I think you still don't get it, or it's me who completly missunderstand this technology. The procedural kinda means that the algorythm decide where the "things" go and how. So they can make handcrafted "city parts" what the algorythm randomly, but still driven by a lots of rules, position on the planet. It means you will see huge futuristic cities what completly different from each other. Imagine that the developers create lots of different architectural styles in algorythm, they create a lot of rules like the buildings must be build up by available resources on the planet. This shortly means you are not going to see 1 or 2 huge city, but a thousands of them. All of the planet has different culture and different architectural styles. And these are just cities, you can think about wild life, canyones, montains, waterfall everything what the athmosphere and other conditions allow. And I MEAN EVERYTHING
Pls watch this video:
https://www.youtube.com/watch?v=MZO40WBNA60
This game is completly procedural, EVERYTHING what you can see there even the animals!
And I know that Frontier can do a much better work. And they will do it completly procedural, and if you dont like this dont worry. You just simply dont understand this technology, yet. But few years from now, possibly when Frontier implements this feature, you are going to love this technology and praise the developers.
Moreover if they do it proceduraly, it doesnt mean they cannot upgrade it from time to time.In my opinion it will be easier. As the technology improve as Elite will follow. That's why I love it
To the End: You guys still thinking in small, but dont worry E: D wont