mission server - the death of ED

It's based on the state and type of the Station you're at. It even kinda makes sense sometimes.

I don't think that the system state has such a huge influence, otherwise switching instances to reset the mission board would only result in more of the same missions - but that isn't the case.
The mission board offers a lot of mission X and the next relog a lot of mission Y.

On top of that often (it looks like) the only difference between states is that the various mission types have different names.

Making the mission spawn more logical connected to the faction state would be nice, but that's an other topic and something I don't expect FDev to address anytime soon.
Small steps :)
 
Here's the thing - it's going to happen. Come to terms with it, find new ways to mission stack, or find something else to do.

That "find something else to do" is the issue. That something else could well be an other game. Not sure if that is the intended result.

Oh, and it is not about stacking missions - at least not for everybody - sometimes it's just about getting a mission the player wants to do.
 
That "find something else to do" is the issue. That something else could well be an other game. Not sure if that is the intended result.

Oh, and it is not about stacking missions - at least not for everybody - sometimes it's just about getting a mission the player wants to do.

Yup, but shouldn't that be a lot more about going to the right places when the conditions are right.
Expecting the board to hand you something juicy every time is unrealistic.
 
Yup, but shouldn't that be a lot more about going to the right places when the conditions are right.
Expecting the board to hand you something juicy every time is unrealistic.

I think going to the right place should result in better missions - more options for "juicy" missions - without taking away other options (that then could be lower paying).

I'm not expecting to get 10 Mcr missions of a specific type every time I visit a station, but it would be nice to get a mission of that type at all.

I don't think it's about the profit all the time. At least for me it is not - unless you consider INF increase as profit. I like to support factions of certain superpowers, with certain political ethos while doing certain activities depending on the situation (yes, a lot of RP).
If my only goal would be to make credits or get materials I would have no problem at all with the new system. It would be just a matter of finding the right place and move on if something changes.

Over time changes to the mission system resulted in me "having" to use a Krait to get missions of the type I want, not being able to fly the ship I want to fly and not doing the mix of missions I would like.
I fear that the change to a single mission system will result in even more compromises I will have to make and as a result being even less able to do what I would prefer to do.
 
There are times when the faction i chose to align myself with only have trade/Data missions. Which doesn't fit my RP, play style or fun factor. So often I see myself not playing for a few days because of this. The base is 30 minutes away from the systems entry point, so i like to stack missions (I prefer, regardless of the reward) in order to justify to return trip being worthwhile.
 
I think going to the right place should result in better missions - more options for "juicy" missions - without taking away other options (that then could be lower paying).

I'm not expecting to get 10 Mcr missions of a specific type every time I visit a station, but it would be nice to get a mission of that type at all.

I don't think it's about the profit all the time. At least for me it is not - unless you consider INF increase as profit. I like to support factions of certain superpowers, with certain political ethos while doing certain activities depending on the situation (yes, a lot of RP).
If my only goal would be to make credits or get materials I would have no problem at all with the new system. It would be just a matter of finding the right place and move on if something changes.

Over time changes to the mission system resulted in me "having" to use a Krait to get missions of the type I want, not being able to fly the ship I want to fly and not doing the mix of missions I would like.
I fear that the change to a single mission system will result in even more compromises I will have to make and as a result being even less able to do what I would prefer to do.

Fair points, and the initial impact may well be as you fear.

But my hope is that in the long run, the change to a dedicated mission server will result in real and lasting improvements.
 
Fair points, and the initial impact may well be as you fear.

But my hope is that in the long run, the change to a dedicated mission server will result in real and lasting improvements.

That's certainly my hope as well. Things will never get looked at properly if they stay the way they are.
 
Except that Frontier has stated explicitly that they have no current plans for any modification of the mission system; Acknowledging the people that complain about other people's non-abusive game play, while doing nothing to fix a broken mechanic...

No, they did not. They said they are not doing any specific changes to increase number of missions at this time, t.i. release of 3.3. They however said they gonna provide number of fixes for missions.

Bug fix is not the same as fixing the system. The fact of the matter remains that the mission system does not provide a level of game play that offers decent value for the player's investment of time. That is what caused the board flip to become a work around in the first place.

No one in their right mind wants to fly half empty on cargo missions unless the payout is sufficient to make up for the loss of other revenue, anyone that is grinding for reputation wants to optimize that as much as possible, etc.

All that the current proposal does is to make the mission system less desirable by admitting it was broken to the point that people found work arounds, then closing those work arounds without changing what caused the need for them in the first place.

This is on par with realizing that you're out of gas because you have a leak in the gas tank, so you fill the tank without patching the leak.
 
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https://forums.frontier.co.uk/showthread.php/446165-Implementation-of-a-dedicated-mission-server/page59

FDEV, for the love of the game, please don't do this. Missions are the core activity of the game. To wait 10 mins to find the activity you want to play is simply too long. To assume only 2.8% of players refresh the board is a joke, or someone has seriously misunderstood the statistics he's been reading.

Putt simply: If you made the above changes, and that's it, it WILL be a MAJOR cause for the games death. WATCH carefully the active players statistic between now and Q4 launch because it will drop off. Nobody in their sane mind will wait 10 minuets for a mission. Many people have limited time available to play, perhaps an hour or two each week, and to have that time wasted in unproductive mission refresh will kill it for them, like myself.

You absolutely must address the large number of issues with the current missions - something you are not planning on doing. This is the second mistake.

Fix the mission wrinkles - the clean kill bonus preventing completions, the woeful payouts (yea 10% bump - an absolute insult), kill count for massacre missions, fix the endless other mission related issues mentioned all over these forums.

If you don't believe me have a focused feedback on your proposed changes to the non-refresh mission server. All hell will break loose.

This is my suggestion: Have someone actually play ED, from the ground up in a sidewinder, and measure how long it takes him to 'progress' to a python using your new mission server. Then have him progress to Corvette/Cutter. Lets have these metrics posted on the forums.
I can promise you the estimated time will be somewhere close to astronomical. I know this because I've done it and put the time in, and that's with the ability to refresh the board as many times as I need.

Have you stopped to think maybe FD are NOT doing this to prevent mission reloading - it's not bothered them for FOUR years - and they're going to the expense and effort because of ANOTHER reason?

Have you considered maybe they need a single source of missions, so there's for example a single location of missions state? Maybe to make mission more involved and complex (eg: stateful NPC etc) they need a single server?

Have you?
 
Have you stopped to think maybe FD are NOT doing this to prevent mission reloading - it's not bothered them for FOUR years - and they're going to the expense and effort because of ANOTHER reason?
FDev have stated their reason - for stability of the mission server and sake of player connections. Have you read their statements which I posted?

Have you considered maybe they need a single source of missions, so there's for example a single location of missions state? Maybe to make mission more involved and complex (eg: stateful NPC etc) they need a single server?Have you?

Fdev have not indicated they want to do this, so there's no maybe anything...just the fact of what they have stated...and that does not include a single location of missions state and making them more complex.
 
in all fairness to the OP it's complete hogwash if the missions don't reset pick one or go somewhere else as have a look, like life nothing is handed to you on a plate an ED being a MMO it's not going to if it was we would all be "refreshing" the stockmarkets ;)

I for one will be back in once the hardware arrives for me to do so then I will enjoy ED for what it is a Elite game not a win all in five minutes CoD game which loads of people seem to think it should be.
 
in all fairness to the OP it's complete hogwash if the missions don't reset pick one or go somewhere else as have a look, like life nothing is handed to you on a plate an ED being a MMO it's not going to if it was we would all be "refreshing" the stockmarkets ;)

I for one will be back in once the hardware arrives for me to do so then I will enjoy ED for what it is a Elite game not a win all in five minutes CoD game which loads of people seem to think it should be.

Not at all, its like refreshing a webpage for job offers. Hardly the peak of entitlement in life. If I wanted a game that simulated lifes hardships I would either go outside or at least play something that wasnt a Space Sim were I can freely explore planets in the multi million dollar space yacht of my choosing.
 
That "find something else to do" is the issue. That something else could well be an other game. Not sure if that is the intended result.

Oh, and it is not about stacking missions - at least not for everybody - sometimes it's just about getting a mission the player wants to do.

Yeah but it was never intended design of ED mission system to give everything in specific station. Sometimes - heck most of times - pilots just get scraps, that's how it is intended. You have to move around a lot and you can't just lock yourself into one role.

If that is deal breaker for you, it is better for everyone for you to look for different game. And if it is just weak attempt at blackmail...well then it won't be working.
 
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Have you stopped to think maybe FD are NOT doing this to prevent mission reloading - it's not bothered them for FOUR years - and they're going to the expense and effort because of ANOTHER reason?

Have you considered maybe they need a single source of missions, so there's for example a single location of missions state? Maybe to make mission more involved and complex (eg: stateful NPC etc) they need a single server?

Have you?

I think it's a good sign by Frontier that they are taking the effort in line with their announced new stage and "milestones" for ED. I agree having them go from less distributed to a more dedicated server for missions in the overall ED infrastructure could mean it's part of the overall upgrading and perhaps means more persistence of assets in the future which could mean more involved and detailed missions or something else in the future like atmospheric or spacelegs related side quests..

Yeah but it was never intended design of ED mission system to give everything in specific station. Sometimes - heck most of times - pilots just get scraps, that's how it is intended. You have to move around a lot and you can't just lock yourself into one role.

If that is deal breaker for you, it is better for everyone for you to look for different server. And if it is just weak attempt at blackmail...well then it won't be working.

Exactly. In FE2 & FFE, you either waited a period (a day) or took off to try another station or even another star system for different missions. ED has too long catered to easy credits reward and convenient mission choice helped by allowing board flipping by logging. When it should make more sense from a sim or even roleplaying standpoint, that at a same mission board location, factions aren't necessarily always going to give out uniformly specific or lucrative types of missions conforming to the prospective cmdr's current mission preferences. Factions and organizations on stations are looking for pilots to take on tasks they need done often motivated by their current political and economic state.
 
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