This particular thread is not an area for debate between community members – it’s fine to read what others have put, but try to ensure your posts are directed at us rather than your fellow posters.
Enough with the childish bickering, thank you.
This particular thread is not an area for debate between community members – it’s fine to read what others have put, but try to ensure your posts are directed at us rather than your fellow posters.
Enough with the childish bickering, thank you.
That's news to me. (As in, not disputing you, but not something I was aware of)Those alternatives don't always exist though, so the reliance on the honk is still there — doubly so now that the bubble is changing shape and there are more and more things to do in the spaces between or just in going from one place to the next. And that's not even considering the significant time expenditure needed to use those alternatives.
I can't speak for the other explorers, but as for myself I want more interesting and meaningful gameplay for exploration. It's not about "slower", it's about adding steps and stages to the discovery and exploration process, as well as adding things to discover (the latter is significantly more difficult than the former). I think the proposed system goes some way towards this goal, and hopefully is only part of what we'll get in Q4.just because some explorers want slower gameplay does not mean everyone else should suffer from it too.
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There's still the issue that the latter will reintroduce the very problem the former tried to resolve but… oh well.
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...umm, except you did (implying that removing the flying which "everyone" (not me..) was complaining about is being reintroduced), which is what I was replying to.…and again, no-one is particularly even mentioning the planet mechanics, for pretty much exactly that reason: it's niche content that expands on a specific profession, and actually directly addresses on the core criticism against that profession.
Proposal -> Create a module that can be used in supercruise with a key press that provides all what the HONK actually provides in systems with a Nav Beacon.
Agree. I sure hope there's plenty of new things to discover in Q4 and not just a change of the ADS/DDS. If the new ADS is all we get, it's not going to keep me interested in playing the game.The idea that it becomes 'exploration' because we have to spend 5 minutes uncovering a system rather than 15 seconds is frankly laughable.
Yup. This is why I was waiting for the FFF of exploration to open up a discussion where all ideas could be brought to light (yet again) and perhaps show FDev what people would be expecting, but now that's been scrapped and they're just doing their own thing, I don't know.You're still going to be doing nothing more than cataloging, whatever the mechanism is, since there's nothing else to actually do with the information you expose.
I'd say that's the major problem with exploration right now, it's not the tools and it's not if it takes 10 seconds, 5 minutes, or 2 hours to explore something, but rather, there's almost no surprises left. I love seeing stars and planets, but if the game should be moving forward for exploration, then there has to be new things to discover, but also, unique things thrown in that actually makes sense to keep a record of for the public. Take ELWs as an example, or black holes, the first year it's exciting for all players to hunt for them, but now after thousands upon thousands have been found, it's not as much anymore. At first, starting a thread to keep track of ELWs, but when basically every player has found a 100 each, the wow-factor is kind'a gone.We need leader boards of records, and missions seeking out certain world's, personal narrative missions like "that HMC in system so and so you found 2 years ago, we've analysed it and it's quite unusual. Please go back and throw probes at it. Yes yes, 30kly is a long way to go, but these results look interesting"......some unique bacterial lifeform maybe. Which gets recorded and attributed to the commander.
In the thread; indeed in the post just above your response, where the inapplicability of your “solution” has been discussed at length. The forums have a very handy way of tracing previous posts in a discussion — you can trivially follow that trail backwards in time to find all the answers you claim to seek. The fact that you haven't done so already is telling.Previous explanations where?
Wrong question. The right question is what wasn't I suggesting? I was not suggesting that the new exploration be removed.So, if in your paragraph that states that the problem is the link of the exploration mechanics to navigation (and missions, and minning and vague things), you are not suggesting that this is a problem... what are you suggesting?
The problem is that you already demonstrated a faiblesse for using those exact structures as genuine arguments, so it might as well have been the smiley itself that was ironic.Actually the smiley was to point that I know that this sentence was a false premise, a strawman, an ad hominen and just a generally idiotic statement.
The game needs more than just new content for people to get quickly bored with, Han. It also needs for that content to be more interactive (like the mechanic described in the OP) otherwise a lot of players will get bored with the content in much faster than just " a year". It only took me 3 honk n points to get bored with the current shallow mechanic, so I have never had the chance to get bored with the current level of content. So how would adding more content help someone like me?
I'm not saying the game doesn't need more content. I'm just saying that any new content will be equally hollow unless Frontier makes the process of finding them and interacting with them deeper and more interesting.
Besides, if all you is just want more regular content refreshes, then the best way to get that is to have Exploration be a hell of a lot now popular, and currently it's been all but abandoned by the community. As they've said many times, Frontier generally adds content refreshes by asking: "what are the players most excited about now?". The new mechanics may not matter to you, but for players like me, the new scan is not only exciting, it's the only thing giving us hope for the future of Exploration.
That depends entirely on the type of mission, and at best only cover a specific target system, and is often wholly useless or unavailable for mining.That's news to me. (As in, not disputing you, but not something I was aware of)
As far as I was aware, there was either always a NavBeacon, or it was clear that the mission was into unexplored space so exploration is expected to be part and parcel of the mission.
Measure the time it takes to fly to the beacon, approach it at a proper speed, drop, scan, realign, frameshift and compare that to the time it currently takes. Now measure the time it takes to fly to an adjacent system, find a station, fly to it, drop, dock, buy the nav data, take off, exit and clear the station, and jump. Now measure the time it really should take (none — you're not an explorer, after all). And again, that's assuming there is a nav beacon or adjacent system where you can even do these things, which is not guaranteed.As to "significant time", puh-lease. Let's not over-exaggerate.
Nerfing the honk means they have to engage in gameplay they have no interest in. There is nothing meaningful in that gameplay to them or, I would argue, to explorers… there is some in the continuation of it to explorers, but that could trivially be separated and only affect them without having to bother the non-explorers with it. It just becomes a matter of, at best, choosing between two wastes of time for something you shouldn't have to spend any time on to begin with.As for "everyone else" I'm really not sure how much they'll "suffer" from the removal of the "honk" in actual practice. Yes, the "honk" has made certain activities trivial, but is it so bad to add a slightly more meaningful gameloop to other activities? What exactly will nerfing the "honk" do to those other activities?
Ok, that's fine. But that just leads back to the same old question: is your getting a minigame to receive the basic information required to make a decision as to whether there is anything interesting to explore worth the hassle it creates for everyone else (including explorers who prefer to just get on with the actual exploration part)? The minigame is just a UI layer on top of the exact same mechanics we already have. No meaning is being added to it. The value ofI can't speak for the other explorers, but as for myself I want more interesting and meaningful gameplay for exploration. It's not about "slower", it's about adding steps and stages to the discovery and exploration process, as well as adding things to discover (the latter is significantly more difficult than the former).
I mention it because it's one of those funny things about this whole revamp: so many are hailing it as Sliced Bread v3.0, because it replaces planet-scan-by-travel with planet-scan-by-UI, and the OP puts significant emphasis on “replac[ing] flying time with gameplay”… and this seems to have met with fairly universal approval. Somehow, the tiny detail that the travel to the planets is still there is overlooked. I'm not complaining about it, as such, since it's inevitable — sooner or later, to get to that planetside content — you just have to actually take that long trip. I just bring it up because the oversight and contradiction is funny....umm, except you did (implying that removing the flying which "everyone" (not me..) was complaining about is being reintroduced), which is what I was replying to.
My point is that I'm not against those changes to the ADS, but it's not going to get me interested after 15,000 stars visited. I finally got my 1 million LY mark, and I must say, I've seen every star and planet there is to see, and for the game to keep my interest, I need new things to see and explore. Making the "honk" more complex is not going to make it more interesting for me. I don't mind it, I just don't see it add any interest for an explorer like me.The game needs more than just new content for people to get quickly bored with, Han. It also needs for that content to be more interactive (like the mechanic described in the OP) otherwise a lot of players will get bored with the content in much faster than just " a year". It only took me 3 honk n points to get bored with the current shallow mechanic, so I have never had the chance to get bored with the current level of content. So how would adding more content help someone like me?
Absolutely. There has to be more than just content, but changing (not adding, mind you) an existing technology isn't adding interaction, it only makes existing things more complex. Right now, it feels like ED is just standing still. Instead of adding feature, content, mechanics, interactions, there are just changing of the existing ones to make them more convoluted. It's like taking Pac Man and adding 5 more buttons to move around suddenly would improve it and make it the game of the year. It's not going to happen.I'm not saying the game doesn't need more content. I'm just saying that any new content will be equally hollow unless Frontier makes the process of finding them and interacting with them deeper and more interesting.
Ok. It's fit for you, but not for me. As I said, I don't mind it, but I really don't care for it either. So it's not that I'm against it, I just don't think it's enough.Besides, if all you is just want more regular content refreshes, then the best way to get that is to have Exploration be a hell of a lot now popular, and currently it's been all but abandoned by the community. As they've said many times, Frontier generally adds content refreshes by asking: "what are the players most excited about now?". The new mechanics may not matter to you, but for players like me, the new scan is not only exciting, it's the only thing giving us hope for the future of Exploration.
Agree.This: 100%.
The mechanics alone are not the solution. But the content alone isn't the solution, either (unless you expect them to pump out a steady stream of it and guarantee that you will find it). It's the combination of the two is what makes the difference, to keep things engaging even when new stuff isn't found, and to make it feel more rewarding when it is.
I'm still very confused that Frontier chose to create such a large galaxy with so many star systems but extremely little in there to do, while 99% of the activities are focused on a fraction of a fraction of a fraction of space. Somehow I think the original idea got lost somewhere. They built a house that could house millions of people, and then they only decorated the foyer and the kitchen. There's no furniture in the rest of the house and no one is planning on putting anything in there, however, they're going to change the locks on all doors so instead of a single key, now there will be a code-lock, so at least opening the doors to the empty rooms will be more interactive. :/
Technology has advanced a great deal from 1984. Elite's "hardcore" playerbase has *not*.![]()
Not sure what you mean by that. I never happened to play the earlier titles. Either way though, I think the game could use a lot more "hardcore" gameplay as to me it seems very forgiving and easy in general. Fortunately, I mostly just like mucking around in space, so fair enough. I definitely don't play this for the arcade mini-games and respawn death matches though.
My point is that I'm not against those changes to the ADS, but it's not going to get me interested after 15,000 stars visited. I finally got my 1 million LY mark, and I must say, I've seen every star and planet there is to see, and for the game to keep my interest, I need new things to see and explore. Making the "honk" more complex is not going to make it more interesting for me. I don't mind it, I just don't see it add any interest for an explorer like me.
Absolutely. There has to be more than just content, but changing (not adding, mind you) an existing technology isn't adding interaction, it only makes existing things more complex. Right now, it feels like ED is just standing still. Instead of adding feature, content, mechanics, interactions, there are just changing of the existing ones to make them more convoluted. It's like taking Pac Man and adding 5 more buttons to move around suddenly would improve it and make it the game of the year. It's not going to happen.
Basically, space is completely empty and void out there. Right now, in Elite, there are 3 intelligent species that lived or live in a fraction of a percentage of the galaxy. Guardians, Thargoids, and Humans occupy some 0.0005% of the galaxy, and the rest of the galaxy (some 20+ million star systems discovered to day) are empty. Completely no life at all. And no trace of ancient life either. It's just dead.
It's strange that humans (in 3304) have visited and left more remnants of their existence in a few years whereas Thargoids and Guardians haven't visited and left a single shred of shrapnel outside their little bubble. The game needs to reflect some common sense. There should be presence of other species and derelicts of aliens even in deep space, not just the bubble.
That's just one example.
Ok. It's fit for you, but not for me. As I said, I don't mind it, but I really don't care for it either. So it's not that I'm against it, I just don't think it's enough.