Pirating is like a begging for attention at the moment.
Piracy isn't a gentleman's sport: if a pirate wants your cargo, he won't bother wondering how you feel.Let me say up front: This is not meant to be a discussion on whether pirating is good or bad. If you don't like pirating, please refrain from commenting on this thread.
This is a question I wanted to ask pirates. I asked it in another thread, but it seems more appropriate to make it its own.
I am a trader and always play in open mode. I very much like the fact that other players are pirates and still others are pirate hunters (not that those are the only 3 valid roles or anything.)
I've read a sentiment a few times offered by pirates which is along the lines of "Don't kill the golden goose" when it comes to the players they pirate. That is, it is better for profits if you can let people live so you can prey on them again. Repeat customers and all that.
I very much like and appreciate this sentiment. As a trader, I'd much rather be given the option to drop some/all cargo and it makes for more entertaining gameplay.
But I am not sure I follow the logic of it.
Blowing away a 'customer' doesn't remove them as a future customer since no one ever dies. At most, you might get on their ignore list, but that would happen regardless of whether your pirating succeeds. I understand that some of their cargo might be destroyed in their ship's destruction, but there is a good chance that you cannot carry all they had, anyway. Finally, IF they throw some cargo at you to appease you, there is a good chance it isn't their most valuable cargo.
I am really not trying to encourage the "destroy all and pick through the rubble" approach to pirating. If you play a more realistic pirate because you enjoy it or for a sense of honor, I honestly think that is a great reason. And I think it makes the game more fun for all of us. Just wondering if there is a more logical reason for it.
Hardly *my* solution, lol.
Well if traders feel they're consistently getting the short end of the stick gameplay-wise (and not having fun) then we'll be back at the 'problem' of all the PC traders flocking to Solo mode.
At any rate, Braben has said repeatedly that he's intending player on player violence in Elite Dangerous to be discouraged through gameplay mechanics like the Pilot's Federation bounties, etc.
I don't know how it's all going to shake out, but I remain positive.
I don't know, maybe I've played DayZ too much. Walking into a town square and getting Pk'ed back to beachville feels fine to me, even after weeks of survival, because getting back to the position of armed and dangerous is part of the fun,
I think everyone has overlooked the critical: player interdictions are not in yet.
This means you can't go chase, and of course harass, your prey.
People would be far more willing to drop cargo if it meant they didn't get constantly interdicted by an increasing irate pirate.
Now they jump into the next system on their route to replace their cargo or get repaired, and they're jumped by another pirate with a "shoot first, ask questions later" attitude.
Sounds as if in 70,000? settled systems there will be a player pirate waiting behind every asteroid. Really?
Hardly *my* solution, lol.
Well if traders feel they're consistently getting the short end of the stick gameplay-wise (and not having fun) then we'll be back at the 'problem' of all the PC traders flocking to Solo mode.
At any rate, Braben has said repeatedly that he's intending player on player violence in Elite Dangerous to be discouraged through gameplay mechanics like the Pilot's Federation bounties, etc.
I don't know how it's all going to shake out, but I remain positive.
No offense but I think it might be you who needs to figure stuff out, not the Devs. My opinion is they have it pretty well figured already.No, of course not. But the players who want to role-play pirates want interaction with more than NPC's, which means hanging out in the core systems with the most player traffic. Just saying "it's a big Galaxy" isn't the answer. That's what the designers of this game have to figure out.
Back in the previous games trading was just part of the game rather than an entire way to play of its own and I find it a bit odd players feel thats all they want to do. I thought that one of the strengths of Elite was that we could be one thing a particular moment and another the next.
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so it's never "fun" from the Trader side of the encounter.
Or just add the that particular type of pirate to your in-game ignore list so they end up in their own little instance with no one else but themselves to play with.
DayZ isn't a good comparison (IMO), because there is only one role in that game, and that's survival, with the same access to tools and weapons everyone else has. There is no separate mode for "courier" or "trader" who, by the nature of their profession, literally can't tool up the same way the pure combat-focused players can.
If ED was like DayZ, there would be no trader or mining ships at all. Just dedicated combat/survival-of-the-fittest ships.
P.S. I think that might be a fun game too, in its own way. But that's not what the FD team is setting up here.
No, of course not. But the players who want to role-play pirates want interaction with more than NPC's, which means hanging out in the core systems with the most player traffic. Just saying "it's a big Galaxy" isn't the answer. That's what the designers of this game have to figure out.
Ah yes apologies, it's the OPs strategy I was criticizing as something akin to a vampire (not the cool kind, the bitey kind) partially sucking the life out of its prey... to you know, not get in too much trouble with the towns folk.
And yes, bring on the much heralded game play mechanics that don't need a opt in pVp flag. Hope springs eternal![]()