This is why I worry about the future of ED - it's FDev themselves

Nah, I never ignore anyone; sometimes it's funny, and even Blackcompany says something sensible like, once a year. There's another recent thread that's got an RZ post with allcaps, italics, different size fonts, and coloured lettering. It's like a precis on post stylings.

After I tl;dr a third wall of rage, I just decided to make it official. :)
 
Rafe's been furious with FDEV, ED and anyone who dares to like it ever since he ragequit the game four years ago.

He's just warming up for how he reacts when he finally realizes SC already failed.

Oh another who doesn't play but has nothing better to do? He certainly doesn't know much for someone whose profile reads,

"People don't much like "know it alls", but can't deny we are pretty handy to have around."
 
He is right.

He sold his share in june 2016 if i am not mistaken when tencent entered the company (and a lot of dev sold their share too).

There were a link but I couldn't find it.
Perhaps this one?
https://www.eurogamer.net/articles/...uys-9-percent-of-elite-dangerous-dev-frontier

About Braben not being anymore rule in the company there are a lot of signs: compare how much he was present on media at Kickstarter time and now; if i am not mistaken, the last event at expo he wasn't even present in the elite stand.
9% isn't majority shareholdings, so I doubt Tencent is the "ruler" of the company. Braben is still CEO, is he not? Which is the "leader" of a company.
 
Play games you enjoy and avoid the ones you don't isn't controversial advice. Its wisdom passed down from those who understand what video games are.

Wisdom my foot. It's anti-community (you know, community? the concept of coming together?) and deciding to settle for less. "Wisdom" doesn't enter into it.

It cuts straight to the heart of the problem, which is people mistakenly thinking the MMO should be rewritten for their personal immediate yet changing demands and stamping their feet when it isn't.

That's not even remotely close to reality. Unless the reality you live in is that of a shill and/or white-knight that spends all their time refuting commonly-shared complaints on the forums.

The games been out four years, it is what it is. Holding out for some imaginary future version is unrealistic. DLC is possible, patches are possible the foundations will stay the same.

Change is always possible up until the moment you decide it's not.

____

Regarding the past couple pages of this thread: D. Braben, shareholders, and who owns what percentage of the company really doesn't matter - though I'll mention I have strong suspicions that he is not the one responsible for decisions like the words "definite upgrade", "telepresence", and "instant transfer".
 
Regarding the past couple pages of this thread: D. Braben, shareholders, and who owns what percentage of the company really doesn't matter - though I'll mention I have strong suspicions that he is not the one responsible for decisions like the words "definite upgrade", "telepresence", and "instant transfer".
According to Elite Dangerous' credits up until 2.4, David Braben was listed as Game Director, and both Michael Brookes and Gerard Huke as Executive Producers, although Michael moved over to Jurassic World Evolution in June 2017. Those three will have approved production decisions of the gameplay mechanics you list. "Instant Transfer" was certainly the original plan for ship/module transport, as demonstrated live by Adam Woods and Sandro Sammarco during the four days of Gamescom 2016 livestreams, until uproar from sections of the community led FDev to reconsider. Both David and Michael are credited as writers too, with key contributions to the game's continuing lore.

The 2.4 credits then listed David Braben as Vision Holder & CEO, Laurence Oldham as Game Director (previously Head Of Design), and Gerard Huke as Head Of Production. Since then Adams Woods has been promoted as well, to Executive Producer, although the credits haven't changed yet to reflect that.
 
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Wisdom my foot. It's anti-community (you know, community? the concept of coming together?) and deciding to settle for less. "Wisdom" doesn't enter into it.

Do you really think its wise to play games you don't like ?. I think it demonstrates a lack of understanding of what video games are.

That's not even remotely close to reality. Unless the reality you live in is that of a shill and/or white-knight that spends all their time refuting commonly-shared complaints on the forums.

Apparently I'm a forum shill, Russian bot, deliberate saboteur, white knight and even an encyclopedia yesterday (encyclopedia guy seemed a bit confused though so I may not add that to the permanent list of comedy conspiracies).

Anyway those people would all inhabit the same reality you do. They might perceive it differently but you live in the same one nonetheless.

Change is always possible up until the moment you decide it's not.

If you don't like it now you wont like it post patch or DLC the game will be largely the same.

Regarding the past couple pages of this thread: D. Braben, shareholders, and who owns what percentage of the company really doesn't matter - though I'll mention I have strong suspicions that he is not the one responsible for decisions like the words "definite upgrade", "telepresence", and "instant transfer".

Its a spaceship video game, a bit of space magic to allow people to crew up is fine. As for transfers the community of real actual players voted and that's what they wanted so learn to deal with it.
 
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sollisb

Banned
Do you really think its wise to play games you don't like ?. I think it demonstrates a lack of understanding of what video games are

Have you ever! seen anyone post 'I don't like Elite they should change' ?? Ever?

I highly doubt it. What you have seen is many, many, people that like Elite and want it to be better, and/or the grind to be less.

I can state categorically, I like Elite, I play it every day, it is the best game in VR. It also the worst developed MMO I've had the misfortune to come across. It lacks depth, content and imagination. It is developed using cheap mechanic such as 'Random' and it goes out of it's way to make everything as laborious as possible. And it barely makes it into the MMO league of games, by virtue that sometimes Multicrew doesn't fall over, or the instance stays intact with 10 or more players. But.. We still play it..

I'll say no more I'm already on the naughty step for a month or more :)
 

sollisb

Banned
Yes constantly all through the forum since pre-release. Usually followed by how doomed it is unless that change is made immediately.

That's not "i don't like" it's more "I don't like a certain aspect"

The game needs people to bash it! I know! Seriously! How else does a game get better? Trust it to the Developers? No game ever has been perfect and the games that have gotten better have done so at the behest of the fans.

Companies that ignore the fans, do so, at their peril (I believe).

Telling all those with a grips, valid or not, to simply "Leave, go play another game" is the road to hell. I'm not calling gloom and doom, far from it, I think Elite has yet to mature, but it won't do so, if all the players have left :)
 
Well, to be fair, it IS doomed if they don't add an orrery immediately, so... truth!
[alien] o7 and whatnot :)

The system view as is reminds me of the original, but with added functionality. An orrery can be useful for checking out where things would be over time, but given we can't accelerate time would serve no useful function beyond going "OOOH" once then sticking to the 2D one as it's more user friendly.

I didn't think it is allowed to discus the poster (this isn't the only example in this thread btw)

Remembering what someone repeatedly says in the forum isn't naughty.
 
The system view as is reminds me of the original, but with added functionality. An orrery can be useful for checking out where things would be over time, but given we can't accelerate time would serve no useful function beyond going "OOOH" once then sticking to the 2D one as it's more user friendly.



Remembering what someone repeatedly says in the forum isn't naughty.

just an idea....though obviously the devs know best and are above reproach.

You could have a system view with the abilty to adjust time arbitrarily ... allowing you to see the positions of all orbiting bodies at any given time in the future or past/present. This could be pretty awesome in terms of puzzles. Imagine, being able to hide puzzles in positions of systems as they existed at a given point in the past instead of the incredibly stupid "lets hide a picture in audio that you can't analyze within the game at all" method that has been done ....or the "lets hide a hint in a local news story in some backwater station that is only readable for a short time in that particular station". Imagine then if it also rolled back archived galnet news as well, so that a particular date could be a clue (if it's in the past). This eliminates the need for you to solve the particular mystery in realtime.

One of the main issues with a narrative layered on top of an mmo is that so much of the narrative is completely useless after a short period of time. You can't re-use the content or the story. Much more effort needs to be put into content that can be re-used from player to player so that Fdev's time and money isn't being funneled into content that can only be used once and then thrown away / forgotten.

just another way the narrative is harming the multiplayer aspect of the game ...or why the multiplayer aspect of the game keeps fdev from making a much more rich and interesting narrative.
 
please forgive me if I am wrong, but it looked to me like a mob mentality was starting to form in mocking him for stating his opinion, and I am not sure if that is allowed or correct?

I'm regularly accused of all kinds of crazy things for liking the game so I'm probably not the person to ask as all that makes me laugh.

just an idea....though obviously the devs know best and are above reproach.

You could have a system view with the abilty to adjust time arbitrarily ... allowing you to see the positions of all orbiting bodies at any given time in the future or past/present. This could be pretty awesome in terms of puzzles. Imagine, being able to hide puzzles in positions of systems

That's a pretty niche utility to be honest.
 
I'm regularly accused of all kinds of crazy things for liking the game so I'm probably not the person to ask as all that makes me laugh.



That's a pretty niche utility to be honest.

What about their current methodology isn't worse?

They plant mysteries that rely on spoon feeding clues because the clues expire.
They plant images in audio that you can't even analyze within the game
They plant clues that require research of mythology and content not available within the game.

This is an idea that uses what most people would consider an eye candy useless feature...but allows you to solve certain mysteries ...and it can be done in a way that doesn't require the player to have to solve it within fdev's timeframes.

Obviously, the benefits of the idea are largely dependent on the premise that the functionality is being put in the game regardless. I wouldn't implement the feature _just_ for the sake of having a means to solve puzzles in the game. Even though, such a mechanic is really needed because having to go external to the game in order to solve game puzzles is the epitome of the Picard meme.
 
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