did for flat screen gaming. Though I wish folks like DB who aren't interested in the tech just didn't talk about it, rather than talking down the tech, not that it matters just like the people who said gaming would never be main stream back when DB was making Elite, he'll be proved wrong in the end.
As for his explicit issues, My PC is mid range at best these days and runs VR and ED just fine and even my old gtx960 was okay for many VR games. 90fps is certainly a good target but even as low as 45 is fine for a lot of people, not that 90 is hard to hit so long as you design with that goal in mind. Res could be better but it's totally fine as it is, given that I played and loved Frontier Elite 2 on a 320x200 screen and before that Elite on an old black and white CRT TV hooked up to my spectrum I'd of thought DB would be well aware that while higher res is always nice it isn't a prerequisite of a good experience. I play for hours and hours and hours on end without any eye strain problems, others millage may vary but I suspect this will be no different from regular screen use which also causes problems for some people. As for family environment, well on the PC side that's never really been an issue. PC's tend to be in bed rooms, offices, spare rooms, etc. Even so the PC or console still has a screen and that's still showing what's happening in game. Should a family member have a desperate need to sit and watch someone else play.
Its fine, innovators, indie's and bed room devs will continue to blaze the trail into this brave new world of gaming just like DB and the like did for flat screen gaming. Though I wish folks like DB who aren't interested in the tech just didn't talk about it, rather than talking down the tech, not that it matters just like the people who said gaming would never be main stream back when DB was making Elite, he'll be proved wrong in the end.