mission server - the death of ED

To wait 10 mins to find the activity you want to play is simply too long.
Just do what (probably) most of us do when no missions of interest spawn - shrug our shoulders and move on to the next station (or do something else).
 
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Just do what (probably) most of us do when no missions of interest spawn - shrug our shoulders and move on to the next station.

There is always the option to do non-mission related activities for your faction, and Credit balance. Like: Bounty Hunting, Bulk Trade, Exploration, Mining. ect.

What missions being offered should reflect the System's status, not the ship the Commander is sitting in. Why would a system worrying about a famine state, offer high paying Massacre missions?
 
There is always the option to do non-mission related activities for your faction, and Credit balance. Like: Bounty Hunting, Bulk Trade, Exploration ect. Why would a system worrying about a famine state, offer high paying Massacre missions?
True - I should have added "or do something else". :p
 
FDev have stated their reason - for stability of the mission server and sake of player connections. Have you read their statements which I posted?



Fdev have not indicated they want to do this, so there's no maybe anything...just the fact of what they have stated...and that does not include a single location of missions state and making them more complex.

Is it their style to discuss reasons for doing things for features they're looking to offer in say a years time? eg: If they realise to offer the types of more involved missions they'd like to end of next they'd need to move down to a single server?

It may well be the only reason they're doing is for the reasons stated, but it seems an odd move after FOUR years to invest time and effort and risk unless there's a clear benefit/reason!?
 
Is it their style to discuss reasons for doing things for features they're looking to offer in say a years time? eg: If they realise to offer the types of more involved missions they'd like to end of next they'd need to move down to a single server?

It may well be the only reason they're doing is for the reasons stated, but it seems an odd move after FOUR years to invest time and effort and risk unless there's a clear benefit/reason!?

They have been expressed interest into solving different server instances having different mission seeds for more than year. So it is not sudden decision.

Also problem become more apparent with popularization of credits exploits at the end of last year.
 
Just do what (probably) most of us do when no missions of interest spawn - shrug our shoulders and move on to the next station (or do something else).


As I have said many times on this thread.
Sometimes when mining as an example I look to cash in osmium with missions to maximise earnings. Nothing wrong with that.
If the mining Missions were fixed or reworked then we wouldn’t get mining missions for useless minerals and there wouldn’t be a need to Flip board. As things stand we do get useless mining missions and these need to be tweaked
 
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As I have said many times on this thread.
Sometimes when mining as an example I look to cash in osmium with missions to maximise earnings. Nothing wrong with that.
If the mining Missions were fixed or reworked then we wouldn’t get mining missions for useless minerals and there wouldn’t be a need to Flip board. As things stand we do get useless mining missions and these need to be tweaked

Homogenize everything so no matter what you do, you get rich? I think that goes against the spirit of the game. We have to navigate the ups and downs of a changing economy, it's part of the game. Getting missions that increase the values of your cargo is a bonus, not a requirement. To me at least.
 
As I have said many times on this thread.
Sometimes when mining as an example I look to cash in osmium with missions to maximise earnings. Nothing wrong with that.
If the mining Missions were fixed or reworked then we wouldn’t get mining missions for useless minerals and there wouldn’t be a need to Flip board. As things stand we do get useless mining missions and these need to be tweaked

So basically you go mining for PPO (or whatever you call it) hoping that you will find high paying missions waiting for you, in the quantities you have mined, even though you could make a tidy profit just selling the commodities via the market. So this isn't about failure of the mission board system, it is about your greed and you gambling that you will get the missions AFTER the fact.
 
As I have said many times on this thread.
Sometimes when mining as an example I look to cash in osmium with missions to maximise earnings. Nothing wrong with that.
If the mining Missions were fixed or reworked then we wouldn’t get mining missions for useless minerals and there wouldn’t be a need to Flip board. As things stand we do get useless mining missions and these need to be tweaked
What you consider useless minerals are not useless, just low value - if they are already stocked up on the valuable stuff then it would be a natural expectation that the remaining demands would be for materials they don't have enough of (e.g. the lower value stuff).

The boards do not need fixing, your approach to ED does. ;)

It is ok to want to make as much profit as possible, what is not ok is to expect it to be handed to you on a platter like you seem to expect it should.
 
This change is neccassary.

I can understand the OP's point and they are right to point out the balance issues but this change needs to happen for the benefit of all. Its painful for new players looking for faster progression on the face of it but that doesn't automatically assume there will not be other oppourtunities for them. Should of happened years ago imho....
 
Its painful for new players looking for faster progression on the face of it but that doesn't automatically assume there will not be other oppourtunities for them. Should of happened years ago imho....
Faster progression? What rate of progression do you think is reasonable? Personally, I think the current rate of progression is fine - there are plenty of opportunities and you can progress pretty rapidly from the starting ship. It is possible to progress from the starting Sidewinder to a Cobra Mk III or a Viper Mk IV with only a few hours of flight time. Especially if you get involved with multi-crew, even just for a bit.

I see nothing wrong with the changes FD have been proposing, I just hope they do not make matters worse - I have seen some mission boards filled mostly with wing missions and others devoid of them, I hope the changes FD implement do not shift the focus too much in favour of either wing missions or solo missions but provide a natural and expected balance.
 
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Given all the current & future benefits of moving missions to their own server, I really wish Will had never even mentioned the board flipping thing.......because guess which thing everyone got fixated on?

100+rep.
Shouldn't have mentioned it.
Shouldn't have put a figure on it.[yesnod]

Edit: Should've said, 'Asp Scout's getting a major buff, rejoice!'
 
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Given all the current & future benefits of moving missions to their own server, I really wish Will had never even mentioned the board flipping thing.......because guess which thing everyone got fixated on?

The "end of board flipping" was/is a good distraction from all the other things.

Like this little gem:

… It’s important to note that missions are shared between players so it could be frustrating if another player refreshed the mission board just as another player spotted one they wanted.
Source: posting #883 of the announcement thread.

Remember, the amount of missions won't be increased.
 
The "end of board flipping" was/is a good distraction from all the other things.

Like this little gem:


Source: posting #883 of the announcement thread.

Remember, the amount of missions won't be increased.

They did stipulate *initially* won't be increased. I got the sense-from Will-that the plan is to populate the new servers with more missions. There is also the hope that the space created on the shared server can be put to good use too.
 
They did stipulate *initially* won't be increased. I got the sense-from Will-that the plan is to populate the new servers with more missions. There is also the hope that the space created on the shared server can be put to good use too.

How long will players tolerate empty mission boards in high traffic stations?

It doesn't affect me, I play in a rather remote part of the bubble. I honestly hope I'm wrong, but I fear that introducing the proposed changes the way FDev apparently plans to introduce them might cause extreme troubles.
 
The "end of board flipping" was/is a good distraction from all the other things.

Like this little gem:


Source: posting #883 of the announcement thread.

Remember, the amount of missions won't be increased.

I don't want more missions, I want better missions, ones that require a bit of thought other than 'Wow look at the rewards offered'. I want missions to have some meaning, to develop into some type of story or quest. I want missions that create follow on missions, not like the disjointed chain missions we have now, but something that makes even a tiny bit of sense.

At present every follow-up mission I have received is totally out of sync with the mission that generated it. I do a haulage mission, the follow-up is an assassination mission, WHY, it doesn't make any logical sense. Have it make sense, if you do a series of cargo type missions for a faction, the follow-up should be in that vein, just make it more difficult, further away, more danger or at least add a bit of intrigue to it.

TL;DR version, the number of missions being made available isn't the problem, it is the quality of the missions that needs to be fixed.
 
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