How long will players tolerate empty mission boards in high traffic stations?
It doesn't affect me, I play in a rather remote part of the bubble. I honestly hope I'm wrong, but I fear that introducing the proposed changes the way FDev apparently plans to introduce them might cause extreme troubles.
How long will players tolerate empty mission boards in high traffic stations?
It doesn't affect me, I play in a rather remote part of the bubble. I honestly hope I'm wrong, but I fear that introducing the proposed changes the way FDev apparently plans to introduce them might cause extreme troubles.
Where did yo uget the idea the mission boards would be empty? There shouldn't be any difference from how it works currently, and the boards are demonstrably not empty.
Missing the big picture there.
The primary reason for the change is server stability - that's a no brainer.
The secondary benefit is that once mission spamming doesn't really work, FD can finally get to grips with mission balancing, both in terms of how many of various types of mission get generated under various circumstances, but also balance the rewards relative to each other and to other game activities.
How about putting the onus back on players and not expecting FD to hand feed everyone. If someone decides to make a high traffic station home, then they and they alone are responsible for the action. Common sense (yeah I know, not a lot of that here in the player base at times) should indicate that there would be more competition for missions if there are more Commanders using that station. The player then has a choice, either accept that fact and hope the RND gods are nice to them and they get the missions before another player or they move to a less busy station.
All that would be reasonable if the amount of missions offered would reflect the population size of a station. It doesn't.
Missions are shared between players. If on player takes a mission all other players won't see that mission anymore. The mission board gets refreshed every 10 minutes.
The result in high traffic stations is, that the good missions will be taken instantly, the not so good will last a bit longer and only the rubbish missions might stay until the refresh.
All missions are shared between players and FDev has no intention to increase the amount of missions to address this.
New opportunity for salt farmers: simply take all available missions in popular systems. Yay.
Bug fix is not the same as fixing the system. The fact of the matter remains that the mission system does not provide a level of game play that offers decent value for the player's investment of time. That is what caused the board flip to become a work around in the first place.
Is game play a euphemism for credits/hr now?
Yes everyone sees the same mission templates if they are on the same server (and everyone after the update), but the mission board does not get depopulated for other players when you take a mission. I haven't read anything that would indicate this is going to change.
It really isn't a bad thing that FDEV are solving the board flipping phenomenon.
I may get chewed up for saying this, but, I still feel that board flipping is a symptom of, not an issue in itself. It's a cheesy work around for an inadequate balance of relevant missions and payout.
1 million credit missions * 10 board flips for an efficient use of time.
10 million credits for a single mission with no board flips.
Now that sounds like a good trade off to me... but, ofc it's not really going to work like that is it?
/salute nn all.
Watching the the anti board flipping rhetoric has been quite entertaining! But you all are just living a lie if you think board flipping is a/the problem, it isn't. The mission system design and implementation is the problem, and reminds me of some of the things new hires and junior developers would do at the Sony studio I spent 1.5 decades at.
Here is a perfect example of the attention to detail that FDev is putting into the real issue...
Really?
Getting rid of board flipping for any reason isn't going to fix the real problems, it will only exacerbate them. ED may lose a lot of players with this change, but I don't think they really care at this point, ED is not supporting itself anyway, and I have my suspicions it's being used as a write-off for tax purposes. Win-win for FDev, lose-lose for it's player community.
The thing you are pointing out in your picture is just a case of poor reward balance between two missions, with one being a notoriously problematic wing mission. It has nothing to do with the design or the implementation of the underlying system.
You are of course entitled to have your own opinion, even if it's a misguided