If anything kills ED, it will be the repetitive shallow grind for shiny ships & upgrades gameplay design, not the mission board.
Oh Crap its MoM!
RUN!!!!
Just do what (probably) most of us do when no missions of interest spawn - shrug our shoulders and move on to the next station (or do something else).To wait 10 mins to find the activity you want to play is simply too long.
Just do what (probably) most of us do when no missions of interest spawn - shrug our shoulders and move on to the next station.
True - I should have added "or do something else".There is always the option to do non-mission related activities for your faction, and Credit balance. Like: Bounty Hunting, Bulk Trade, Exploration ect. Why would a system worrying about a famine state, offer high paying Massacre missions?
FDev have stated their reason - for stability of the mission server and sake of player connections. Have you read their statements which I posted?
Fdev have not indicated they want to do this, so there's no maybe anything...just the fact of what they have stated...and that does not include a single location of missions state and making them more complex.
Is it their style to discuss reasons for doing things for features they're looking to offer in say a years time? eg: If they realise to offer the types of more involved missions they'd like to end of next they'd need to move down to a single server?
It may well be the only reason they're doing is for the reasons stated, but it seems an odd move after FOUR years to invest time and effort and risk unless there's a clear benefit/reason!?
Just do what (probably) most of us do when no missions of interest spawn - shrug our shoulders and move on to the next station (or do something else).
As I have said many times on this thread.
Sometimes when mining as an example I look to cash in osmium with missions to maximise earnings. Nothing wrong with that.
If the mining Missions were fixed or reworked then we wouldn’t get mining missions for useless minerals and there wouldn’t be a need to Flip board. As things stand we do get useless mining missions and these need to be tweaked
As I have said many times on this thread.
Sometimes when mining as an example I look to cash in osmium with missions to maximise earnings. Nothing wrong with that.
If the mining Missions were fixed or reworked then we wouldn’t get mining missions for useless minerals and there wouldn’t be a need to Flip board. As things stand we do get useless mining missions and these need to be tweaked
What you consider useless minerals are not useless, just low value - if they are already stocked up on the valuable stuff then it would be a natural expectation that the remaining demands would be for materials they don't have enough of (e.g. the lower value stuff).As I have said many times on this thread.
Sometimes when mining as an example I look to cash in osmium with missions to maximise earnings. Nothing wrong with that.
If the mining Missions were fixed or reworked then we wouldn’t get mining missions for useless minerals and there wouldn’t be a need to Flip board. As things stand we do get useless mining missions and these need to be tweaked
Faster progression? What rate of progression do you think is reasonable? Personally, I think the current rate of progression is fine - there are plenty of opportunities and you can progress pretty rapidly from the starting ship. It is possible to progress from the starting Sidewinder to a Cobra Mk III or a Viper Mk IV with only a few hours of flight time. Especially if you get involved with multi-crew, even just for a bit.Its painful for new players looking for faster progression on the face of it but that doesn't automatically assume there will not be other oppourtunities for them. Should of happened years ago imho....
Given all the current & future benefits of moving missions to their own server, I really wish Will had never even mentioned the board flipping thing.......because guess which thing everyone got fixated on?
Given all the current & future benefits of moving missions to their own server, I really wish Will had never even mentioned the board flipping thing.......because guess which thing everyone got fixated on?
Source: posting #883 of the announcement thread.… It’s important to note that missions are shared between players so it could be frustrating if another player refreshed the mission board just as another player spotted one they wanted.
If anything kills ED, it will be the repetitive shallow grind for shiny ships & upgrades gameplay design, not the mission board.
The "end of board flipping" was/is a good distraction from all the other things.
Like this little gem:
Source: posting #883 of the announcement thread.
Remember, the amount of missions won't be increased.
They did stipulate *initially* won't be increased. I got the sense-from Will-that the plan is to populate the new servers with more missions. There is also the hope that the space created on the shared server can be put to good use too.
The "end of board flipping" was/is a good distraction from all the other things.
Like this little gem:
Source: posting #883 of the announcement thread.
Remember, the amount of missions won't be increased.