Fdev stated flipping was "working as intended" so therefore it was never an exploit (I suspect this was purely about not having to do anything about it).
Actually they didn't. They said that it was an "undesirable outcome" that they were unable to do anything about.
That will now be resolved as a side effect of this change.
Here is my third hearsay to this topic:
"Board flipping is not in the spirit of Elite", was what FD said.
Whatever that is.... (we know it, they want us to grind more).
Exactly.
Those who favor a fair and organic BGS would prefer these loopholes be closed.
There is nothing fair and organic about the BGS.
The reason is, that it is transaction based.
A trader or smuggler still has the transaction tools at hand:
One trip, sell multiple stacks of different goods.
Fair? Nah, mission users get butchered.
The only way the BGS would be fair, is
if there never was BGS.
If you change BGS to value based checks,
small ships are at a disadvantage and people
with money to invest (lots of expensive luggage)
or already invested money (expensive hardware to kill hard NPCs)
rule the BGS in every way, while missions have less impact.
You see this is a vicious circle, and here i say, that BGS
should not be about individual transactions or values CMDRs
bring to a faction or cost a faction, but about how much he contributes
to the faction's goals and within their morals, a.k.a. PLEDGING LOYALTY.
We need to be able to affiliate ourselves with factions and let them
ask for help here and there (campaigning), bringing the ressources to
wage wars and expand, etc.
PvE people and PvP people would impact the BGS,
while everyone can pledge directly to a minor faction they
want to support, showing in SC and contributing with their
deeds towards a campaign goal.
Basically powerplay needs to be removed and tied into minor factions,
adding in campaigns and PvE goals, not just one bland activity for each faction.
A mechanism can be working as intended and still be subject to abuse.
It was the intent of the separate mission servers to have their own discrete mission lists.
It was never the intended gameplay to be able deliberately cycle through these servers or regenerate the mission board by logging off or mode switching.
I am inclined to agree, board flipping is however a symptom of a deeper disease.
What I'm saying is if most of the missions presented to you suck - having to wait 10 minutes is a ridiculous design choice. Make the missions mroe fun and more of a challenge then you won't have the forums constantly crying out for "more money incentive" because they're just too boring to play without them.
The work done on missions isn't enough for me personally.
They are bland cardboard cutouts to me, that lack any direct connection,
as they are copied templates without spice just tied to a single BGS state.
On the 10 minute thing:
Me personally it will annoy to have to wait that time docked at a station
to refresh the board.
I could fly elsewhere, yes, but what if i don't want to?
I still vote for "CMDRs can offer services to minor factions",
basically "create your own mission".
That works for Action RPGs like "Neverwinter" and has
brought forth a community that made some beatiful stories,
yet some missions to grind for gear aswell.