Gamescom 2018

I believe this is incorrect. Can you please point to the statement where FDEV mentioned all of Horizons was planned to be released in 2016?

Well, for one the release roadmap:

https://community.elitedangerous.com/en/node/381

It's pretty clear that they planned to have it all released in 2016, we all know from first hand experience that Horizons took longer than expected (a year longer), and going off that it's logical to assume that it's had an effect on the overall schedule for Elite.
 
While it was for very short period of time where FD thought of it as yearly release and they changed plans one or two months before Horizons 2.0 release, yes, it is how FD have worked before too - during first year there were lineup of smaller updates while other team worked on Horizons. And same is happening again - they got Beyond content mostly lined up with all ships, while team works on Q4 *and* premium DLC.

I think what contributes to feeling that it is slow is:
* New improvements to other gameplay than combat has been far and between. Q1 was first update to touch on trading and Q4 will be first one fundamentally changing how mining will work. While combat received lot of improvements, if you are not combat fan, then most likely you don't see them as huge improvements;
* Planetary gameplay has not seen much development. Again, very subjective, but also true that there are no new type of SRVs for example;
* No new fundamentally changing gameplay. Again, disclaimer, but even primitive atmospherics would feel very different;

That's a bit of curse of open world game. You can improve absolutely everything. And no one ever will be fully satisfied.

It just seemed logical to assume that the delay with Horizons affected the overall schedule for Elite. Remember the old roadmap had everything coming out in 2016, so it was obviously their plan to have it wrapped up and done, that delay combined with what you said is definitely what contributes to the feeling of slow development.

And yeah you're right, no matter what is brought to the table in Elite, it will never please everyone. It's impossible. There's always going to be complaints.
 
Its not coming. Because FDEV cant do it, according to Brett:

You're deliberately mis-representing, that's not what Brett said at all.

I'm no fan of FD's approach to comms but it's no wonder they stay quiet when folk like Brett, whilst attempting to be helpful, have that sort of nonsense typed in response to their comments.

FD's focus frequently isn't where I think it should be, and they get some things badly wrong, but they have also done a lot of great stuff with the game and Q4 will hopefully bring some much needed improvements. However, if folk can do nothing other than bash the game, and devs, then maybe they should look elsewhere for something to do/play.
 
Well, for one the release roadmap:

https://community.elitedangerous.com/en/node/381

It's pretty clear that they planned to have it all released in 2016, we all know from first hand experience that Horizons took longer than expected (a year longer), and going off that it's logical to assume that it's had an effect on the overall schedule for Elite.

With hindsight this is probably where they split their dev team and built Planet Coaster. Whilst it wasn't what I wanted, (and the lack of comms was very frustrating at the time,) they're a company that, fundamentally, exists to make money and doing that has paid off for them.

I still want to see more focus on ED though.
 
You're deliberately mis-representing, that's not what Brett said at all.

I'm no fan of FD's approach to comms but it's no wonder they stay quiet when folk like Brett, whilst attempting to be helpful, have that sort of nonsense typed in response to their comments.

FD's focus frequently isn't where I think it should be, and they get some things badly wrong, but they have also done a lot of great stuff with the game and Q4 will hopefully bring some much needed improvements. However, if folk can do nothing other than bash the game, and devs, then maybe they should look elsewhere for something to do/play.

I'm not misrepresenting anything.

Fdev were asked about promised mechanics. Their community manager replied by saying "perhaps when tech can handle it."

That's a cut and dry admission that, as of now, tech cant handle it. Their tech.
 

Ian Phillips

Volunteer Moderator
I'm not misrepresenting anything.

Fdev were asked about promised mechanics. Their community manager replied by saying "perhaps when tech can handle it."

That's a cut and dry admission that, as of now, tech cant handle it. Their tech.

Steed is correct. You are misrepresenting Brett's post. In fact you are stating that he said something that he didn't.

This is the relevant part, taken from your post where you copy/pasted Brett's post
Especially when technology can properly handle such content.

If you want to express your disappointment, then do at least get your facts right and do not put words into people mouths that they did not say.
Reading the posts in question helps you to do that.
 
Steed is correct. You are misrepresenting Brett's post. In fact you are stating that he said something that he didn't.

This is the relevant part, taken from your post where you copy/pasted Brett's post


If you want to express your disappointment, then do at least get your facts right and do not put words into people mouths that they did not say.
Reading the posts in question helps you to do that.

All I did was repeat Brett's words. He says tech wont allow them to deliver promised mechanics. Then why were they promised?
 

Ian Phillips

Volunteer Moderator
All I did was repeat Brett's words. He says tech wont allow them to deliver promised mechanics. Then why were they promised?

As I demonstrated - you did not repeat Brett's words, you misquoted and laid your own opinion on top of the misquote, as you are doing again.
 
As I demonstrated - you did not repeat Brett's words, you misquoted and laid your own opinion on top of the misquote, as you are doing again.

Brett was asked about promised mechanics.

He stated that they were probably still planned. When the tech could handle it.

This is an open admission that Frontier tech cannot handle the big, open, landable atmo planets they promised. They can try and blame consumer tech all they want, but PC and consoles have handled large, open worlds for a decade now. There is no other logical interpretation:

Forums: What about these mechanics?

Brett: Probably still planned...just...when the tech can finally handle it.

Theres no other way to interpret that.
 
All I did was repeat Brett's words. He says tech wont allow them to deliver promised mechanics. Then why were they promised?

Because tech evolves over time. He said he was talking about GPUs, and we currently have much better GPUs than 5 years ago, and in a few years we will have much better GPUs than now. The potato PCs in 3 or 4 years will have GPUs that are top of the line today, and powerful PC gaming rigs will have GPUs that will make short work of our current ones.

One of the hardest things when developing PC games is having to account customers with PCs ranging from 350€ potatoes, all the way to >3000€ behemoths. And no company can launch a game and say "to play this you will need a >1500€ gaming rig". It's not farfetched that things like earth likes or more visually complex planets will only be able to release when at least the majority of customer PC's can handle it properly.

Even NMS with it's super mario graphics had terrible performance at launch with it's tiny cartoon planets, now try to imagine an "ED class" earth like or other visually complex planet running on a current 150€ GPU.
 
Last edited:
Because tech evolves over time. He said he was talking about GPUs, and we currently have much better GPUs than 5 years ago, and in a few years we will have much better GPUs than now. The potato PCs in 3 or 4 years will have GPUs that are top of the line today, and powerful PC gaming rigs will have GPUs that will make short work of our current ones.

None of which changes the core issue: They promised mechanics they had to have known that tech could not deliver. Frankly, I dont think consumer tech is the issue. I think its Frontier tech that is the problem. Likely the engine.

Or perhaps its the consoles that are limiting things. I sincerely doubt one can claim, with a straight face, that "Sorry, your gaming PC's lack the power for large, explorable urban environments in games." Seeing as how, you know, we have had them for over a decade...even on the consoles.

Its not as if an entire planet needs to be loaded in memory at once. This claim rings hollow, like a convenient scapegoat to try and turn the talk to consumer tech instead of the tech delivering the game.
 
All I did was repeat Brett's words. He says tech wont allow them to deliver promised mechanics. Then why were they promised?

Ohhh boy.

Let's unpack this.

If Brett meant technology behind ED - then it is always evolving. During ED 1.0 game weren't capable for landable planets. Then came ED Horizons which added planetary tech. When next premium DLC comes which adds let's say atmospherics, it will have another new technology added to it.

That's what he most likely meant. He also might have meant when hardware will be able to pull off Earth likes at level of fidelity FD aims for. Hardware might not be there yet. It might be after year or two, and that again would require technology behind game engine to evolve.

FD does their own graphics engines for games. That's allows them to do practically anything they want. Considering resources of course.

You read into Brett quote as negative - t.i. current technology doesn't allow to do things. But those are things that FD doesn't do at the moment, because they have lower hanging fruits to collect. It is all about smart planning. Horizons required quite beefy hardware when released. Now it can be run on low end console (ok, not on Switch but still).
 
Because tech evolves over time. He said he was talking about GPUs, and we currently have much better GPUs than 5 years ago, and in a few years we will have much better GPUs than now. The potato PCs in 3 or 4 years will have GPUs that are top of the line today, and powerful PC gaming rigs will have GPUs that will make short work of our current ones.

One of the hardest things when developing PC games is having to account customers with PCs ranging from 350€ potatoes, all the way to >3000€ behemoths. And no company can launch a game and say "to play this you will need a >1500€ gaming rig". It's not farfetched that things like earth likes or more visually complex planets will only be able to release when at least the majority of customer PC's can handle it properly.

Even NMS with it's super mario graphics had terrible performance at launch with it's tiny cartoon planets, now try to imagine an "ED class" earth like or other visually complex planet running on a current 150€ GPU.

I think the problem is that the game is also on PS4 and Xox...
 

Ian Phillips

Volunteer Moderator
Brett was asked about promised mechanics.

He stated that they were probably still planned. When the tech could handle it.

This is an open admission that Frontier tech cannot handle the big, open, landable atmo planets they promised. They can try and blame consumer tech all they want, but PC and consoles have handled large, open worlds for a decade now. There is no other logical interpretation:

Forums: What about these mechanics?

Brett: Probably still planned...just...when the tech can finally handle it.

Theres no other way to interpret that.

I've read Brett's post again (as I suggested you should do).

"Probably still planned". Nope. Thats not in his post.
 
Back
Top Bottom