Hello everyone,
I feel like I am walking headfirst into a hornet's nest, but I thought now was as good a time as any to bring up an idea that might be worth considering.
As somewhat of a middle ground between the new and old systems, would NPC crew be something that could help speed up the new scanning process?
For example, hiring new explorer NPC crew or giving current NPC crew explorer ranks to buff the speed at which you could identify the stellar objects in a system. Based on explorer rank instead of combat rank, for every object you successfully tag using the new scanning system, your one (or more) crew has a chance of picking up on something at the same time. The better the crew, the faster they pick up on things for you. If money was no object, then an anaconda with 3 explorer elite crew could be something actually close to the speeds some here might want. This still wouldn't be the same as the single honk and switch to system map, but it would be faster than spotting each and every object one by one on your own.
The advantages I see:
- won't completely nullify the new mechanics.
- can tailor a little more to the high scan volume style.
- can scale based on NPC crew numbers and explorer rank.
- gives crew a non-combat reason to be hired.
- gives a way to improve exploration flow other than engineering.
And some potential problems/disadvantages:
- you can still fire crew without paying them.
- limited to multicrew ships (and pressures you to use the biggest you can).
- explorers would have to come to port to hire new crew.
- depending on NPC skill, it could be broken or not even worth it (either way it is still not the same as an instant scan.
- would need more game development time.
Has this kind of idea come up already?