∞ probes?

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Potential improvements to the materials prospecting:

Materials identification shoud be easier:
when you deploy the SRV you need to know in wich direction to drive to get what you need. The planets surface colors should be useful to identify the areas that got what you need so you can chose where to land and the SRV scanner needs to be improved: it shows the type of rocks but not the materials content. There should be some additional function/mini-game to identify materials. Maybe something like the new FSS?

The SRV should be more stable (less drifting) or it should have some function to recover the stability when it starts drifting without control. At the same time driving on the planet should be more challenging in terms of environment. The planets conditions should affect the experience.
 
It's the age old philosophical debate about what a multiplayer video game represents.

Here, replace the "'spamming' planets with probes" with "combat logging":



Now, would that paragraph cause some acid replies here on the forum... ?

Before you say that combat and exploration are two totally different things, let me remind you that the first discovered tag, the first mapped tag and all the credits that come from these bonuses do very much affect everyone else directly.


I see where you are going, but everyone who 'explores' is very likely to be the first to discover a system - by your reasoning if a 'first mapped' was gained by using 1 more probe than the bonus figure then the original mapper would be depriving another 'explorer' of the bonus given by using 1 less... or even discovering said system first! A very circular argument could be started with similar reasoning.
 
Potential improvements to the materials prospecting:

Materials identification shoud be easier:
when you deploy the SRV you need to know in wich direction to drive to get what you need. The planets surface colors should be useful to identify the areas that got what you need so you can chose where to land and the SRV scanner needs to be improved: it shows the type of rocks but not the materials content. There should be some additional function/mini-game to identify materials. Maybe something like the new FSS?

The SRV should be more stable (less drifting) or it should have some function to recover the stability when it starts drifting without control. At the same time driving on the planet should be more challenging in terms of environment. The planets conditions should affect the experience.

Wasn't it implied that the de-beigification has a meaning and the colors tell you where to find stuff?

I think something like that was said ??
 
Potential improvements to the materials prospecting:

Materials identification shoud be easier:
when you deploy the SRV you need to know in wich direction to drive to get what you need. The planets surface colors should be useful to identify the areas that got what you need so you can chose where to land and the SRV scanner needs to be improved: it shows the type of rocks but not the materials content. There should be some additional function/mini-game to identify materials. Maybe something like the new FSS?

The SRV should be more stable (less drifting) or it should have some function to recover the stability when it starts drifting without control. At the same time driving on the planet should be more challenging in terms of environment. The planets conditions should affect the experience.

yeah it is a shame you cant use planet colour gradients to find mineral/metal hot spots :(

as for the SRV... i see a lot of people complain about the SRV. i dont get it myself, i think the SRV handles fantastically. perhaps my years of playing halo in the buggy paid off, or i dunno, maybe it just is suited to how i play.

(that said make sure drive assist is off, as that is awful, its far easier to drive with it off - but i can nail it around all but the most hilly of planets with no issue, with good use of the thrusters and the 6DOF controls)
 
Surface locs will have lots of mats, tell us how it helps the non-Horizons players / those out exploring w/o SRVs plz

Why is the anti-anti-infinity brigade so totally and utterly focused on things which the anti-infinity brigade has "solved" dozens of times over?

NOBODY suggested 10 polonium per probe refill. (1)

HEAPS of suggestions around gathering mats WITHOUT needing Horizons or SRVs.

(And yes, I know I'm replying to a post which in turn was replying to a post which was focusing on surface mats, but the point is that surface mats are NOT proposed to be the only source for probe refills....)


1) No, 10 polonium wasn't explicitly suggested in this thread AFAIK, but the "fear" of needing to "grind" for mats implies this.


Looks like we won't make it to 200 though before the beta drops... and then I'm sure the focus will move on to real issues. C'mon people, put some posts into this!
 
Why is the anti-anti-infinity brigade so totally and utterly focused on things which the anti-infinity brigade has "solved" dozens of times over?

Funny thing is I'm not against finite probes, as others have pointed out the mats can be found by visiting things you are probing for (fnarr fnarr), but then you propose USS / mining etc etc - extra work for no meaningful gameplay - and I am against FD wasting effort switching back to finite probes again, I want them working on useful stuff. 10% want finite, yadda yadda.

Looks like we won't make it to 200 though before the beta drops... and then I'm sure the focus will move on to real issues. C'mon people, put some posts into this!

Yes, I approve of this message. Though maybe the anti-infinity brigade are worried that they set a bad example in supporting an infinitely circular argument thread :D
 
115 pages is too long a thread to keep 100% on top of the various discussions.

But (my twopennyworth) why can't probes be synthesized from fuel?

- If you are out in the black exploring, you should have a fuel scoop
- A little bit of cause / affect will minimize the risk of mindless spamming (IMHO - exploration is about finding undiscovered rather than the monetary reward for the finds)
 
115 pages is too long a thread to keep 100% on top of the various discussions.

But (my twopennyworth) why can't probes be synthesized from fuel?

- If you are out in the black exploring, you should have a fuel scoop
- A little bit of cause / affect will minimize the risk of mindless spamming (IMHO - exploration is about finding undiscovered rather than the monetary reward for the finds)

I've suggested generating your XXX probes up to full again from fuel scooping in a Metallic Ring for 10-20 seconds... Done...

Others have suggested similar by fuel scooping around gas giants, although IMHO would take more to implement that the above.
 
Why is the anti-anti-infinity brigade so totally and utterly focused on things which the anti-infinity brigade has "solved" dozens of times over?

NOBODY suggested 10 polonium per probe refill. (1)

HEAPS of suggestions around gathering mats WITHOUT needing Horizons or SRVs.

(And yes, I know I'm replying to a post which in turn was replying to a post which was focusing on surface mats, but the point is that surface mats are NOT proposed to be the only source for probe refills....)


1) No, 10 polonium wasn't explicitly suggested in this thread AFAIK, but the "fear" of needing to "grind" for mats implies this.


Looks like we won't make it to 200 though before the beta drops... and then I'm sure the focus will move on to real issues. C'mon people, put some posts into this!

Nothings been solved at all though has it, all the proposed gubbins and such addresses how to gather mats for compulsorily crafting probes. The suggestion gathering needs to be a thing is the problem not the gathering method itself.
 
I've suggested generating your XXX probes up to full again from fuel scooping in a Metallic Ring for 10-20 seconds... Done...

Others have suggested similar by fuel scooping around gas giants, although IMHO would take more to implement that the above.

Or "the DSS passively collects materials from interstellar space" - which is really no different than 'fuel scooping metallic rings' other than it being a manual process - I mean IMO it's pointless to suggest 'fuel scooping metallic rings' just to satisfy one or two player's apparent need to feel they're twiddling every dial and pulling every lever in every single activity in ED.
 
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I'm well in the infinite probe crowd, but if synthesis was a possible suggestion, then it's entirely feasible that the probe / launcher synthesis could be based on 'other' things that can be collected without adding to any significant delay or detour from actually doing what you're out there to do. The new system feels like it's more fiddly, but for the better, it looks pretty informative which I quite like, think FDEV did some good stuff. Be a shame to ruin it with a level of 'grind'. Infinite probes fit in with the avoidance of inconvenience. If say the probe used a plasma based sonar system, and we had to refuel that plasma, I could live with that.. (rename plasma to whatever suits). As long as it's not material, and I don't have to NOT explore to go exploring, then I'm open minded. Will be silly to not be open minded, but, if people just want to add grind for the sake of it, then, I'd be pretty disappointed still.
 
Potential improvements to the materials prospecting:

Materials identification shoud be easier:
when you deploy the SRV you need to know in wich direction to drive to get what you need. The planets surface colors should be useful to identify the areas that got what you need so you can chose where to land and the SRV scanner needs to be improved: it shows the type of rocks but not the materials content. There should be some additional function/mini-game to identify materials. Maybe something like the new FSS?
And for the love of gods once the scoop is deployed just suck up everything you have space for, no more target one mat, scoop, target next, scoop... Mind numbing tedium!

The SRV should be more stable (less drifting) or it should have some function to recover the stability when it starts drifting without control. At the same time driving on the planet should be more challenging in terms of environment. The planets conditions should affect the experience.
Don't forget, most of the time you're driving on a low gravity rock, any vehicle that isn't anti-grav is gonna be twitchy. Maybe they should introduce player flyable skimmers - not sure if the new Scatter Rock System is due in the update (or held back with ice planets) but that'll probably help for more interesting environments...

...
HEAPS of suggestions around gathering mats WITHOUT needing Horizons or SRVs.
...
Or golly darn gosh, just make an ingame reason for why we don't need to synthesise more - Self Replicating Nanobot Tech (ala the SLFs), just don't handwavium infinity as it breaks the game worlds internal consistency; and I know they've done so before, but no need to make it worse.
 
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