Nope, re-read what I said.
In other words, ED beats NMS by 1M copies if you take Steam numbers as whole sales number (not including console sales in other words).
So you agree with me then.
Nope, re-read what I said.
In other words, ED beats NMS by 1M copies if you take Steam numbers as whole sales number (not including console sales in other words).
You make a lot of claims about how things should be without any evidence or explication regarding why. So I can also simply dismiss all of those "should" claims without evidence or explication.
The fact that the Elite world is advancing in realtime around us is part of the appeal to myself and many others.
angry screed
The Elite franchise had sold 3.25m franchise copies as of 31st Dec 2017. "Franchise Copies" doesn't include cosmetic or merchandise purchases, just in case anyone's wondering (I can find the link if it's wanted).Well, SteamSpy marks 1-2 million copies sold but OFC that's only Steam & ED is probably at 3 million copies now since it reached 2.75M about a year ago but that's in general sales since SteamSpy only registers 1-2 million copies as well.
This analysis is very on-point, bar the NMS sale estimate - it sold a ton on PS4 (no real stats available though), definitely better than Elite Dangerous, due to the enormous marketing in both 2016 and 2018 by Sony.Sales wise NMS is trailing by over a million, player numbers wise NMS was in less than a thousand to ED's 10 thousand plus (ish) until around the next update. Then NMS got a big spike expected for any large patch that immediately started to drop sharply and is still dropping now, ED will probably overtake it again within a month. Once B4 drops ED will definitely overtake it again and probably stay at the number one slot.
EVE is an RTS entirely different genre you could reskin it with tanks/grass and change nothing (it also went free to play recently).
SC already failed, they haven't got a product, their engine suppliers suing them and they've gone to court to fight off refunds for the backers who are still waiting 4 years after the scheduled release. Only the lawyers will win on that one.
Sales wise NMS is trailing by over a million, player numbers wise NMS was in less than a thousand to ED's 10 thousand plus (ish) until around the next update. Then NMS got a big spike expected for any large patch that immediately started to drop sharply and is still dropping now, ED will probably overtake it again within a month. Once B4 drops ED will definitely overtake it again and probably stay at the number one slot.
EVE is an RTS entirely different genre you could reskin it with tanks/grass and change nothing (it also went free to play recently).
SC already failed, they haven't got a product, their engine suppliers suing them and they've gone to court to fight off refunds for the backers who are still waiting 4 years after the scheduled release. Only the lawyers will win on that one.
NMS sales were fantastic indeed.Ah hahha ha... no. NMS kicked ED's butt in sales AND online players. So what does that say about ED? Try again Stig… Seriously, your post is the best "WK" post in a long time.
So you agree with me then.
I'm not gonna teach you reading skills, Steam sales != Total sales.
The Elite franchise had sold 3.25m franchise copies as of 31st Dec 2017. "Franchise Copies" doesn't include cosmetic or merchandise purchases, just in case anyone's wondering (I can find the link if it's wanted).
Prior to SteamSpy's stats being nerfed by Steam's GDPR changes, they had the owner count at 1.3 million.
Right but that still doesn't adress the fact that NMS numbers published by SteamSpy are only for Steam so NMS has sold between 1 to 2 million copies in Steam alone which coincides with ED sales on that plattform. I've not seen whole sales numbers though my bet is that they outnumber ED since NMS is more console centric while ED got their console ports after its release.
Prior to SteamSpy's stats being nerfed by Steam's GDPR changes, they had the owner count at 1.3 million.
This analysis is very on-point, bar the NMS sale estimate - it sold a ton on PS4 (no real stats available though), definitely better than Elite Dangerous, due to the enormous marketing in both 2016 and 2018 by Sony.
Extra info on NMS' Steam sales figures are provided courtesy of ArsTechnica's csv file: 1.4m as of June 2018.NMS sales were fantastic indeed.
Peak online players, yes.
Regular online players, no.
No Man's Sky had two monstrous peaks of concurrent players - a fantastic demonstration of extensive AAA marketing by a console manufacturer - between huge swathes of very-low player counts, as SteamCharts clearly shows:
Since NMS' huge second spike to 97k concurrent players on 29th July at the height of its NEXT update hype, the peak has dropped by 95% to 4.8k yesterday. It took little over two months for this playerbase collapse to happen. An assumption could be that players have quickly become bored with its core features of space legs, customisable carriers, base construction, etc.
- No Man's Sky (image): average concurrent of 4,354 players between Aug 2016 & Sep 2018. High of 212k, low of 1.0k.
- Elite Dangerous (image): average concurrent of 4,355 players between Apr 2015 & Sep 2018. High of 18k, low of 5.3k.
Elite Dangerous hasn't had the benefit of similar marketing, yet has maintained a consistent playerbase throughout. It's newest update arrives this quarter, with livestreams and betas starting soon; I suspect you've heard about it.
It helps if you read comments already in this thread:
Extra info on NMS' Steam sales figures are provided courtesy of ArsTechnica's csv file: 1.4m as of June 2018.
Not reading prior comments and making redundant statements results in you looking rather silly.
The catastrophic 95% drop in Steam playerbase that NMS has encountered during 2.2 months is clear.
Sorry if that upsets you.
Except when you or any of the other doomers want it to be, then Steam Sales are the be all of finite analytical proof.
Do you really think its wise to play games you don't like ?. I think it demonstrates a lack of understanding of what video games are.
If you don't like it now you wont like it post patch or DLC the game will be largely the same.
Its a spaceship video game, a bit of space magic to allow people to crew up is fine. As for transfers the community of real actual players voted and that's what they wanted so learn to deal with it.
That's neither here nor there. It's wholly up to individual personal choice. And it's not what you said.
I disagree with you telling other people "get out if you don't like it". That ought to stop, and every time I see that pop up it's a sign that someone's run out of rational thought to argue with.
I actually agree here, because no patch or DLC is going to fix what's going on behind the scenes where decision-making and vision for the game is concerned.
'Course, if it turns out these patches and DLCs suddenly start containing things like removing NPC crew permadeath and XP splitting and combat balance and overhauling Engineers - then it'll be pretty easy to read between the lines there.
Except that 'bit of space magic' never needed to be defined. It most definitely did not need to be written in to the game lore, and most *certainly* did not need to even be included in the voice lines contained ingame. It's completely foolish.
And you're wholly missing the point of my mentioning "ship transfers", something I've publicly argued against many, many, many times on these forums. The game was never supposed to be Pokemon with spaceships. I feel it was a flat-out dumb move to even foot the suggestion on live air like Fdev did, and it still shocks me that the idea even made it past the suggestion table internally - that speaks to me quite loudly that whomever is making the game direction decisions, or whomever they are listening to when making these decisions, does NOT know what they are doing. They lack the vision, the clear sight of the purpose and direction, that this game so sorely needs.
•Elite Dangerous (image): average concurrent of 4,355 players between Apr 2015 & Sep 2018. High of 18k, low of 5.3k.
You are interpreting. What if you just take him literally and what he said as a genuine question? Is it really so devious to ask a question like "if you don't like the game and also don't believe in its future, why are you still wasting your time here?" His words were slightly different but the meaning, as I got it, pretty much the same.
This analysis is very on-point, bar the NMS sale estimate - it sold a ton on PS4 (no real stats available though), definitely better than Elite Dangerous, due to the enormous marketing in both 2016 and 2018 by Sony.
Steam-stats-wise, it's been interesting how far NMS' playerbase has tanked: by 95% in less than 3 months. And agreed, it'll drop below Elite's when the latter's Q4 update drops if not before.
This. With how many games there are on the market, I don't understand why anyone would waste their time playing a game that they don't enjoy. That's why I always suspect that people arguing for feature changes (or for features not to change, or especially hearkening DOOM of Elite) are either Star Citizen fanboi trolls or account sellers, and read arguments through that lens (and a few others that I won't exhaustively list) as well as at face value.