David Braben comments on VR [gamedaily.biz article]

Normally I'm pretty positive about ED and especially the capabilities of the COBRA engine, but I'm inferring that FDev may be finding the 90fps requirement for VR a challenge, as they go forward with additional features that cut into the rendering budget.

I hope they stick at it, because ED is pretty much the premiere VR experience IMHO and I couldn't bear having to go back to 2D gaming.

The Rift CV1 runs beautifully @ 45fps thanks to ATW.
 
I own many VR games, but they just don’t interest me. ED gives me my fix and nothing else has (so far). I did enjoy Rockband VR though!

I suppose I’m lucky in that I find lots of VR games interesting and fun. Fully using the A10c in DCS was an immense challenge and huge fun. Stand Out Battle Royal is an incredibly fun FPS. Project Cars2 is a superb racing simulator.

ED is utterly boring.
 
I'm one of those boring types you need to avoid at ED get togethers.

I've played Elite on the BBC B, spectrum, Amstrad CPC, Xbox and now the PC.

But honestly, when i got it for the PC about 5 years ago, i was like, 'man I've so done all this before'. Mainly because I had done all this before, several times.

Then someone suggested i get a joystick with a throttle to get the most out of the game. And I tried that, and it made it more interesting, but still, you know, meh...

Then I got a HOTAS and suddenly, yeah, this was a flight model that i 'got'. I added voice with a HSS voice pack and NOW the game was rocking. But.....

But playing on a monitor was just so limiting. Fighting, docking, exploring, all of these things were just screaming for me to look around the cockpit and so.... I bought an Oculus Rift! And suddenly....

Wow!

Now.... Now I totally 'got' ED. Now I was actually 'in' a spaceship, in a spaceship i had once flown as a wire frame model on the BBC B. I was actually sitting in the cockpit. When i docked, launched, fought, mined, explored, i could look around as though i was really truly there.

VR means i finally get ED.

I play lots of other VR games, like skyrim, and wave shooters, and Onward, and all the other stuff, but ED is the one i come back to again and again. It truly is the Premiere VR experience.

Yes, it is not perfect. The display isn't always as sharp as I like, motion sickness was a problem to start, but now I can fly for several hours without problems, and even built myself a hotas chair out of scrap wood to make my sessions that much more cumfy.

DB's comments are therefore disappointing. I do hope that VR is supported moving forward with ED development. If it isn't... Well, there is just no way I could ever go back to the pancake version of ED.
 
I suspect he/Frontier are more concerned with Xbox and it's future AR stuff - more money in consoles y'know... :rolleyes:
 
Normally I'm pretty positive about ED and especially the capabilities of the COBRA engine, but I'm inferring that FDev may be finding the 90fps requirement for VR a challenge, as they go forward with additional features that cut into the rendering budget.

I hope they stick at it, because ED is pretty much the premiere VR experience IMHO and I couldn't bear having to go back to 2D gaming.

Does anyone know if David Braben was saying "Apple Macs are a niche product" before he cut Mac support?

Hopefully, if our worst fears are grounded then the chop will happen with Space Legs. If that's the case then Braben can keep his legs. I'll stick to my pilot's chair and keep flying in VR
 
Does anyone know if David Braben was saying "Apple Macs are a niche product" before he cut Mac support?

Hopefully, if our worst fears are grounded then the chop will happen with Space Legs. If that's the case then Braben can keep his legs. I'll stick to my pilot's chair and keep flying in VR

The loop hole for devs are usually "the amount of
players who do play on a Mac is a niche market".
 
Yeah it is worrying. A new lighting model is scheduled for the future-future, I'm hoping these comments by DB are not the first wave of talks to 'soften' the appeal of VR. Ive seen this before; first there is quiet move to discredit something, then a general persuasion that this is in the players best interest, then support fades away due to a perceived 'lack of demand'.

I have to say, if chapter 4 does not support VR in some fashion. I won't be buying it.

ED is my premiere VR experience. If DB messes with that.... Well, we will just have to start seeing other people.
 
It needs to be said, somewhere in this thread, that the lion's share of the matter of performance, rests in the lap of the game/engine developers, so that is not something Frontier can" blame", without in effect "blaming" themselves.

There are optimisation that can be done for VR, as well as other high field of view situations (heck, even just look at Obsidian Ant's videos: The edge stretching of that wide-o-vision format annoys me no end :p), that would significantly reduce the workload overhead, and that is not for Oculus, nor Valve, nor NVidia to do (EDIT: Although they can all offer tools that helps), but Frontier... and they've yet do do any of that sort. Maybe OpenXR will provide unified standards on how to do these sort of things, and Frontier are simply waiting for those - one can always hope.
 
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I mean, the complainants don't see that, but it's true enough.

I wasn't aware of any legal action being taken against FDEV on the VR front...

VR is another reason why developing this game takes time.

I doubt it, in fact I honestly doubt that they even test updates in VR anymore unless there is a new feature that they believe may have adverse VR side effects. Multi-Crew was a good indication of that, the MC radar placement is atrocious in VR, anyone flying as an MC passenger in VR would have noticed that in seconds... Yet the placement has never changed.

Hell, with some of the more recent updates I'm not even sure that the testers have a HOTAS to test with let alone VR HMDs. The patches are now "out of the door, bugs and all". Want a fix - wait 3 months or more for our next update.
 
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If they really do an engine rewrite/new ED 2.0, VR might be one of the first things they'll drop. The modes second, p2p netcode third. Not looking too good atm, but we'll have to wait and see.

O7,
[noob]
 
Well it is simple.

The second they drop VR support, I drop Elite.
Wouldn't think twice about it again.

Still, imagine the sense of loss. I just got into it, and it is shock and awe - at least I hope as the Rift (at least second hand) gets more affordable, more people get into it.
 
Well I honestly don't think Braben is much involved with the games development.
And to me it sounds like he is asked about the future of VR, and his answer concerns current state of VR.

Honestly his answer sounds like it was about the current state of VR in 2016.
As for VR vs AR, well future devices will support both equally and seamlessly.

Take streaming for instance.
If someone had asked a TV producer about the future of internet based streaming services 15 or so years ago and they may very well seemed as abysmal.
At the times it was flash based video, the occasional low res cat video or QuickTime movie trailers.
With high buffer times and dubious quality.
That is honestly where VR is currently.
And streaming has gone from a five minutes long, low res diversion to having fully replaced broadcast TV for most people I know.

And hololens is at this time pretty much just a bad joke.
That's ok, Braben and FD has spent 15 years lodged in Microsoft's Xbx colon, I suppose he missed it.

As for ED and VR.
Well someone over there has done something.
Just the fact that it is still working is evidence of that.
 
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