The Star Citizen Thread v9

All I can say is
Bring on December, that brings the Sqn.42 road map which brings us to a release date that then brings a released game to actually talk about.

The fun I had with following SC started with Batgirls vidoes on the lore, but without a way to experience it, it has been a forgotten topic.

All of that sounds hideously unlikely.

I am certain there will be a December month after next

Yes, and that will take us into 2019. When the game itself was supposed to have been released in 2014.

Answer the call - buy an Idris!

All this somehow reminds me of a passage in the The Hitch-Hiker's Guide to the Galaxy:

https://www.clivebanks.co.uk/THHGTTG/THHGTTGradio12.htm said:
P.A. VOICE:
Trans-Stellar Space Lines would like to apologise to passengers for the continuing delay for the departure of this flight.

FORD:
Hey, weird.

P.A. VOICE:
We are currently awaiting the loading of our compliment of small, lemon-soaked paper napkins for your comfort, refreshment, and hygiene during the flight, which will be of two hours duration. Meanwhile we thank you for your patience. The cabin crew will shortly be serving coffee and biscuits… again.

FORD:
Zaphod! How long has this ship been standing here?

ZAPHOD:
Man, there’s a departure board right behind us and I’ve been looking at the flight schedules. Man this ship is late, man this ship is very, very late! Man this ship is over nine-hundred years late.
 
So if 3.3.5 roadmap says "mid Q4", would it be silly of me to equate that to "3rd week in November?"

3.3 is still on test, not on "open to all PU?"
 
So if 3.3.5 roadmap says "mid Q4", would it be silly of me to equate that to "3rd week in November?"

3.3 is still on test, not on "open to all PU?"

3.3 judging by feedback will be pushed into public with all bugs galore next week or this, 3.3.5 most likely end of November, if not later. 3.4 not this year, it is not even close to completition.
 
Remember the even older days when the game was supposed to release in 2014?

Yes, but that was before a minority of citizens voted to expand the scope with no delays to release.... oh, wait, they voted for that before 2014 and they were still posting answer the call in 2014, and CR still said it wouldn't affect release.

Lies or incompetence? Its a tough call!
 
Typically released space games include stable performance, functioning gameplay loops and mechanics, and a couple dozen star systems. Maybe even a flight model of sorts. They would then have had four years to build on it. You know, a space game. :p

Don't go bringing your logical thinking in here... Heresy!

I do remember one of the big differentiators in the early day was SC was always going to be the "We deliver the whole thing in one go". That one got refactored at some point along the way. Maybe when they began to appreciate the scope of what they had promised?
 
Don't go bringing your logical thinking in here... Heresy!

I do remember one of the big differentiators in the early day was SC was always going to be the "We deliver the whole thing in one go". That one got refactored at some point along the way. Maybe when they began to appreciate the scope of what they had promised?

Yeah, that switch from "SC will have everything at release, not worth to spend time to that other game" to "SC will get everything eventually, just wait and see" was quite a mental gymnastics.
 
Typically released space games include stable performance, functioning gameplay loops and mechanics, and a couple dozen star systems. Maybe even a flight model of sorts. They would then have had four years to build on it. You know, a space game. :p


Two words why that never happenend: Chris and Roberts! Talking in movie terms, he never wanted to be a Indie Movie Production frying small fish and having a decent success at Sundance, he always saw himself as the Cecil B. DeMille of the gaming industry.
 
That was just crazy Chris Roberts shooting off release dates for the press, fans and potential new backers so they get excited, but he "absolved" himself so it's all OK

Yeah...I remember when I mention somewhere on the SC forum that seems almost impossible just because CE netcode can not handle 50-100 players in this type of game and that seems unlikely we will see release before 2016-17....they almost burn me alive...I was a Hater&Goon and soon after that I realize that is impossible to have any rational critical conversation about the issues in SC and soon and then I migrate over here where back then was at last possible to have different opinion....hmm things changed back from then but also strangely seems like some things didn´t change at all :).........
 
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CIG's "netcode" can quite easily handle 50-100 players.

The issue is it cannot time itself, which is why we have these enormous lag spikes and single digit FPS. That's mostly because all clients are constant loading, unloading, and reloading the same assets - and then telling each other that they are loading, unloading, and reloading those assets. The backend is checking who loaded what first - in what I can only assume is a metrics / performance analysis - and it then sends out a timing check.

On a port that the client doesn't even listen to.
 
CIG's "netcode" can quite easily handle 50-100 players.

The issue is it cannot time itself, which is why we have these enormous lag spikes and single digit FPS. That's mostly because all clients are constant loading, unloading, and reloading the same assets - and then telling each other that they are loading, unloading, and reloading those assets. The backend is checking who loaded what first - in what I can only assume is a metrics / performance analysis - and it then sends out a timing check.

On a port that the client doesn't even listen to.

Well it can but in different type of the game not in fast paced first person shooter MMO type of the game where even the slightest lag and lower fps ruin drastically overall experience....I mention many times there are other MMO games done in CE but none of them is doing or promising things that SC "supposed"to do........I remeber myself thinking back then how is going to be possible because I played then Entropia(MMO) that was done in CE 2 but then soon after I realize the enormous difference between these 2 types of the games........Who knows maybe if CIG drags "this"development for 5-7 years more we could possibly see solution for this issue......
 
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Who knows maybe if CIG drags "this"development for 5-7 years more we could possibly see solution for this issue......

I'm not sure it's actually even possible without a complete re-write of the socketing in both the client and whatever backend they deploy to.

OCS was their "solution" to this, but it isn't going to help one iota. Someone at CIG needs to actually sit down and look at the network implementation and what it's actually (or not) transferring. It's a huge mess of hot stinky. You've got megabytes of XML describing utterly trivial things. It's own bandwidth checker assumes a local gigabit network, and fails to properly detect client bandwidth and still assumes a local gigabit network. It's all kinds of broken.

They need to address this.

And I'm not doing it for them for free.
 
I'm not sure it's actually even possible without a complete re-write of the socketing in both the client and whatever backend they deploy to.

OCS was their "solution" to this, but it isn't going to help one iota. Someone at CIG needs to actually sit down and look at the network implementation and what it's actually (or not) transferring. It's a huge mess of hot stinky. You've got megabytes of XML describing utterly trivial things. It's own bandwidth checker assumes a local gigabit network, and fails to properly detect client bandwidth and still assumes a local gigabit network. It's all kinds of broken.

They need to address this.

And I'm not doing it for them for free.

So it is basically garden of low hanging fruits and they are ignoring for whatever reasons.

Wow.
 
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