On the other hand, I have been playing PnP role playing games since 1980 or so, and game mastering within two years of that, so I like to think I have a clue.
Ever have an NPC assassin wake up his or her intended victim to explain why they were having their throat slit?
Ever dock experience points from a player whose character didn't explain to the BBEG's minions why they were about to be bathed in magical fire?
I'd imagine anyone with any sense at all would understand how keeping one's mouth shut would often better serve their interests, especially someone with experience in table top RPGs. Even if you were running or playing in an over the top campaign filled with tropes, surely you'd realize those tropes as implausible and that such behavior would neither be conducive to survival nor make for believable characters in a more gritty setting, such as say...the universe of
Elite?
Of those, YOU have motivations, and they are to inflict misery on other PLAYERS.
I have never had my CMDR do anything with the goal of inflicting misery on another player.
It is not role play because you are not assuming a role whereby I mean, you have no motivations because your motivations for attacking is only based on the inability of your target to fight back effectively.
My CMDR always has his reasons, always ones I consider damn good, and probably even one's you'd consider good, for what he does. However, he feels exactly zero incentive to resort to words when action would serve his interests better.
Lack of communication of motive doesn't even begin to imply lack of motive, which is the nonsense you've implied.
It is merely the ability to inflict harm in a venue where you know you will suffer no consequence for your actions. Calling that role play is like calling the reporting of a fire on the evening news role play.
I have utterly no idea how you came to the conclusion that I was engaging in, defending, or referring to such as roleplay.
You are making the wild presumption that anyone who doesn't have their CMDR pontificate about their motives for engaging in an asymmetric encounter with another CMDR must be engaging in that encounter to irk the player of that other CMDR. You are ignoring a vast spectrum of possibility in favor of your own narrow and paranoid assessment of other's rationales. I don't know why you would jump to these conclusions, or why you'd never given anyone the benefit of the doubt, but if you cannot see how silence best serves an individual, and by extension, a character, then you are beyond hope.
Role play, as pointed out above, involves placing yourself inside the head of a fictional character.
When my character defends himself, his interests, or takes revenge for harm done to him, he doesn't feel the need to tell the other party why he's doing what he's doing any more than I would. Indeed, the only people that do this are attention seekers and fools. Since I'm not playing a fool, my character would rather spend his time engaging in action conducive to his profit or survival than waxing poetic.
they don't just walk out onto the street and start killing the populace at large, they go after people of specific nature, such as people that they believe have wronged them, opposing political parties, etc.
I can show you plenty of actual examples to the contrary (Woo Bum-kon, the Akihabara massacre, the Hungerford massacre, dozens of other examples that have made it into the media). Frustrated, nihilistic people, who believe they have been wronged by society, or humanity, at large may have motive to kill anyone and everyone within reach.
Regardless, this is neither here nor there. Most CMDR on CMDR violence, even completely lopsided encounters, in
Elite: Dangerous have no resemblance to the situations you've been using as a exemplars. There is usually motive, you just never cared to look.
Lying to me is rude, lying to yourself is pathetic.
Welcome to my ignore list, destination of all who presume to know my thoughts better than I, or who think they can dictate the nature of my motivations to me.