Yes, my title was a little bait...on purpose to get a response. But for a reason. I really want Fdev to take note and deliver mission fixes at the same time as the mission server else I foresee many people rage quitting. I use missions a lot, and with the current state of the missions I'm likely to play a lot less than I do now.
Two examples of my favourite activities:
1. combat zones (massacre missions) was something I really enjoyed when we could stack them. The thrill of earning 30-40M cr for 2-3 hours work was great and justified by the re-buy cost on several occasions and the time taken. Now you can't stack any, and the pay is an insult, and the time to complete several missions has grown exponentially. No I don't take these missions at all, been like that for a while now.
2. mining. I go out and look for OPP (Osmium, Platinum and Palladium). When I come back (and before I leave) I look and flip the mission boards looking for any missions accepting Osmium as the payout makes the trip worth the effort. Without the missions backing up the expedition, the time spent is just not justified by the payments. Now days, the mission board is full of useless mining missions, offering small payments (2-3 Mcr) for absolutely ridiculous quantities - typically 200+ tons of something - which would either be impossible for 1 person to mine in 24 hours or at least 4 hours solid 'work' depending on the rarity of the material to be mined. And that's the other thing - the missions are asking for useless stuff to be mined (rutile, phasodium, etc) which again lowers the reward. If we are going to mine, lets have the mission board ask for the best stuff so that we miners maximise our efforts and skill to actually mine rather than just blast at any and all asteroids no matter what they contain. May as well forget prospecting and just blast the closest 10 asteroids and come back.
So two examples of where the mission boards are key to the activities that I like (and I assume many others) and the availability of good missions/payouts really helps drive the addiction of playing those scenarios. Board flipping helps to find other similar missions to bump the pay when returning with 100 tons of Osmium. If we have to wait 10 mins for a new set of missions, which may likely contain random minerals to mine, then it's just a huge waste of player time and a whole lot less motivation to engage with the game for any length of time. With the up and coming mining changes, without the missions to back this up - what's the point of all that dev time and resource expenditure if the CMDRs aren't being rewarded and cash conscious players will simply continue with passenger missions instead.