As was previously outlined, explorations canners don't draw power
And a probe still is something you fire off, like ammo,
that point stays there and kills consistency.
Its a video game consistency isn't important.
As was previously outlined, explorations canners don't draw power
And a probe still is something you fire off, like ammo,
that point stays there and kills consistency.
So we can compare arguments - how long have you been drinking? I'd guess nearer 7 hours.... probably buckfast, in a paper bag, under a bridge, while arguing with a swan. Maybe![]()
So we can compare arguments - how long have you been drinking? I'd guess nearer 7 hours.... probably buckfast, in a paper bag, under a bridge, while arguing with a swan. Maybe![]()
Only if we assume the swan is wearing an orange spacesuit.
So we can compare arguments - how long have you been drinking? I'd guess nearer 7 hours.... probably buckfast, in a paper bag, under a bridge, while arguing with a swan. Maybe![]()
Dad.... is... is that you??
If the supply of probes is limited, however, as only a small percentage of people believe they would like, that supply will run out, leaving what option to an explorer 20k light years from the nearest inhabited system what option to replenish their supply of probes? That would be synthesis.
Let me try to explain it to you in another way, Baking a bread is 100% optional, you can go about your day with or without baking a bread, however if you want to bake a bread and you don't have the ingredients then having to go and get them in order to bake a bread is not optional if you absolutely must bake a bread.Maybe if you hadn't been drinking, you'd realise you're talking rubbish.
If you're saying that probing planets isn't "busy work" because it's optional, you can't say collecting mat's to make probes is "busy work".... because that's only necessary IF you want to probe planets - and you've already decided that's optional.
That's the only thing I'm not really happy with... make them easy to farm, make 1000 of probes out of a couple of iron and nickel... Infinite is a disturbing "number" to me... There's not even need to mention they are infinite in the scanner ui...
I could even accept to farm them with a "probes scoop", around gas giants maybe? Infinite no... please no........
Anyway what's the efficiency bonus? I didn't catch what bonus we're getting from it...
The option does not have to be synthesis, quite a bit of this thread has been spent discussing alternative non-crafting options.
For example, scooping various bodies to trigger probe auto-building.
Options for scooping would be :
- Gas giants scooping
- Ring scooping
- Those new lightning gas cloud objects (assuming what weve seen is not just a new Guardian site)
A scooping mechanic aligns closely with current explorer behaviour.
Exactly... the one on top is my first post in this thread at page 4. Scooping gas giants has been proposed later by a lot of other people so I guess that this mechanics could fit with everyone needs. I can't see any issue in terms of time or gameplay in scooping gas giants.
They are very common and if someone is bothered with the time to get to one of these planets than he/she should reconsider the need to have surface probes at all...
At least the discussion is mostly focused in this thread and not spread across a dozen variants as happens with a lot of other contentious subjects. The main problem with having one monolithic thread is that new users tend to skim the OP and a handful of responses before hitting Reply, and so much repetition of earlier ideas ensues. I do like having it all in one place though.
That would mean compulsory mat gathering which 90% of the playerbase don't want for this.
So . . . Should we write off mat gathering as an evolutionary dead-end for the game? Not build any more uses for mats or any new play systems which require them, because this would force players to engage in an activity that we have all decided is not fun? Should we also maybe remove mat requirements from everything else, if we agree that having such requirements is an egregious waste of the player's time? I guess I'm open to that idea, but it's not an argument anyone seems to be making.
I mean, what is the angle here? Why is it OK to connect some parts of the game to materials gathering, but for some reason probes are off limits? Especially when the entire justification is "well people don't like gathering mats" - which is an argument you could just as easily apply to any other thing like jumponium synthesis or AFMU refills or tech brokers or Engineers or whatever.
Its a video game consistency isn't important.
Au contraire. Consistency is (IMHO) -far- more important than realism.
If you have handwavium for one thing, then use it for another, no problem.
But if you introduce handwavium and then don't apply it retrospectively to everything else which falls into the same remit, you have problems.
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As an example, let's take Star Wars, clearly a completely fantastical fictional universe, not pretending to be "realistic" but nevertheless somewhat internally consistent with what it presents.
But the hyperspace "ramming" manoeuvre introduced near the end of "The Last Jedi" blatantly breaks one aspect of that consistency. If such a manoeuvre is possible, why wasn't this type of attack weaponized a long time ago in the Star Wars universe? Having big slow ships like Star Destroyers would quickly be a liability instead of an asset if a (relatively) small and cheap "hyperspace missile" could inflict significant damage if not outright destroy them.
I'm sure there's better examples.
So . . . Should we write off mat gathering as an evolutionary dead-end for the game? Not build any more uses for mats or any new play systems which require them, because this would force players to engage in an activity that we have all decided is not fun? Should we also maybe remove mat requirements from everything else, if we agree that having such requirements is an egregious waste of the player's time? I guess I'm open to that idea, but it's not an argument anyone seems to be making.
I mean, what is the angle here? Why is it OK to connect some parts of the game to materials gathering, but for some reason probes are off limits? Especially when the entire justification is "well people don't like gathering mats" - which is an argument you could just as easily apply to any other thing like jumponium synthesis or AFMU refills or tech brokers or Engineers or whatever.
Au contraire. Consistency is (IMHO) -far- more important than realism.
So . . . Should we write off mat gathering as an evolutionary dead-end for the game? Not build any more uses for mats or any new play systems which require them, because this would force players to engage in an activity that we have all decided is not fun? Should we also maybe remove mat requirements from everything else, if we agree that having such requirements is an egregious waste of the player's time? I guess I'm open to that idea, but it's not an argument anyone seems to be making.
I mean, what is the angle here? Why is it OK to connect some parts of the game to materials gathering, but for some reason probes are off limits? Especially when the entire justification is "well people don't like gathering mats" - which is an argument you could just as easily apply to any other thing like jumponium synthesis or AFMU refills or tech brokers or Engineers or whatever.
Here's a thought everyone, how's about we see how this works in beta before we all get our knickers in a twist?
'Oh but Henry it's the principle....' I hear you mutter, to which I reply, 'I already get my shot of masochistic delights elsewhere thanks'.
So hurrah for diversity and double hurrah for having blimming funbags of wee hee hee delight with a 'puter game, and yo ho ho and a barrel of rum, for avast me hearties it's into the inky black we go.....