∞ probes?

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The question then would be how long does each circumnavigation take?

If a player ends up sitting there for 5 mins waiting for probes to return or even longer in your alternative method people just aren't going to want to sit there that long - especially as they could of taken 5 mins or even half an hour to fly to a planet (or even longer if the planet is really far out).

That could add up to a really long time of players not doing any thing at all.

As it stands i bet they could of mapped that planet in a minute or two if they weren't explaining it

As they speed around in Supercruise they did take like 20 seconds in the livestream
when hitting the backside of the planet. Double that time and be done with it
for normal probes and the backup scan.

Remember, you can have up to three or 4 probes via engineering
up simultaneously.
 
Frontier whatever you do, please this time, ignore the shouty arcadists who will stop playing as soon as the next shiny bauble from EA games drops...

We aren't allowed to have our feedback heard if we like different games other than Elite???

That's Cult thinking and very judgemental, man. I understand you want to keep a certain level of comfort in Elite, but there are MANY more things in Elite that's worse than Infinate Probes...

-You don't know where certain modules/ships are, without EDDB.IO
-Can't find exact mats you need for Engineers without INARA
-Parts of your ship doesn't break off when you're in a dogfight.
-You can't give your NPC an escape pod so they won't die when your ship explodes
-Can't find Guardian Sites and other places without Youtube
-Mission payout is unbalanced
-Stations kill you on site when you block the docking bay rather you have passengers on board or not
-C&P
-The Background sim gives the same amount of influence if you contribute 100000cr in Combat Bonds or 10cr, at a time
-Can't Transfer your ship where I want ahead of time
-CQC being in a totally different menu, and not in the main game.

Dude, I can go on all day. Elite Dangerous is a Video Game. "Arcade" things have to be added sometimes for gameplay to be accessible. I rather have infinite probes that involve skill, then having to go ALL the way back to the bubble to trade out a crucial module to get an SRV just so I can drive around on a surface, praying to RNGesus to spawn me the right Material I need for Probe Synthesis.
 
I made a suggestion on Feature and suggestion request. But here the basis of the idea.

Ok. My idea is you can have 250 probes already made. When you use a probe it takes 5 minutes to have a new probe made. That the Unlimited part. Now your Surface scanner is in a Module 5 slot. you can have up to 1,250 already made probes. This would work for non-Horizon players or Horizon player.

Now You can bypass the 5-minute timer by using common materials. When you run out of 250 probes it will automatically refill up to 150 times if your common materials resource is full. So you can have 37,500 probes.

Or an added idea. Any unclaimed module space could be used for Probe storage but Weight might be a factor.

So you all get your unlimited But you have to wait for them to be made if you run out.

Probe idea Unlimited with drawbacks

It sounds good on paper but with that system, three things might happen:

-Either people won't ever run out of probes, because of the high number (making this system redundant)
-or people are going to find this system to be a Time Sync if they run out (non-horizons players)
-or this system will Force Horizons players to engage in a mechanic.

5min is a long time for one probe and, for horizons players, kinda forces them to go down to a planet surface and shoot rocks in hopes that RNGesus gives the right mats for synthesis, in order to go back to doing what they want...

if there's going to be a "refill proble" system in place, I believe it should come from the exploration part, not the Planetary - Rock shooting - RNG, part as that's not exploration and can get tedious for that same reason.
 
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Deleted member 110222

D
I was not expecting this level of response to my sarky' OP.

Ripperoni
 

Deleted member 110222

D
Dear fdev, please stay strong.
Please dont let these so called scientific purist cmdrs ruin it for everyone.
Infinite drones for everyone. Period.
Lets not turn this into something like the ship transfers debacle.
Stat strong devs, stsy strong.

Agreed.
 
I was not expecting this level of response to my sarky' OP.

Ripperoni

Your post is a "Realism/Grind/Timesync" vs "Arcade/Casual/Instant" type of post. (that's how they see each other by the way)
And these two groups have been going at it since the beginning of time, like the Assassins and Templars.

also, throw in the "You think differently than I do, so you're my enemy" and the "I won't admit that I was wrong" people and you got yourself an everlasting War :D

You're not to blame here, so don't worry.
 
I was not expecting this level of response to my sarky' OP.

Ripperoni

Especially since nobody's actually even tried it yet.

It's essentially 42 pages of heated waffle that's not worth listening to.

Post beta is the time to discuss these things, ie after actually playing the thing.

Cos y'know then you can comment based on first hand experience rather than "imaginings" of how terrible something be.
 
I guess people in this thread are not even bothered with probes anymore... It's just sake for polemics...

Parts of the forum has already divided into two camps now, without even trying what they're arguing about.

The feature then doesn't even get a chance because people have already polarised.

It's utterly nuts.

There's now even a thread suggesting significant changes to the implementation in order to compromise a solution for both parties!

I mean let's actually play the thing before trying to change it eh? How about that?
 
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I guess people in this thread are not even bothered with probes anymore... It's just sake for polemics...

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Badum.....tsss.
 
Parts of the forum has already divided into two camps now, without even trying what they're arguing about.

The feature then doesn't even get a chance because people have already polarised.

It's utterly nuts.

There's now even a thread suggesting significant changes to the implementation in order to compromise a solution for both parties!

I mean let's actually play the thing before trying to change it eh? How about that?

What? And miss the opportunity to gain Internet points by arguing?
 
Let's make it extra extra extra sciency.

Let's introduce a minigame before you can launch each probe.

It's called the Probe Integration Synthesis System.

First you have to collect the materials necessary to build each probe - one of the mats is Manufactured. Then...

You have to go into the Probe Integration Synthesis System mode and you get a little microscope view. You have to manipulate little circuits - but first you have to scan your assembly area - there's a little meepmeep sound. Then you have to scan around the assembly area with the microscope view, and you have to focus the microsope to bring your target circuit into proper view. Then you have to aseemble and rotate each circuit so they all fit together. After that, you get to install that circuit into the launch hardware. Only then can you launch a probe.

It stays consistent with the new "improved" FSS system after all, and should keep the IIIIMMMMUUUURRRRRSHHHUUUNNNNZ folks happy.
 
Let's make it extra extra extra sciency.

Let's introduce a minigame before you can launch each probe.

It's called the Probe Integration Synthesis System.

First you have to collect the materials necessary to build each probe - one of the mats is Manufactured. Then...

You have to go into the Probe Integration Synthesis System mode and you get a little microscope view. You have to manipulate little circuits - but first you have to scan your assembly area - there's a little meepmeep sound. Then you have to scan around the assembly area with the microscope view, and you have to focus the microsope to bring your target circuit into proper view. Then you have to aseemble and rotate each circuit so they all fit together. After that, you get to install that circuit into the launch hardware. Only then can you launch a probe.

It stays consistent with the new "improved" FSS system after all, and should keep the IIIIMMMMUUUURRRRRSHHHUUUNNNNZ folks happy.
But will it work in VR? :D
 
Especially since nobody's actually even tried it yet.

It's essentially 42 pages of heated waffle that's not worth listening to.

Post beta is the time to discuss these things, ie after actually playing the thing.

Cos y'know then you can comment based on first hand experience rather than "imaginings" of how terrible something be.

You can compare the heated discussion to the advent of C&P,
even without testing, you knew something was fishy.
 
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