News Chapter Four - Exploration Reveal

Simple QoL improvement

Here's a nice and simple QoL improvement - remove the requirement to target materials before scooping them with your SRV. Now we have per-type storage limits, there's no reason not to scoop up everything. This would make the process of harvesting outcrops/metallic meteorites/etc much faster - no more shuffling around selecting everything one at a time.
 
I would have ways that players can extend the time they can stay beyond the bubble by doing lots of regular diagnostics & preventative maintenance. The ability to convert materials from one type to another (like converting raw materials into manufactured materials-or vice versa) & to be able to use these materials for maintenance & jury rigging would be awesome too.
Like using a refinery that can be brought along to produce new materials and alloys from elements we harvest/mine.
 
The DECE (Dead Ends Circumnavigation Expedition) is coming to and end. We started it 350 days ago. Only 2 weeks left before we're back home again.

https://www.edsm.net/en/expeditions/summary/id/32/name/The+Dead+End's+Circumnavigation+Expedition

Once a month return wouldn't have been possible. The very distant stars on the fringe can take days to reach by carefully planning a few stars at a time and charging the FSD boost.

Where I'm at right now, I have to do 2,000 LY/day to get back home if I want to get back in 2 weeks.

It's an interesting idea, but it wouldn't be fair to players who now would go exploring in those parts, if some stars suddenly would be impossible to reach. And how would that be explained in the lore? A sudden decrease in quality of all things that wasn't there before?

(Have some of my tomatoes. :))

That also explains why my visit to the bottom fringe was already tagged by lots of others...

Remember, only 2.8% of record breakers are worth going for now...it's been four years.
 
The DECE (Dead Ends Circumnavigation Expedition) is coming to and end. We started it 350 days ago. Only 2 weeks left before we're back home again.

https://www.edsm.net/en/expeditions/summary/id/32/name/The+Dead+End's+Circumnavigation+Expedition

Once a month return wouldn't have been possible. The very distant stars on the fringe can take days to reach by carefully planning a few stars at a time and charging the FSD boost.

Where I'm at right now, I have to do 2,000 LY/day to get back home if I want to get back in 2 weeks.

It's an interesting idea, but it wouldn't be fair to players who now would go exploring in those parts, if some stars suddenly would be impossible to reach. And how would that be explained in the lore? A sudden decrease in quality of all things that wasn't there before?

(Have some of my tomatoes. :))

You can use that same argument against the new discovery scanner system (and some people have). It doesn't wash. If we held all improvements to that standard the game will never improve. You just retcon history to fit. When the new discovery scanners are added, that's how they always worked. When Horizons came along, we were always able to land on planets, we just chose not to beforehand.

And, to expand on the concept more, what I mean to say is that the wear and tear on systems would start off fast(ish), then slow down dramatically, and perhaps for game purposes never drop down below a certain threshold unless damaged by other means. But that threshold means that the longer you're out there, the more careful you have to be, the less wiggle room you have before you're cannibalizing your ship for parts or calling a Fuel Rat to come rescue you with repair limpets, or some such.

For expeditions, that would make organizing them more comprehensive, having certain people designated a repair guy, for example, to help keep everyone out there. (But I reckon such repairs should also have a ceiling - it shouldn't get you to showroom condition like a station can).

But I'm sure some consider me to be a masochist in that sense ;)
 
Please FDevs. Don't make this game even more tedious and time consuming than it already is. Keep the ADS as it is and add all the "pewpew the planet" you want to make happy those who enjoy shooting everything which moves as a plus. And never forget, Explorers want to discover. So add content. True content.


So you are still propagating a rumor without any evidence, proof or link?

There is content, as someone above said, someone already been to Raxxla system but didn't interact with Raxxla probably because they weren't actually exploring but just jumping and scanning and nabbing earth type planets, which isn't exploring in my book.
 
I agree. It would be, imho, a good thing to come back to the fundamentals and ask ourselves what have been the actual dangers the explorers had to face since the dawn of humanity? Beside environemental threats (predators, climatology, diseases....) thirst and hunger. Our Cmdrs don't eat and drink (nor have they legs). Predators can only be other Cmdrs and Thargs (or there be dragons) but they are so easy to evade. Then only a sharp balancing of cosmological phenomena could, imho, be implemented in this game.

We know we getting some cosmological phenomena being added. There was that lightning type storm which was shown off a little while ago. https://www.youtube.com/watch?v=cHbg6SmvhW0
 
On the subject of danger whilst exploring - I have mentioned a number of times I wish there was more of a survivalist element in the game - having to somehow restock on oxygen and other consumables - but not to the point of this is all you're doing whilst out in the void, just on a from time-to-time basis, like a maintenance run.

Don't like the idea of engineering mods fading over time - that's been touted before and I don't think it's a winning idea.

I do like the thought of having to repair your ship, maybe after a bit of a boop onto a planet's surface rendering it unable to take off again unless repaired and for that you'd have to scavenge for materials - bring those SRV's with you folks ;)

Would be lovely if you could dismiss your ship after launch a SLF, so you could go zipping around canyons in one - Ship Launched Exploration Ship?
 
On the subject of danger whilst exploring - I have mentioned a number of times I wish there was more of a survivalist element in the game - having to somehow restock on oxygen and other consumables - but not to the point of this is all you're doing whilst out in the void, just on a from time-to-time basis, like a maintenance run.
I wouldn't mind if you had to recharge the oxygen now and then. There's a synthesis recipe for it, so it's easy, but by having it slowly drain over time, it means you'd have to stock up on supplies on the journey, and that's ok. Adds to the danger, game play, risk, etc.

Don't like the idea of engineering mods fading over time - that's been touted before and I don't think it's a winning idea.
No. Don't like it either. Unless you can repair them in flight.

I do like the thought of having to repair your ship, maybe after a bit of a boop onto a planet's surface rendering it unable to take off again unless repaired and for that you'd have to scavenge for materials - bring those SRV's with you folks ;)
Yeah. Right now, the AFMU is only used in case of crashed into zones, planets, or use of neutron jumps, but it wouldn't be wrong or weird if all or any module needed repair over time. Say that some small damage always happens each normal jump. Repair every 1000 jumps require or so.

Would be lovely if you could dismiss your ship after launch a SLF, so you could go zipping around canyons in one - Ship Launched Exploration Ship?
I want that everytime I take the SLF out. I forget between, and take it out to survey, and lo and behold, the big ship is trying to follow through the rocks and mountains. *sigh* The SLF should work like the SRV.

And the power plant damage when it goes to zero should be serious. Only way to repair to park ship on planet and use charged capacitor backups to power the AFMU while parked.
 
Last edited:

Scytale

Banned
On the subject of danger whilst exploring - I have mentioned a number of times I wish there was more of a survivalist element in the game - having to somehow restock on oxygen and other consumables - but not to the point of this is all you're doing whilst out in the void, just on a from time-to-time basis, like a maintenance run.

Don't like the idea of engineering mods fading over time - that's been touted before and I don't think it's a winning idea.

I do like the thought of having to repair your ship, maybe after a bit of a boop onto a planet's surface rendering it unable to take off again unless repaired and for that you'd have to scavenge for materials - bring those SRV's with you folks ;)

Would be lovely if you could dismiss your ship after launch a SLF, so you could go zipping around canyons in one - Ship Launched Exploration Ship?

All this would be nice ! Cmdrs stranded starving! We could found The Towing Rats , The Mech Rats and The Pizza Rats (or Burger Rats ) !
 
Last edited:
I wouldn't mind if you had to recharge the oxygen now and then. There's a synthesis recipe for it, so it's easy, but by having it slowly drain over time, it means you'd have to stock up on supplies on the journey, and that's ok. Adds to the danger, game play, risk, etc.


No. Don't like it either. Unless you can repair them in flight.


Yeah. Right now, the AFMU is only used in case of crashed into zones, planets, or use of neutron jumps, but it wouldn't be wrong or weird if all or any module needed repair over time. Say that some small damage always happens each normal jump. Repair every 1000 jumps require or so.


I want that everytime I take the SLF out. I forget between, and take it out to survey, and lo and behold, the big ship is trying to follow through the rocks and mountains. *sigh* The SLF should work like the SRV.

And the power plant damage when it goes to zero should be serious. Only way to repair to park ship on planet and use charged capacitor backups to power the AFMU while parked.

But then we would need man-rated SLFs which would be much heavier as they would need to carry life support, though I suppose we could settle for one that was time limited by the ships life support module giving 5 minutes to 25 minutes total endurance in your SLF before you died which could be interesting.
 
But then we would need man-rated SLFs which would be much heavier as they would need to carry life support, though I suppose we could settle for one that was time limited by the ships life support module giving 5 minutes to 25 minutes total endurance in your SLF before you died which could be interesting.
Then maybe add a new kind of SLF. A larger SLF bay for surveying and exploration of planets.
 
Please fix wrongly rotating particle effect sprites in CMEs in Q4:

[video=youtube;x06ximSqLXU]https://www.youtube.com/watch?v=x06ximSqLXU[/video]

They lock to the ships rotational axis, so by rolling your ship, they rotate with you. It's quite annoying to see. They should be locked to the star. They're not part of your ship. The bug has been around for two year or so. Please, please fix!
 
Last edited:
Please fix wrongly rotating particle effect sprites in CMEs in Q4:



They lock to the ships rotational axis, so by rolling your ship, they rotate with you. It's quite annoying to see. They should be locked to the star. They're not part of your ship. The bug has been around for two year or so. Please, please fix!

Hell, they even move when you turn your head in VR... very annoying.
 
Back
Top Bottom