Hi!
Good to see the game progressing, hope to play it to it's full potencial.
I would like to have the gimabaled version of large multy cannon, small guardian plasma launcher, and shard cannon.
I think the apsence of the gimbaled varsion of some of the new weapons is like a slap to the face of those who don't care about multy crew, and prefer gimbaled weapons over fixed an turreted.
On the matter of multycrew.
I am flying small ships, for now, so, i am not sure about this, but, there is an option to hire an npc and give it the gunner's spot in ur ship, right?
Sould try it out on a multycrew capable ship first, before complaining about it, but if, the only way to use an npc is by giving it the fighter's pilot spot in my ship, is like discrimitating solo players of the game.
Same logic applyes to any other bennefits player controled multycrew ships have, and solo players don't.
I would very much enjoy using manually any turreted weapon i may have fit to my ship, while an npc would fly the ship, and the npc getting better on aiming as it progresses threw the combat ranks, a lot like npc fighter pilots do.
And, i hope i wont waste too much of any one's time with this, but.
I honestly think the "engine boost" thing, needs to b revisited.
Specially the dragging back down to not boosted speed thing.
If i may suggest, replacing engine boost with a multy purpose function, making the ship do different things, depending on the position of the throttle, and wether or not, the bound key/button was pressed, or double tabed.
If, for example the ship flyes at top speed, and that button is pressed or, double tabbed it sould have no effect at all.
If, the ship flyes at top speed, the throttle set to zero thrust, and that button is pressed, the ship would overload forwards thrusters, using power from the distributor to slow down to full stop, twice as fast as it would, by only setting throttle to zero thrust, and generate heat on the mean while.
If, the same button was double tabed, the ship would rappidelly use the same ammount of power from the distributor as it would if the button was pressed, and generate the same heat, but all in the same time span the "engine boost" thing we have now, takes to complete it's circle, untill the ship comes to a full stop, or the distributor is depleted, causing the ship to pottencially over heat.
same logic sould b applyed to latteral and vertical thrusters.
Hope to se improofment done soon.
Contact me if, u would like me to give u more details about my idea over how to fix "engine boost"