Game Discussions The No Man's Sky Thread

I'm still goofing around with NMS. I've done a couple restarts because I kinda like doing that. I've started to move into my "screw around with the game" phase -- modding and cheating is allowed in this phase -- I just want to wring out the edges of stuff and push the limits of the game.

Anyway, as always there are some pretty cool sights as you muck around the NMS galaxy. Here's a few of my recent ones that I think are nifty. Great word, nifty. Doesn't get used enough.

-------------------
Airless planets can be cool, too:

y3ULALu.jpg



These strange columns with 4-leaf clovers on them -- were they built, or did they just grow like this?

06GPlkd.jpg


Peaceful night on some planet, somewhere. Nice colors :)

UW1ig9s.jpg



Best shot I have of my current ship, the "Slarti Dartfast" :p

bJea9gi.jpg


I'm still playing ED, too. But right now Tomb Raider is downloading so...that's my next thing.

Have fun out there!
 
I love the new terrain tesselation they added for console, the ground looks much more detailed now.

I just need to find a quicker way to get nanites, I get them now by scanning all animals and plants I can find and by visiting the Korvax engineer in my base from time to time, refining platinum to nanites doesn't realy pay off that well.
 
I'm still goofing around with NMS. I've done a couple restarts because I kinda like doing that. I've started to move into my "screw around with the game" phase -- modding and cheating is allowed in this phase -- I just want to wring out the edges of stuff and push the limits of the game.
Totally allowed. Started over bunch of times as well over the years, and used an exploit here and there, mostly to compensate for when the bugs get too annoying. :D

Best shot I have of my current ship, the "Slarti Dartfast" :p
LOL! Good name.
 
I love the new terrain tesselation they added for console, the ground looks much more detailed now.

I just need to find a quicker way to get nanites, I get them now by scanning all animals and plants I can find and by visiting the Korvax engineer in my base from time to time, refining platinum to nanites doesn't realy pay off that well.
Pugneum should work to produce nanites as well now. Another way to get nanites is to do missions at the stations.

Also, if you use refinery. Build a bunch of medium to large refineries, and keep on loading them with platinum or pugneum. And a good source of platinum for me is to use geodesite and iridesite that I get from frigate missions.
 

Jex =TE=

Banned
1.60 out

Hello Everyone! Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback – but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It’s why we continue to do what we do.
As we touched on in the last Development Update, we are busy brewing up some larger features as part of the longer journey for No Man’s Sky. We are aiming to share further previews of what’s coming up, as soon as we are ready. In the meantime, this week introduces a new update, 1.60, which includes the features highlighted below.

Community Research Update
Specialist Polo has collated all the data they’ve received about creature appetites, diets, and digestion, and are currently analysing the results. Any travellers who collected a mysterious new substance during this research mission may be able to fetch a reasonable price for it at a Trade Terminal… or find a different method of converting it into valuable currency.
However, scientific progress is never without adversaries, and an old threat is weighing on Polo and Nada’s minds. Polo will again reach out to their Traveller-friends for assistance. This time, they wish to gather data on the sentinels that patrol the galaxy and seek to eliminate anomalous entities such as non-convergent Gek and Korvax lifeforms.

Polo believes that a deeper understanding of sentinel intelligence may help give the Space Anomaly an edge in their evasion of the sentinel forces, and reveal more insight into this renewed galactic generation. Quicksilver will be awarded to all Travellers who participate in the research, and can be processed by Polo’s Synthesis Bot in exchange for a number of items – including several new to this week.
For Traveller bases, a statue of a relatively rare, but consistently awe-inspiring, long-necked quadrupedal species.​

A placeable portrait of a Traveller who will be familiar to many explorers.​

A miniature, autonomous drone is available to build at your base, to provide silent but reliable robotic companionship for weary Travellers on their return home.​

A lively dancing gesture, to commemorate moments of victory and celebration.​
Even if you missed out on some of the previous research missions, you can still participate in this week’s mission – and more diverse means of earning Quicksilver will soon be available too.

Community Spotlight
No Man’s Sky has always been a game that is built on the community and the stories that you generate. The friendly, inclusive, and welcoming spirit of the player community is a constant inspiration to us – as well as the quirky sense of humour we often see rising to the top of Reddit.
We really enjoyed these 40s-style advertisements by /u/xxGOOSEGREENxx, celebrating farming, the coveted Large Refiner, and a theoretical product refined from Hexite…

We are also excited to see explorers making extensive use of their Quicksilver reward items…


(Credit to /u/jbx1896 for their base decorating skills, and /u/CrashyBoye for sharing that mind-blowing moment of learning the final Vy’keen word.)
The community’s photographic skills continue to impress and reveal new corners of the universe to us. Some of our recent favourites:

(Credit to @BreogansSky, /u/HiggiWiggi, /u/PaViHahn, and /u/SilverWolf9300)
V&A Exhibition: Design / Play / Disrupt
The Victoria and Albert Museum in London, UK, is currently featuring art from and behind-the-scenes insights into a number of video games, including No Man’s Sky. It is humbling to see our work featured alongside some truly stunning, influential titles. The exhibition is open now, and will continue to run until Sunday, 24 February 2019.


Development Update – Current Patch and Future Plans
Patch 1.60 is live on all platforms today. It includes a large list of fixes and improvements – notably the new features we previewed last week, as well as the new Quicksilver Synthesis Bot items. The complete list is available below.
Last week we gave you a sneak peek of upcoming features, I’m delighted that most of them are already made it into version 1.6, along with a whole bunch of fixes and tweaks.
We have some exciting features in the pipeline for No Man’s Sky which we’re looking forward to sharing with you all. In the meantime, thank you again for being here with us, for reading these updates, and for playing the game.
Thank you so much,
Sean



Patch 1.60



  • Fixed an issue that could prevent other players’ bases from downloading while exploring.
  • Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
  • Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.


  • Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.
  • Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.

  • Introduced a number of optimisations to the audio system and fixed some audio glitches.
  • Fixed some missing audio in the Quicksilver shop.
  • Introduced a number of additional general optimisations.
  • Fixed an issue that caused ricochet projectiles not to damage some objects.
  • Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).

  • Added the ability to untag markers.
  • Fixed an issue that caused tagged markers to vanish when entering Exocraft.
  • Fixed an issue that caused too few predators to be interested in hunting the player.
  • Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.https://nmswp.azureedge.net/wp-content/uploads/2018/09/freighterstorage.jpg


  • Fixed a number of issues around Nada + Polo’s dialogue onboard the Space Anomaly.
  • Fixed a network error in base building.
  • Fixed a crash in base building.
  • Fixed a crash in the main menu.
  • Fixed a crash in the inventory system.
  • Fixed a crash related to multiplayer Monuments.
  • Fixed a crash in region generation.
  • Fixed a number of miscellaneous crashes.
  • Added rich presence text for the Steam client.

  • Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
  • Fixed an issue that could cause technology to vanish when being repaired.
  • Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
  • Fixed an issue where Pugneum was refined into Big Ball.
  • Replaced some duplicated item icons.
  • Fixed a number of visual glitches with terrain rendering.
  • Fixed an issue that caused timers not to function properly in multiplayer.
  • Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
  • Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • Fixed an issue where multiplayer Monuments had a missing label.
  • Fixed an issue where ship summoning was missing a sound.
  • Improved the animations of various alien creatures (particularly those with an above average number of legs).
  • Fixed an issue that could cause the Multi-Tool to rotate out of place in the player’s hands.
  • Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
  • Fixed an issue where the camera change key in the Appearance Modifier didn’t work on PC.
  • Removed some outdated items from the Guide catalogue.
  • Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor.
  • Fixed a number of collision issues onboard frigates.
  • Fixed a collision issue with base doorways.
  • Allowed Exocraft geobays to be built on top of other structures.
  • Added a visualisation of the terrain complexity cap for bases, to notify players when no further edits can be saved. (Please note this relates to terrain carved by placing base parts, not edits made directly by the Terrain Manipulator.) A system to allow players to remodel base terrain and reclaim edits is in progress.
  • Improved interaction camera positioning on Boundary Failure objects.
  • Fixed an issue where Hexite could continue to spawn after the relevant community event.

I do like this pic from ur post...

community-screenshot2.jpg
 

Jex =TE=

Banned
Hate being negative but this bug is annoying. After completing the goal and ye launch into space to have a banter with Polo, all seems well...until Polo spam repeats the same message over and over and over...and keeps going until ye leave the ship or the system. Gets boring cos every single time ye enter yer ship, Polo is straight onto the blower AGAIN!

Apart from that, this goal was easy...kill a walker...done and dusted in 5 minutes flat, collect walker brain which means another ship gets the hostility scanner, fly into space, get spammed by Polo till ye cant stand the sound of it anymore before leaving mostly in an attempt to shut him up.

On the plus side, lotta little nips and tucks here and there, always nice to see and the lag from before has calmed down to a more manageable level, monstrosities can now get ye even when yer on higher ground and one no longer has to get creative with the terrain manipulator to place the exocraft bay somewhere cool.

Keep the good stuff coming HG...gained a new fan here ^

These CG's aren't appealling to me at all. Go over there and scan some data or collect something - basically ED CG's but a little better.
 

Jex =TE=

Banned
Pugneum should work to produce nanites as well now. Another way to get nanites is to do missions at the stations.

Also, if you use refinery. Build a bunch of medium to large refineries, and keep on loading them with platinum or pugneum. And a good source of platinum for me is to use geodesite and iridesite that I get from frigate missions.

What do you need nanites for after you've upgraded your suit, MT and ships?
 
So I managed to find and open a portal, having no real clue what I was doing. I've apparently only got one portal glyph, though, so I punched in the address equivalent of AAAAAAAAAAAAAA to see where it would take me.

I was greeted on the other side by hundreds of communication stations, all grouped around the portal exit. The planet itself seemed sort of interesting (weird giant spike-ball things all over the place) but I didn't explore a whole lot. After browsing the various messages that had been left, I contributed my own and went back to the planet I'd come from.
 
So I managed to find and open a portal, having no real clue what I was doing. I've apparently only got one portal glyph, though, so I punched in the address equivalent of AAAAAAAAAAAAAA to see where it would take me.

I was greeted on the other side by hundreds of communication stations, all grouped around the portal exit. The planet itself seemed sort of interesting (weird giant spike-ball things all over the place) but I didn't explore a whole lot. After browsing the various messages that had been left, I contributed my own and went back to the planet I'd come from.

Yep, you really need to locate the 'glyphs' if you can. If you visit space stations or planetside 'main' stations, then look for the odd character out. These travellers will give you a grave site and any grave site gets you a glyph. Ask them where they came from, when they offer text, usually does it.

Once you have all the glyphs or at least a fair amount, you'll be able to travel to many planets. There are plenty of addresses online, put there by community members. Some of the planets you can visit through a portal are very worth while, farms, bases, well all sorts of good stuff. Get to a farm and you could make millions very quickly. Although spending those millions have been downgraded a little at the moment, nanites are more important. But still they will be introducing more things later (we hope), so having a decent amount is always good. Just in-case they give us something to spend it all on...[where is it]
 
What do you need nanites for after you've upgraded your suit, MT and ships?
If you're done with them, there's no need. I'm pretty much done, but I'm considering reconfigure my suit though, because I basically just plonked things in without consideration for proximity boosts.
 
Yep, you really need to locate the 'glyphs' if you can. If you visit space stations or planetside 'main' stations, then look for the odd character out. These travellers will give you a grave site and any grave site gets you a glyph. Ask them where they came from, when they offer text, usually does it.

Once you have all the glyphs or at least a fair amount, you'll be able to travel to many planets. There are plenty of addresses online, put there by community members. Some of the planets you can visit through a portal are very worth while, farms, bases, well all sorts of good stuff. Get to a farm and you could make millions very quickly. Although spending those millions have been downgraded a little at the moment, nanites are more important. But still they will be introducing more things later (we hope), so having a decent amount is always good. Just in-case they give us something to spend it all on...[where is it]

Oh yeah! I'd forgotten how I got to the first grave site in the first place. I usually go to a station first and talk to everyone, collecting lots of points of interest to visit, and I don't really keep track of where they came from. :)

As for money, I think I've already got more than I can reasonably spend for a while. At least until / unless I find a ship that I like better than the one I have. Wish I could just buy slot upgrades for my current ship instead of having to find a new one that has better stats AND looks good.
 
Pugneum should work to produce nanites as well now. Another way to get nanites is to do missions at the stations.

Also, if you use refinery. Build a bunch of medium to large refineries, and keep on loading them with platinum or pugneum. And a good source of platinum for me is to use geodesite and iridesite that I get from frigate missions.

Thanks for the tips, much appreciated.

I've got my suit almost the way I want it.
My ships still need some modules though, right now I'm saving money for a nice 48-8 Hauler, I've already got a good Fighter and Explorer, and three Exotics.
 
Oh yeah! I'd forgotten how I got to the first grave site in the first place. I usually go to a station first and talk to everyone, collecting lots of points of interest to visit, and I don't really keep track of where they came from. :)

As for money, I think I've already got more than I can reasonably spend for a while. At least until / unless I find a ship that I like better than the one I have. Wish I could just buy slot upgrades for my current ship instead of having to find a new one that has better stats AND looks good.
Agree. I have an S-class fighter, but with only a few slots. Don't have the energy to hunt for one with more, so it would be nice if you could do the same as the suit. Buy/construct upgrades.

When it comes to credits, I finally reached over a billion. But I have 5 exotic ships, a 32 slot capital ship (only A-class), and full set of frigates, so I have no use of it, unless there are more things to come in the future. Have an S-class MT, but trying to find an alien or experimental, but no luck.
 
Very nice base!!

I found a huge cave with a large opening to build a base in.
It's coming along nicely with a couple landing platforms right in the entrance of the cave.
When you walk all the way to the other side of the cave you end up right at a trade station.
The super heated storms have no effect inside the cave so that's nice too.
 
incredible base Han!!
Thanks!

My goal is to make something that feels like a city or at least larger construction, and have plenty of things to explore. The glass building is going to be a expo, where I'll put statues and such from the quicksilver store. First thing that got into there is the latest bot-companion. Not sure what else it can do besides flying in circles though.
 
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