Although DW2 was hoping to incorporate Carrier gameplay into some of its peripheral events, the fact that they're no longer available does not significantly effect the core plans for this expedition. At its heart, DW2 hopes to incorporate the community goal proposals we posted in January, and to make use of a megaship acting as the fleet flagship during the journey. These two proposals are what the majority of the events and accompanying gameplay projects will be built around, should they be implemented.
What we don't want is DW2 to be re-run of DW1. These events need to evolve, there has to be more diverse gameplay opportunities for participants to enjoy - either via the player created events and projects we've written, and/or via the game mechanics themselves. So we're hopeful FD will see the merit in what's being proposed and will help with integrating the ideas they've been presented with. We're keen to incorporate as much of the Q4 content as possible into this event, but crucially have practical reasons for using it in accomplishing the expeditions mission goals. So despite the loss of Carrier gameplay, we're still keen to incorporate prospecting, mining, deep core blasting, and logistical support for the megaship, along with the new discovery techniques that have been alluded to.
We hope to hear something back from FD in the next few weeks regarding the submitted proposals. If there is a need to postpone, we'll announce it here, but for now DW2 is still scheduled to launch after the Q4 update has been released.