[video=youtube;Hmc819RMVUE]https://www.youtube.com/watch?v=Hmc819RMVUE[/video]
Your title is hyperbolic, but I think it will destroy passengers missions.
It's based on the state and type of the Station you're at. It even kinda makes sense sometimes.
Here's the thing - it's going to happen. Come to terms with it, find new ways to mission stack, or find something else to do.
That "find something else to do" is the issue. That something else could well be an other game. Not sure if that is the intended result.
Oh, and it is not about stacking missions - at least not for everybody - sometimes it's just about getting a mission the player wants to do.
That "find something else to do" is the issue. That something else could well be an other game. Not sure if that is the intended result.
Yup, but shouldn't that be a lot more about going to the right places when the conditions are right.
Expecting the board to hand you something juicy every time is unrealistic.
I think going to the right place should result in better missions - more options for "juicy" missions - without taking away other options (that then could be lower paying).
I'm not expecting to get 10 Mcr missions of a specific type every time I visit a station, but it would be nice to get a mission of that type at all.
I don't think it's about the profit all the time. At least for me it is not - unless you consider INF increase as profit. I like to support factions of certain superpowers, with certain political ethos while doing certain activities depending on the situation (yes, a lot of RP).
If my only goal would be to make credits or get materials I would have no problem at all with the new system. It would be just a matter of finding the right place and move on if something changes.
Over time changes to the mission system resulted in me "having" to use a Krait to get missions of the type I want, not being able to fly the ship I want to fly and not doing the mix of missions I would like.
I fear that the change to a single mission system will result in even more compromises I will have to make and as a result being even less able to do what I would prefer to do.
…
But my hope is that in the long run, the change to a dedicated mission server will result in real and lasting improvements.
Fair points, and the initial impact may well be as you fear.
But my hope is that in the long run, the change to a dedicated mission server will result in real and lasting improvements.
Except that Frontier has stated explicitly that they have no current plans for any modification of the mission system; Acknowledging the people that complain about other people's non-abusive game play, while doing nothing to fix a broken mechanic...
No, they did not. They said they are not doing any specific changes to increase number of missions at this time, t.i. release of 3.3. They however said they gonna provide number of fixes for missions.
https://forums.frontier.co.uk/showthread.php/446165-Implementation-of-a-dedicated-mission-server/page59
FDEV, for the love of the game, please don't do this. Missions are the core activity of the game. To wait 10 mins to find the activity you want to play is simply too long. To assume only 2.8% of players refresh the board is a joke, or someone has seriously misunderstood the statistics he's been reading.
Putt simply: If you made the above changes, and that's it, it WILL be a MAJOR cause for the games death. WATCH carefully the active players statistic between now and Q4 launch because it will drop off. Nobody in their sane mind will wait 10 minuets for a mission. Many people have limited time available to play, perhaps an hour or two each week, and to have that time wasted in unproductive mission refresh will kill it for them, like myself.
You absolutely must address the large number of issues with the current missions - something you are not planning on doing. This is the second mistake.
Fix the mission wrinkles - the clean kill bonus preventing completions, the woeful payouts (yea 10% bump - an absolute insult), kill count for massacre missions, fix the endless other mission related issues mentioned all over these forums.
If you don't believe me have a focused feedback on your proposed changes to the non-refresh mission server. All hell will break loose.
This is my suggestion: Have someone actually play ED, from the ground up in a sidewinder, and measure how long it takes him to 'progress' to a python using your new mission server. Then have him progress to Corvette/Cutter. Lets have these metrics posted on the forums.
I can promise you the estimated time will be somewhere close to astronomical. I know this because I've done it and put the time in, and that's with the ability to refresh the board as many times as I need.
FDev have stated their reason - for stability of the mission server and sake of player connections. Have you read their statements which I posted?Have you stopped to think maybe FD are NOT doing this to prevent mission reloading - it's not bothered them for FOUR years - and they're going to the expense and effort because of ANOTHER reason?
Have you considered maybe they need a single source of missions, so there's for example a single location of missions state? Maybe to make mission more involved and complex (eg: stateful NPC etc) they need a single server?Have you?
in all fairness to the OP it's complete hogwash if the missions don't reset pick one or go somewhere else as have a look, like life nothing is handed to you on a plate an ED being a MMO it's not going to if it was we would all be "refreshing" the stockmarkets
I for one will be back in once the hardware arrives for me to do so then I will enjoy ED for what it is a Elite game not a win all in five minutes CoD game which loads of people seem to think it should be.
That "find something else to do" is the issue. That something else could well be an other game. Not sure if that is the intended result.
Oh, and it is not about stacking missions - at least not for everybody - sometimes it's just about getting a mission the player wants to do.
Have you stopped to think maybe FD are NOT doing this to prevent mission reloading - it's not bothered them for FOUR years - and they're going to the expense and effort because of ANOTHER reason?
Have you considered maybe they need a single source of missions, so there's for example a single location of missions state? Maybe to make mission more involved and complex (eg: stateful NPC etc) they need a single server?
Have you?
Yeah but it was never intended design of ED mission system to give everything in specific station. Sometimes - heck most of times - pilots just get scraps, that's how it is intended. You have to move around a lot and you can't just lock yourself into one role.
If that is deal breaker for you, it is better for everyone for you to look for different server. And if it is just weak attempt at blackmail...well then it won't be working.