Without proper design it's not going to matter and "Why you shoote me?" - "Because I can." will be heard in quantity.
Have you watched their video on how to prevent griefing? I guess you didn't.
They have, in my opinion, the most awesome mechanic anyone ever invented. I quite look forward to being griefed.
I suppose you're not gonna watch it, so here's the rundown:
1) The amount of damage you can innitially do to another player is minimal (so no surprise headshots, no OP shotgun in a face of AFK player,...)
2) The attacked player can accept the duel and then it's fair and square 1v1
3) The attacked player can REFUSE the duel and then they will keep being damaged only slightly by any consecutive attack.
4) You can eventually kill them (by little bug bites that will cost you a lot of money for expensive ammunition) and if you do, the only loot you will get from them are crafting resources they've gathered in the last session. They can happily respawn wherever they want and keep all their gear, etc.
5) You now have a big ol' bounty on your head. You no longer can see players on your minimap, so unless you accidentally run into somebody, you won't find anyone. And on the other hand you are now shown as a big target to EVERYBODY. So bounty hunters will be closing in and you WON'T see them coming. They are free to kill you and loot you and your bounty that they're gonna get will be deducted from YOUR account.
The bottom line is - non-con combat is discouraged and WILL ruin your day.
