The Star Citizen Thread V2.0

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So the paywall will stay up for another 2-3 years?

Just like Elite was but cheaper. The cheapest alpha package now is 45 dollars. The cheapest package which is the release package is 30 dollars on the website. The PU alpha will release late next year.

When people are sceptical about SC but still want to get it for half the release price this package is the best. It really depends on how much you want to back the project though. But I always advise people to not back more than an Aurora.
 
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Just like Elite was but cheaper. The cheapest alpha package now is 45 dollars. The cheapest package which is the release package is 30 dollars on the website.

If you have access to Elite, you had access to everything.
In SC I currently have to buy every single ship in order to try them out.
Why are you even comparing them.

The PU alpha will release late next year.

Will I be able to acquire all the ships available (in the PU alpha) or will I only have access to the one that came with my package?
 
The whole backing of this project is package based. Which is tied to ships. I don't think you will be able to earn ships until the PU releases.

This seems to be a serious rod for Star Citizens back, related to balancing of the game and attracting new subscribers (that don't want to spend real money on ships) once it's released.
 
Will I be able to acquire all the ships available (in the PU alpha) or will I only have access to the one that came with my package?

They will integrate group-based models through the experiential based learning process to uniquely give us just in time solutions. This documented action plan drives a low-risk high-yield, executive-level, agile and idiosyncratic Strategic Pledge Management System, while the sales (or pledges) institutionalizes multi-tasked challenges by nurturing backers needs (M50 for racing...). The trends add value. Value-driven commitments proactively influence the enablers. The backers strengthen profit-maximizing, high-level and end-to-end empowerments.

The pledging-resources structure an outstanding, goal-oriented, opportunity. As a result, a high-level backers / investors pledge level credibly enforces active, genuine and future differentiators. CIG's gut-feeling is that relevant diversities (exploring, racing, dogfighting) aggregate a prioritizing support structure. Metric and timeline cultivate a bullet-proof gamers value. CIG embraces perspectives going forward. As a result, the problem-solving, active, development line prioritizes time-honored dialogues. They need to enable a requirement. Framework and benefit generate a strategy formulation, while niches impact an outstanding timeline. The powerful champion streamlines a competent project.

-> A productive project credibly targets the key people.
 
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It will not behave like in atmosphere, for now, their still tuning out the space flying, but its their intent to tune the flight modes properly later to proper atmosphere flight when in atmosphere..

You would have thought they'd perfect the flight model at least before adding even more content, especially something where the flight model should behave fundamentally different. It is rather backward thinking to first create a racing map with the currently implemented flight mechanic knowing you plan to completely redesign that for atmospheric flight in the future, do they honestly expect that to work?

They do seem to enjoy putting the cart before the horse, that is if they plan to change that flight model at all, personally I won't be holding my breath. I wouldn't be surprised if CIG instead end up spouting some hand-wavium nonsense to explain away why the ships 'can' actually yaw as they currently do in an atmosphere.
 
ED is a bit ahead; it has most of the mechanics done; the system jump mechanics, the instance mechanics, the damage and flight models, energy management and a basic AI and economy system. Overall is probably a year and a half (4 years in Chris Robers timeframe :p ) ahead, because decided to tackle the first person section and the planetary landing as extra/post launch module.

tee hee. Quite apt there.
 
If you have access to Elite, you had access to everything.

Will I be able to acquire all the ships available (in the PU alpha) or will I only have access to the one that came with my package?

You can acquire all ships in the PU. Remember this is a game in development. Elite had a 240 Euro Paywall to get in for the first module. https://store.zaonce.net/elite-dangerous-alpha.html/

Arena Commander is like the first Combat Scenarios but way cheaper to get in at 45 dollars compared to what Elite did a year ago.
 
Remember this is a game in development.

I'm not sure why you're mentioning this.
Is that an excuse for charging a separate real currency price for every single asset in the game?


Elite had a 240 Euro Paywall to get in for the first module.

It was alpha, not a module, you're confusing your games.
You're also freely using the word "paywall" instead of "price".
They explained the reasons for the high initial price, which by the way gave you access to all future expansions, and I'm pretty sure it was still cheaper than having access to all ships in AC.

Arena Commander is like the first Combat Scenarios but way cheaper to get in at 45 dollars compared to what Elite did a year ago.

How much would it cost me to have access to all the ships in AC now?
I can currently do that in Elite for 60 euros.


We are talking about SC and AC here, not Elite, why do you keep on referring to it?
 
I'm not sure why you're mentioning this.
Is that an excuse for charging a separate real currency price for every single asset in the game?

It was alpha, not a module, you're confusing your games.
You're also freely using the word "paywall" instead of "price".
They explained the reasons for the high initial price, which by the way gave you access to all future expansions, and I'm pretty sure it was still cheaper than having access to all ships in AC.

How much would it cost me to have access to all the ships in AC now?
I can currently do that in Elite for 60 euros.

We are talking about SC and AC here, not Elite, why do you keep on referring to it?

I don't understand what you mean by the first question? Charging seperate currency for what assets?

Star Citizen also had alpha packages and it was 40 dollars. It ran out. Its the same deal. But back then if you had gotten an alpha package you had access to all modules. I think it was for 250.000 people. Now the BETA+Arena Commander package is 45 dollars with each module being 5 dollars on top if you want to get them until release.

The reason I am reiterating that is this game is still in the process of development. Modules are not meant to be feature complete nor is the experience.

which by the way gave you access to all future expansions, and I'm pretty sure it was still cheaper than having access to all ships in AC.

Ships are meant to be earned and they are a gameplay style or preference in the PU. They are not expansions.

To have all the ships in Star Citizen will cost you 30 dollars (now) and a lot of time when it's out. AC is just a module to play test, deliver feedback and spend a little time on while the game is being developed.

The whole Alpha, Beta and RC thing can be confusing for some I guess. But all this process of Alpha is not about what ship you have which doesn't really matter anyway.
 
But all this process of Alpha is not about what ship you have which doesn't really matter anyway.

Let me put this simpler. I want to play SC in it's alpha form. Right now we have a pre-alpha version of Arena Commander. That's all that's playable.
If I want to experience that fully, I have to buy every single one of the ships. Right? So basically it's the exact opposite of what you're saying. The only thing that matters, right now, is the ship you fly, that's what's giving you the only experience you can have in SC, right now. Each ship is a different experience, each with it's own price tag. I can't pay 60 euros and fly around with all of them. I have to wait for the alpha PU for that, which is coming (at best) in a year.


AC is just a module to play test, deliver feedback and spend a little time on while the game is being developed.

It's a bit more than that. It's the only way of actually using the ships you've bought for the next 1-2 years or so. It's also a representation of how flying will feel like in the PU. Some of the Gameplay will carry over into the PU. There's a reason they've got a whole team behind it.
 
They will integrate group-based models through the experiential based learning process to uniquely give us just in time solutions. This documented action plan drives a low-risk high-yield, executive-level, agile and idiosyncratic Strategic Pledge Management System, while the sales (or pledges) institutionalizes multi-tasked challenges by nurturing backers needs (M50 for racing...). The trends add value. Value-driven commitments proactively influence the enablers. The backers strengthen profit-maximizing, high-level and end-to-end empowerments.

The pledging-resources structure an outstanding, goal-oriented, opportunity. As a result, a high-level backers / investors pledge level credibly enforces active, genuine and future differentiators. CIG's gut-feeling is that relevant diversities (exploring, racing, dogfighting) aggregate a prioritizing support structure. Metric and timeline cultivate a bullet-proof gamers value. CIG embraces perspectives going forward. As a result, the problem-solving, active, development line prioritizes time-honored dialogues. They need to enable a requirement. Framework and benefit generate a strategy formulation, while niches impact an outstanding timeline. The powerful champion streamlines a competent project.

-> A productive project credibly targets the key people.

And we have a winner for today's Impenetrable management/marketing speak award.

Outstanding performance!

:D
 
So I took a look at the project status page for Star Citizen, and the Persistent Universe is still only at the "Design Stage".

It baffles me that this isn't commented on more in certain places. Is there any chance that the Persistent Universe will be released before 2017? I just can't see that happening...

https://robertsspaceindustries.com/project-status

The way they've organised that implies the PU is the same amount of work as the hangar which doesn't seem likely.
 
Let me put this simpler. I want to play SC in it's alpha form. Right now we have a pre-alpha version of Arena Commander. That's all that's playable.
If I want to experience that fully, I have to buy every single one of the ships. Right? So basically it's the exact opposite of what you're saying. The only thing that matters, right now, is the ship you fly, that's what's giving you the only experience you can have in SC, right now. Each ship is a different experience, each with it's own price tag. I can't pay 60 euros and fly around with all of them. I have to wait for the alpha PU for that, which is coming (at best) in a year.

It's a bit more than that. It's the only way of actually using the ships you've bought for the next 1-2 years or so. It's also a representation of how flying will feel like in the PU. Some of the Gameplay will carry over into the PU. There's a reason they've got a whole team behind it.

But why would you back 3 times just for pre alpha? All these ships are meant to be backed for the PU. Right now they offer nothing like a big game experience you get with expansions or anything. I still have to see someone say I got a Hornet let me buy the 300i and see how that is and let me buy the Aurora too.

Also if you want to try and see other ships you can melt your package and change it for another one. If you have an LTI package though you will use that status. So a person who got the most expensive of the 3 AC ships now can melt his ship and get an Aurora try it and melt that and try out the 300i and melt that to get back to his Aurora.

But it's not really the point. Most SC backers are still in Auroras. Everybody is looking forward to the PU AC is just a test and feedback platform along the way for the backers.
 
I think it depends on how you see Arena Commander. Is it actually a standalone module or an integral part of the PU? I suspect the latter, but when I first started looking at SC I thought it was the former. I wonder if they have actually morphed to a model similar to FD in terms of the development steps.

If I look at the love going into the cockpits, the ships, damage models etc all that would drop neatly into the PU. I think this is why the networking is also so key because the number of ships in mp ac will be the number in pu. Factor in the 64 bit work and what you actually see is the ship to ship core for the PU.

You have your current AC modes and add a new one for PU.

Now all that's left is the FPS and planet side gameplay. Doesn't that sound like the way ED is being developed
 
They will integrate group-based models through the experiential based learning process to uniquely give us just in time solutions. This documented action plan drives a low-risk high-yield, executive-level, agile and idiosyncratic Strategic Pledge Management System, while the sales (or pledges) institutionalizes multi-tasked challenges by nurturing backers needs (M50 for racing...). The trends add value. Value-driven commitments proactively influence the enablers. The backers strengthen profit-maximizing, high-level and end-to-end empowerments.

The pledging-resources structure an outstanding, goal-oriented, opportunity. As a result, a high-level backers / investors pledge level credibly enforces active, genuine and future differentiators. CIG's gut-feeling is that relevant diversities (exploring, racing, dogfighting) aggregate a prioritizing support structure. Metric and timeline cultivate a bullet-proof gamers value. CIG embraces perspectives going forward. As a result, the problem-solving, active, development line prioritizes time-honored dialogues. They need to enable a requirement. Framework and benefit generate a strategy formulation, while niches impact an outstanding timeline. The powerful champion streamlines a competent project.

-> A productive project credibly targets the key people.

Perhaps. However, I don't agree with the assertion that your inference is entirely within the realms of reasonability. Considering the fact that there are several non-independent variables which cross-influence each other at varying rates, and the inherent flux of productivity per developer which may cover a wide range of values, you are liable of accumulating more error over the course of the total observation timespan than the model which forms the basis of your assumption can reasonably be expected to bear.

EDIT: Yes, reasonability is a word. Look it up, I just added it to Wikipedia :p
 
Perhaps. However, I don't agree with the assertion that your inference is entirely within the realms of reasonability. Considering the fact that there are several non-independent variables which cross-influence each other at varying rates, and the inherent flux of productivity per developer which may cover a wide range of values, you are liable of accumulating more error over the course of the total observation timespan than the model which forms the basis of your assumption can reasonably be expected to bear.

EDIT: Yes, reasonability is a word. Look it up, I just added it to Wikipedia :p

axckf0K.jpg
 
So I took a look at the project status page for Star Citizen, and the Persistent Universe is still only at the "Design Stage".

It baffles me that this isn't commented on more in certain places. Is there any chance that the Persistent Universe will be released before 2017? I just can't see that happening...

https://robertsspaceindustries.com/project-status

Exactly this project status page baffles me quite a bit. It says 'hangar module is ready' when my information is, that CIG is going to make quite a significant overhaul of the hangars in the near future...

EDIT: If the hangar module is indeed ready the way it is now, I have to wonder, if this is indeed the high quality standard CIG is promising...
 
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