Quality of Life Improvement: Input LAT/LON Co-ords and have a Surface Waypoint appear, similar to the surface scan mission Waypoint.

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Also remembering that Eve was originally inspired by Elite - according to Eve's authors, so IMO there's absolutely no harm done in FDEV gaining some inspiration themselves in terms of these new probes from a game which was inspired by FDEV originally ;)

Anyway, back on topic - it just makes logical sense for a space ship which can land on a planet, to be able to navigate it's pilot to a specific set of LAT/LON coordinates, and also for the ship's computer to be able to set a waypoint and also bookmark waypoints.

Another game supposedly inspired by Elite is Grand Theft Auto. Frontier could learn a thing or two from their apprentices I think.
 
I can't imagine it would be more than a couple days work for a single dev. The game already has the capability to handle surface waypoints. Then they have to get the art department to design the UI. Then they just have to code UI to set the thing on the surface map. Plus extend bookmarks to save them. Then QA has to test it. Then it has to be merged into the code base for the next release... ok ok, a week of work.

But still, this would be much appreciated if we could get it by Q4.

What I've found when using CL2's NAV feature is a greater sense of satisfaction in the game when reaching the desired coordinates within a reasonable amount of time. Compare that to the game's current Hunt The Coordinate 'minigame' and it takes way longer to reach a desired location , and hence satisfaction levels go down and frustration and annoyance levels go up.
 
Yes please. And an updated system/planet overview that shows your actual position and the position of objects in said system to go with it.
 

rootsrat

Volunteer Moderator
Someone from my community just mentioned that they were surprised they still had to calculate bearing in their head based on Lat/Lon rather than our ship/SRV computer do it for us. In 3304.
 
Someone from my community just mentioned that they were surprised they still had to calculate bearing in their head based on Lat/Lon rather than our ship/SRV computer do it for us. In 3304.

Tell them there are various tools which do the calculations for them now (including mine) ;)

Apparently, calculating bearings in your head is where the fun is.

Quite.

Edit: That's not to say the presence of 3rd party nav tools means FDEV shouldn't include the functionality into the game! Fer goodness sake Frontier just add it in!
 
That's not to say the presence of 3rd party nav tools means FDEV shouldn't include the functionality into the game! Fer goodness sake Frontier just add it in!

Nah. The next thing you'll want is more surface content or exploration tools/gameplay.

Pfft. More guns! :rolleyes:

... Oh... and more Engineers in Colonia. Heaven forbid you get to tinker with your own ship wherever you are, whenever you want.
 
I say get rid of the lat/long display and force people to use natural navigation. That's the way our ancestors did it and things have been going downhill ever since. You've got your SRV tracks in the dust what more do you need people?
 
I'll admit I was a little rusty first couple of times hunting those coordinates, pulling hair, gnashing teeth. Easy as pie now.
A forgotten skill with the advent of the cell phone. The added bonus of a cell phone, everyone in the world can track where you are.
Another small reason why I don't own one.
So no, we don't need more gizmos to show me how to play the game.
 
Yeah. Things like this are certainly not needed. Should probably get rid of all the ship indicators actually. You can just get a feel for the speed you're going. And if your multicannons stop firing, then that's a pretty good indicator that you're out of ammo. Perhaps they should take a serious look at the planet rendering engine as well. I mean, planets and stars are pretty and all. But after a visit or two, you realise that they're all actually pretty spherical. You can just render that as a simple wireframe (you know, like the original Elite) and save all that GPU power.
 
I say get rid of the lat/long display and force people to use natural navigation. That's the way our ancestors did it and things have been going downhill ever since. You've got your SRV tracks in the dust what more do you need people?

Whoa! Our ancestors drove SRVs on distant planets and travelled using FTL spaceships? Your RL name isn't Tsoukalos, per chance?
 
I'll admit I was a little rusty first couple of times hunting those coordinates, pulling hair, gnashing teeth. Easy as pie now.
A forgotten skill with the advent of the cell phone. The added bonus of a cell phone, everyone in the world can track where you are.
Another small reason why I don't own one.
So no, we don't need more gizmos to show me how to play the game.

After a few tries, it gets easy. So I don't think it needed.

Yes, because Apollo didn't need any navigational help at all to land on the Moon. :rolleyes:

(Primary Guidance, Navigation and Control System (PGNCS) - go look it up sometime.)
 
Some years ago I had a colleague that worked for NASA who wrote the navigational code for the Saturn 5 to get to the moon he ran our IT department ...up until I met him I just knew it was a point and shoot proposition. I mean how hard could it be it’s big and round and yellow and it’s it plain view ...he was a very modest man about his NASA days.
 

Avago Earo

Banned
I'll admit I was a little rusty first couple of times hunting those coordinates, pulling hair, gnashing teeth. Easy as pie now.
A forgotten skill with the advent of the cell phone. The added bonus of a cell phone, everyone in the world can track where you are.
Another small reason why I don't own one.
So no, we don't need more gizmos to show me how to play the game.

I wish I was as clever as you.
 
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