The Star Citizen Thread V2.0

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Yep infact why ever do a high investment trade run online ?

For the thrill of the potential danger, and the sense of relief when safely docked and goods sold for a tidy profit.

I still hold my breath during the last few seconds before landing at the station, and let out a little sigh when I hear "Docking successful, engines disengaged."
 

Bains

Banned
For the thrill of the potential danger, and the sense of relief when safely docked and goods sold for a tidy profit.

I still hold my breath during the last few seconds before landing at the station, and let out a little sigh when I hear "Docking successful, engines disengaged."

The SC fan unfortunately thinks we, like them, are all like FPS players interested in advantage, so possibly they wont understand you. Or maybe they will accept what you say but then put it down to you representing a minority case.
 
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<snips>

You're right. But I would go further and say that it is players who play for advantage that do the complaining full stop.

And as with Trash Gordon statement posted above they appear unable to step outside of their shoes to comprehend a great many players will play online or solo for the experience alone.

Here's how I see it working out for me (probably in both SC and ED)

When game goes live:
Play conservatively, possibly using solo/private group, build up loads of credits in order to try out as much as possible in terms of ships & loadouts.

3 months down the line...
Will have gotten bored with conservative play (and remember with ED we have 3 commander slots), so will probably start an Ironman/Hardcore game from the beginning - just to have that different experience, will also go back to the beginning with another slot and play open world as a bounty hunter/military contractor, and only do a bit of trading on the side to supplement income.
Will probably use my conservatively built up ship & loadout to go out and just explore as much as I can, again in open galaxy.
 
You're right. But I would go further and say that it is players who play for advantage that do the complaining full stop.

And as with Trash Gordon statement posted above they appear unable to step outside of their shoes to comprehend a great many players will play online or solo for the experience alone.

It does seem to come down to that - some players are ultra competitive and see everything in those terms.

For me it's about the experience and the progression - I would love to get to the coveted Elite in as many areas of the game as possible - but it really doesn't matter to me how many get there before me, or how they do it.
 

Bains

Banned
Seems like some people like to dream up increasingly convoluted hypothetical scenarios where players abuse the group system, but in reality it's utterly fatuous.

It's a game heavily predicated on individual skill, and ships being balanced against each other. It isn't a game where having higher quality loot is what matters.

And individual preferences are not only not evil, but likely not what you think.


Here's how I see it working out for me (probably in both SC and ED)

When game goes live:
Play conservatively, possibly using solo/private group, build up loads of credits in order to try out as much as possible in terms of ships & loadouts.

3 months down the line...
Will have gotten bored with conservative play (and remember with ED we have 3 commander slots), so will probably start an Ironman/Hardcore game from the beginning - just to have that different experience, will also go back to the beginning with another slot and play open world as a bounty hunter/military contractor, and only do a bit of trading on the side to supplement income.
Will probably use my conservatively built up ship & loadout to go out and just explore as much as I can, again in open galaxy.

Agreed.
 
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Bains

Banned
For those who aren't seeking PvP, you might enter PvP when:
- in Elite (online) when visiting anarchic systems [or] when entering pick-a-side battles [or] when encountering a pvp pirate.
- in SC (PvE only) when visiting "null-sec".

AFAICT, in practice:
- in SC it's possible to find completely unavoidable PvP (if you need to travel to a null-sec system).
- in Elite it's always possible to avoid PvP, but playing in a online PvE manner you will periodically encounter "incidental PvP".

If you are seeking PvP, it is also probably quite similar.

Again, you are comparing 'what is', versus what is proposed, and as far as what is proposed, given it is a completely opaque system you will need to trust CR (good luck with that) and also between now and then prepare yourself for various course changes as we have already seen time and again, course changes generally driven by commercial gain and pandering to the mainstream, many more of whom prefer pve to pvp in this category of games. To test this hypothesis just go take a look at how very few pure play PVP mmos are out there as compared to 'consensual only PvP mmos', a term I hate because it implies pvp without opting in is analogous to a sex crime.

In either case lets look at what is proposed. For all those SC fans talking about the potential 'abuse' of using ED solo mode to build 'advantage', please tell me in the proposed system for the SC PU, What stops me putting the slider up and down at will from one mission to the next? Answer - nothing. Therefore if you are right about this fear, get ready for it to be abused even more in SC land, in fact I can envisage the pvp slider becoming just another variable setting like difficulty with people recommending doing such and such mission on pvp slider setting 'x' and another mission on setting 'y', while best to travel to such and such system on setting 'z', etc etc.

This is one of the many reasons why, if there must be a compromise, a universe in which you are transparently either in or out, with no grays in between, is far superior to this ridiculous slider concept, and the height of immersion breaking gameyness and typical Chris Robertsian side stepping of the issue that it represents.
 
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Again, you are comparing 'what is', versus what is proposed, and as far as what is proposed, given it is a completely opaque system you will need to trust CR and also between now and then prepare yourself for various course changes as we have already seen time and again, course changes generally driven by commercial gain and pandering to the mainstream, many more of whom prefer pve to pvp in this category of games.


In either case lets look at what is proposed. For all those SC fans talking about using ED solo mode to build 'advantage', please tell me, What stops you putting the slider up and down at will?

A point to note is that although using E: D's 'solo' online mode seems to be misinterpreted as a safe way to build advantage, everyone can do it - so it's effectively a level playing field.
Also, going from scratch to the best ships and equipment (as the Current Beta allows) takes no more than 20-25 hours of grinding game-play, so a dedicated gamer could get to all the best stuff in under a week. It took me two weeks to get to the Anaconda with all the bells and whistles and 5 million credits left over in loose change. (I could only get a mere 10-15 hours a week in gaming).

Any perceived advantages (as things stand now) are really quite insignificant.
The main factors in determining who will win combat encounters are going to be skill-based, knowledge-based and wisdom-based (knowing when to run!).
 

Bains

Banned
A point to note is that although using E: D's 'solo' online mode seems to be misinterpreted as a safe way to build advantage, everyone can do it - so it's effectively a level playing field.
Also, going from scratch to the best ships and equipment (as the Current Beta allows) takes no more than 20-25 hours of grinding game-play, so a dedicated gamer could get to all the best stuff in under a week. It took me two weeks to get to the Anaconda with all the bells and whistles and 5 million credits left over in loose change. (I could only get a mere 10-15 hours a week in gaming).

Any perceived advantages (as things stand now) are really quite insignificant.
The main factors in determining who will win combat encounters are going to be skill-based, knowledge-based and wisdom-based (knowing when to run!).

Again, agreed, I think they are misunderstanding the upper level of gear in ED to be like some 10,000 dollar pledge you buy in SC. Or in other words failing to understand that it will come down to skill and not p2w/low skill quotient which they have embraced with open arms in SC land, and in fact will even need to employ a match making system taking into account gear to overcome.

Or in simple terms the central problem SC is now stuck with of the guy who's just exercised his credit card to ensure he has the biggest longest range gun in a turret mouse shooter devoid of skill. And this is without getting into the advantage of zero order mouse gunnery over joysticks.

The more you think about it, the more this latest somewhat feeble, woolly minded assault reveals itself to be the most desperate and hypocritical FUD from SC land yet.
 
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Bains

Banned
Its apperantly possible to some degree but quite complicated (like a FW190 trying to shoot for example the armatures in a spitfire you likely wrek the rest of the craft).

Was impressed by this dudes video (he shoots reactors and important systems).

https://www.youtube.com/watch?v=T4axrd_iyUU

For our german friends:
http://nl.proxfree.com/permalink.ph...jvDrXLFlb2hPkPHn15RNKQBXlekITaaVOTODw==&bit=1


Trash,

As promised Ive taken a look at this video. It reminds me of a documentary I saw on the dark ages in which a post-holocaust population had degenerated to living in mud huts beside the ruins of ancient Roman palaces, scared to enter them as the abode of giants, and clueless as to how they were built.

Knowing you are still very much committed to SC, I urge you, and other backers who dream of a game where piloting matters, to open your eyes and finally realise that it's a very bad sign indeed that the contents of this video has become what passes as advanced fighter tactics in SC land. As a community I really recommend mobilising to lobby and address this as serious problem without delay and before it is too late.
 
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What is happening in that picture? Why is there a wrecked ship with the lights on? Why is there debris everywhere? Surely the tidal forces would murder that station?
 

Jenner

I wish I was English like my hero Tj.
This one's a pretty old piece of concept art that was there right at the start of the project as far as I can remember?

Yes that one goes back to the beginning I think. Still a very cool piece of art.

I think someone else mentioned a love of lore awhile back, and I really do have to agree. That's something that Cloud Imperium has done a superlative job with I think. From the system back stories (like Cathcart here) to all of the official fiction written by Haddock and the other writers to the really cool in-universe corporate stuff (like the recent hangar manufactures, etc.), it just really feels like a fleshed-out universe. I wish I had more time to just read through some of the stories....there has been so much.
 

Jenner

I wish I was English like my hero Tj.
Knowing you are still very much committed to SC, I urge you, and other backers who dream of a game where piloting matters, to open your eyes and finally realise that it's a very bad sign indeed that the contents of this video has become what passes as advanced fighter tactics in SC land. As a community I really recommend mobilising to lobby and address this as serious problem without delay and before it is too late.


Well the flight model has received a TON of commentary on the official site. Roberts wrote that huge dissertation on it back in June, too (https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls)

Not saying that I'm in love with the current implementation, just that I think CIG is well aware of the discontent. Of course it never hurts to keep the pressure on if the community feels something needs attention.
 

Bains

Banned
Well the flight model has received a TON of commentary on the official site. Roberts wrote that huge dissertation on it back in June, too (https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls)

Not saying that I'm in love with the current implementation, just that I think CIG is well aware of the discontent. Of course it never hurts to keep the pressure on if the community feels something needs attention.

Good sign but as many other long time backers have stated CR words don't cut the mustard. Let's see what pans out. And yes. The more backers who stop acting like cheer leaders and start discussing what flight model they want the better.
 
What is happening in that picture? Why is there a wrecked ship with the lights on? Why is there debris everywhere? Surely the tidal forces would murder that station?

Astronomically speaking, Cathcart is basically void: a star with no true planets and only a loosely defined chain of asteroids and worldlets orbiting far from the theoretical green band. In theory, there is no reason anyone should ever have lived here. What is now known as the galaxy’s junkyard came from humble beginnings..

http://starcitizen.wikia.com/wiki/Spider#cite_note-spider_and_300i-0
 

Bains

Banned
Well the flight model has received a TON of commentary on the official site. Roberts wrote that huge dissertation on it back in June, too (https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls)

Not saying that I'm in love with the current implementation, just that I think CIG is well aware of the discontent. Of course it never hurts to keep the pressure on if the community feels something needs attention.

Sorry, after reading the article I take my prior comment of minor optimism back. It's the usual disingenuous CR trying to keep everybody happy nonsense.

Look at this for instance.

"There are also some additional head look modes that haven’t been implemented yet that will allow a joystick player to take advantage of the gimbaled weapons the way the mouse player can. And of course if you feel the mouse, with its greater precision allows for better aiming you could always fly the ship with a joystick and look with a mouse!"


These's so much in this one paragraph I'm going to have to deconstruct it.

"There are also some additional head look modes that haven’t been implemented yet that will allow a joystick player to take advantage of the gimbaled weapons the way the mouse player can.


This is lies or stupidity, one or the other. State-of-the-art Military grade iris tracking might match zero order mouse. Unless he is talking about some form of console land auto locking which would kill the experience in any case, head tracking as afforded by game devices like Track IR etc will never match zero order mouse. Aside from this obvious fact, it stands to reason that if there was any truth to this statement flight sim fans like me would have been using our track IR for years now to take care of targeting and selecting buttons in our 3d virtual cockpits, and not just looking around. The only exception I can think of is black shark, a helicopter sim, where head look is used to lock before firing missiles or employ heavy gimbaled forward cannon, but again, it is a much more difficult proposition thank clicking on a target web browser style. In short this is complete and utter of the highest order.

"And of course if you feel the mouse, with its greater precision allows for better aiming....


Disregarding the use of the words "if you feel" rather than the word "since", what he is disingenuously side stepping here is that mouse does not allow for greater precision of aiming, unless that is you stupidly implement it as a zero order controller. Hence what he should have written is...

"And of course >since< the mouse, with its greater precision, thanks to the way we have stupidly implemented it as a zero order controller, allows for better aiming....

And finally, when you review the sentence as a whole you decern a petulant defensive challenge and a complete failure to understand the point of HOTAS and why people use joysticks in the first place. You do not even need to look carefully to see this:

And of course >since< the mouse, with its greater precision (thanks to the way we have stupidly implemented it) allows for better aiming you could always fly the ship with a joystick and look with a mouse!"


What planet does this guy live on, or more to the point think we live on?

Then again, could it be this is the head look mode he's hoping for joystick users to accept?

B0AVocT.jpg
 
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Check out Starmade, its minecraft in space. Has flying, combat and just building, and is a lot of fun.

http://star-made.org/

graphics-improvement3.png

my_yacht_in_starmade_by_cw390-d6yexht.png


ooOOOoooOOOoooOOOOooo Thank you! I'll be checking this out for sure. That would be awesome to spend time (and brain activity) in a game like this. I need more balance. With the rl news this week in the US, sometimes you just want to get lost in something non-threatening for a minute. RIP, James Foley. :smilie:
 
ooOOOoooOOOoooOOOOooo Thank you! I'll be checking this out for sure. That would be awesome to spend time (and brain activity) in a game like this. I need more balance. With the rl news this week in the US, sometimes you just want to get lost in something non-threatening for a minute. RIP, James Foley. :smilie:

Its a good game and for $6 an amazing deal. Very cool thing is that people can upload their builds to the website and then others can download it and have it instantly in the game.

WIP, a large scale Deathstar

https://www.youtube.com/watch?v=9mLaOblp3w8#t=121

An amazing array of different ships, yes people made sailing ships in space.

https://www.youtube.com/watch?v=HdaEPgC_FdU#t=64

and to keep this about SC

http://youtu.be/PTmtUsYu2A4?t=6m23s
 
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