The Star Citizen Thread V2.0

Status
Thread Closed: Not open for further replies.

psyron

Banned
Ultimately Star Citizen, like any other game, will be judged mostly on its merits and not on its advertising campaign. As the project hits more milestones and the public gets a better picture of the full product I think a lot of the harsh criticism on ship sales and p2w will evaporate.

Of course if Roberts fails to deliver a compelling product then it'll be a disaster for him and everyone involved. I don't deny that.

Time will ultimately tell. Until then most of this conversation is academic, I think. Of course it's fun to speculate - but that's all it is.

I, too, welcome friendly competition between ED and SC. Roberts and Braben do, too. In fact they've actually said before that they don't really see it as a direct competition, as both games are striving to achieve different things.

Always worth mentioning the video interview that both did back when their respective Kickstarters were getting off the ground:

http://youtu.be/NvPU8e2ezgo

CIG follow the way of "THINK BIG"!
They are heading with FULL SPEED into the unknown ... maybe directly into a solid rock face?

I respect them for showing that optimistic attitude. But i hope they will stop to pull too much money out of their player base, since this could ultimately backfire.

I personally think that the Constellation Line ship sale was the very last successful attempt to make more money. Games reviewer already are becoming very suspicious and any further attempt of selling stuff will provoke a very angry reaction even at the player/backer base.

There are simply not enough new backers willing to throw more money at CIG:

jhejvk3k.jpg
 
Pretty much every single one of your posts is either a praise to SC/CIG or a defence to something someone said against it/them.

It's as one sided as the SC haters on this forum.

I shared my critique on AC and CIG many times before. I am an optimistic backer of this project. I own both games and played both in their current state. Some comments are misinformed and that's why I respond to them with the information I know from CIG.

Nobody is ever completely right. The reason why I agree with CIG a lot is that If I was in their position I would do the same things they did except for a couple of changes here and there. But the way of their development and their take on things just aligns with my personal way of running a business like that. That's why I tend to agree with a lot of their decisions because I would do the same.

Gameplay wise I gave feedback on Arena Commander many times before. It was not all nice because I still give Arena Commander a 7 out of 10. The thing is what SC is now today and what it will be in 1 year or 2 years will be completely different. The quality the work all is increasing. Look at how Pax East was and look at how Gamescom 2014 was. It's going better and better.
 
anyone else notice how SC is using their newly acquired money on stuff that doesn't even involve the game. like they are making these high end commercial for not the game but for ships, with a professional voice acotr and professional animations like here: https://www.youtube.com/watch?v=MBbtgqnk

that costs money^
and then i see facebook pics of their newly designed and furnished offices.
now some may argue that they need this stuff or this is just part of the job or whatever excuse. i'm not bashing them for doing this or buying whatever they want, i'm bashing them cause they only have 50 something million to develop this game and all those promises they made. the game isn't out yet and they are spending money like they think they are a AAA game company......the game isn't out yet, they haven't even made profit...then i hear fan-boys who spent their own money on that protecting that decision!! but whatever if they want them to spend money on customized signs and all that hoopla that's their money. eh:S

is it just me or does that ship remind anyone else of a cross between firefly and a puddle jumper from SG Atlantis (rear doors)?
 
Gameplay wise I gave feedback on Arena Commander many times before. It was not all nice because I still give Arena Commander a 7 out of 10.

So for a pre-alpha, with bugs and the majority of the features missing, ship handling not even close to completion, playing area ridiculously small and so many other incomplete or missing features which most can be explained since the module is in alpha/pre-alpha... you still give it a 7/10 ?

I rest my case.
 
So for a pre-alpha, with bugs and the majority of the features missing, ship handling not even close to completion, playing area ridiculously small and so many other incomplete or missing features which most can be explained since the module is in alpha/pre-alpha... you still give it a 7/10 ?

I rest my case.

Here is some good poll data to rest your case on. I voted for 4 out of 5 here and that represents %32 of the pollers. About 320 people.

https://www.instant.ly/report/53ebbef3e4b0c9769c6ddfd2

--

By the way guys on Thursday we will be hosting Pedro Macedo Camacho the composer of Star Citizen on Starcast. Pedro said he will play some live music that was never released before. I will be asking a few music related questions that I gathered from my composer friends.

If you want to drop by here is a link to the stream: http://www.twitch.tv/geekdomo/

It starts at 11pm GMT +2.
 
I shared my critique on AC and CIG many times before. I am an optimistic backer of this project. I own both games and played both in their current state. Some comments are misinformed and that's why I respond to them with the information I know from CIG.

Nobody is ever completely right. The reason why I agree with CIG a lot is that If I was in their position I would do the same things they did except for a couple of changes here and there. But the way of their development and their take on things just aligns with my personal way of running a business like that. That's why I tend to agree with a lot of their decisions because I would do the same.

Gameplay wise I gave feedback on Arena Commander many times before. It was not all nice because I still give Arena Commander a 7 out of 10. The thing is what SC is now today and what it will be in 1 year or 2 years will be completely different. The quality the work all is increasing. Look at how Pax East was and look at how Gamescom 2014 was. It's going better and better.

I just want to say that even if my personal preferences aligns with how FD is doing things for the very same reasons yours aligns with CIG and even if I'm personally currently not that impressed with what I've seen implemented in AC/(SC) I do applaud your tireless efforts here.

I do enjoy the information you bring (even if I usually know about most of it) and I've never seen you get personal and for that I rep you! :)
 
I just want to say that even if my personal preferences aligns with how FD is doing things for the very same reasons yours aligns with CIG and even if I'm personally currently not that impressed with what I've seen implemented in AC/(SC) I do applaud your tireless efforts here.

I do enjoy the information you bring (even if I usually know about most of it) and I've never seen you get personal and for that I rep you! :)

Thanks. At the end the whole SC and ED debate thing is based on preferences. While some people say there is a race or a competition I strongly disagree. It's all about your personal preference alignment with the product you are getting. I got both games and will try to get all space games that I want to try out. While supporting the genre. Looking at you Limit Theory and Enemy Starfighter!
 
Last edited:
Here is some good poll data to rest your case on. I voted for 4 out of 5 here and that represents %32 of the pollers. About 320 people.

https://www.instant.ly/report/53ebbef3e4b0c9769c6ddfd2

Why link the poll? Less than 0.003% of the players and we're expected to take it seriously? I'm surprised you're actually using it as an argument.

You still avoid to answer my question. How can you give a 7/10 to a very VERY incomplete piece of pre-alpha software (I'm not going to even start saying how ridiculous rating it in the first place is).

Also just to add more fuel to the fire, how much would you rate Elite Dangerous right now (*popcorn*) :)
 

Tiggo

Banned
Here is some good poll data to rest your case on. I voted for 4 out of 5 here and that represents %32 of the pollers. About 320 people.

https://www.instant.ly/report/53ebbef3e4b0c9769c6ddfd2

--

By the way guys on Thursday we will be hosting Pedro Macedo Camacho the composer of Star Citizen on Starcast. Pedro said he will play some live music that was never released before. I will be asking a few music related questions that I gathered from my composer friends.

If you want to drop by here is a link to the stream: http://www.twitch.tv/geekdomo/

It starts at 11pm GMT +2.

cool! looking forward to it.
 
Why link the poll? Less than 0.003% of the players and we're expected to take it seriously? I'm surprised you're actually using it as an argument.

You still avoid to answer my question. How can you give a 7/10 to a very VERY incomplete piece of pre-alpha software (I'm not going to even start saying how ridiculous rating it in the first place is).

Also just to add more fuel to the fire, how much would you rate Elite Dangerous right now (*popcorn*) :)

I rate it for what it is right now. I give it a good 7. Polls don't represent the entire user base. Do you see presidential polls testing 200 million people in America? Nope.

1000 people on a poll can give you some good basic information. You can never poll everyone.

I don't like Elite's flight that much. Their audio is good. I really enjoy the docking system most. Boosting in to docks and boosting out is a lot of fun. Also kudos on the power management system very intuitive.

The stuff I don't like is the overall feel of the game. The dogfights are too long for me and targeting is too hard. AC is too easy on the targeting side for example. I want something in between.

Right now for me personally Elite is a 6 out of 10 but I need to spend more than the 10 hours I put in to it already to judge it properly I'll have a look again on release.

Also don't take this as an attack to ED I support ED too. When people drop at my friends twitch channel and ask which game to buy between Star Citizen and Elite Dangerous we ask them what they want. If they say stuff like game play content we advise them to buy Elite Dangerous because it's closer to release and has more content.

AC is what it is an incomplete narrow singleplayer / multiplayer dogfighting module but for me it's enjoyable still.

--

Also I'll repost this as it got drowned a little.

Cloud Imperium Games receives $763,953 in tax incentives to partner with a "Denver video game developer"

Looks like Illfonic (FPS Team) is getting a boost in finances.

Of the five film incentive requests, the largest, worth $763,953, came from Cloud Imperium Games Corp., which plans to spend $3.8 million with a Denver video game developer for a game called "Star Citizen."

http://www.denverpost.com/business/...nt-commission-approves-9-6-million-incentives
 
Last edited:
It's all about personal perception of the available information.

Mr. Nowak's perception of SC and its progress is rather more positive than many others on this thread including myself. I have to say I admire his positive outlook (Please do not infer sarcasm into the comment its definitely not intended).

eg I look at the project and I see three challenges which I don't see are easily solvable and the longer we go into the project without resolution (20 months) the more massive they appear.
1) The map size - space is big - small map isn't space
2) The advance ship sales impact on the PU player experience - still not articulated what the grind to earn the ships in game will be. Too much grind will put off new players - too little will upset backers.
3) The number of players currently possible in an instance in AC against the stated goal for PU (12 current to over 70 for PU.) Alliance - co-op game play hinges on this. If CIG cannot get 70 in AC then how will they do it in PU? (Fidelity and damage models I don't think help here)

My perception is biased because I am not invested either emotionally or financially. If I was I would be inclined look at this as its software they will fix the problems over time so its not an issue ie I would have more patience and I would have a picture of the end game in my mind.

If I compare this to ED. 1) is already solved, 2) is not a factor because no ships were sold. 3) ED suggested that 32 might be possible and designed a lot of the game play so if it was less it would not be so much of an issue.

ED's big issue for me is the size of the universe and filling it with enough content to avoid it appearing samey and boring. SC have this nailed down because of the small universe.

CIG have done a massively impressive job of imagining their universe and selling it to punters without knowing that the infrastructure can support it. FD have built their universe and are now showing us what they have imagined their world to be.
 

Bains

Banned
I shared my critique on AC and CIG many times before.

So you say. But the Aft door on the Constellation being Blue instead of Green and CR not sending you a signed photo of him in his jocks do not constitute a critic.

Thanks. At the end the whole SC and ED debate thing is based on preferences.

If you are referring to a preference for how a company treats it's backers I agree with you.
 
It's all about personal perception of the available information.

Mr. Nowak's perception of SC and its progress is rather more positive than many others on this thread including myself. I have to say I admire his positive outlook (Please do not infer sarcasm into the comment its definitely not intended).

eg I look at the project and I see three challenges which I don't see are easily solvable and the longer we go into the project without resolution (20 months) the more massive they appear.
1) The map size - space is big - small map isn't space
2) The advance ship sales impact on the PU player experience - still not articulated what the grind to earn the ships in game will be. Too much grind will put off new players - too little will upset backers.
3) The number of players currently possible in an instance in AC against the stated goal for PU (12 current to over 70 for PU.) Alliance - co-op game play hinges on this. If CIG cannot get 70 in AC then how will they do it in PU? (Fidelity and damage models I don't think help here)

My perception is biased because I am not invested either emotionally or financially. If I was I would be inclined look at this as its software they will fix the problems over time so its not an issue ie I would have more patience and I would have a picture of the end game in my mind.

If I compare this to ED. 1) is already solved, 2) is not a factor because no ships were sold. 3) ED suggested that 32 might be possible and designed a lot of the game play so if it was less it would not be so much of an issue.

ED's big issue for me is the size of the universe and filling it with enough content to avoid it appearing samey and boring. SC have this nailed down because of the small universe.

CIG have done a massively impressive job of imagining their universe and selling it to punters without knowing that the infrastructure can support it. FD have built their universe and are now showing us what they have imagined their world to be.

Very reasonable challenges. I am the most worried about the 2nd one. 1 and 3 are technical challenges and CIG has a very strong engine developer arm and extensive support from Crytek. It will take a year or so to solve these issues but they will be gone in time imo.

But number 2 is a Persistent Universe balancing act. And balancing means that there will be a process of figuring out the sweet spot. Hopefully not too many people will get frustrated until that sweet spot is reached. The early access model really helps here.

When things develop in little steps especially PU wise it's easier to react to them and fix if issues come up. Imagine if they just released the whole PU without any public alpha or beta in 2 years. It would be so much chaos.

We'll see what happens in the future.
 
3) ED suggested that 32 might be possible and designed a lot of the game play so if it was less it would not be so much of an issue.

I think there was a dev forum post recently saying that 32 was the current number supported in game. They uped it from 16.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom