Distant Worlds II Event What Ship are you Bringing and Why?

Considering the new exploration mechanics are based on parking your ship in front of a star in supercruise to discover worlds, I think a long range DbE is much more of a viable exploration ship in general now, regardless of its poor fuel scoop potential compared to all the other ships in the game, save the DbS.

Only so much time in the day and all that, and range is now more important than fuel scooping speed for "exploration." Something to keep in mind.

I will most likely be doing less exploration and more jump-honk on DW2 than I planned on with these changes going through. Still hoping to get my exploration Vulture, The Ronin out to Beagle Point and back during the expedition.

Cheers. :)
 
Considering the new exploration mechanics are based on parking your ship in front of a star in supercruise to discover worlds, I think a long range DbE is much more of a viable exploration ship in general now, regardless of its poor fuel scoop potential compared to all the other ships in the game, save the DbS.

Only so much time in the day and all that, and range is now more important than fuel scooping speed for "exploration." Something to keep in mind.

I will most likely be doing less exploration and more jump-honk on DW2 than I planned on with these changes going through. Still hoping to get my exploration Vulture, The Ronin out to Beagle Point and back during the expedition.

Cheers. :)

Why do you think range is now of primary importance? Honest question.

IMHO range is still one of the "nice to have but not required beyond the minimum" stats. Personally I am going to be restricting the star classes I scan rather drastically, probably only Non-sequence, Black Holes, Neutron, White Dwarves, Wolf, O, A, and B.
 
Why do you think range is now of primary importance? Honest question.

IMHO range is still one of the "nice to have but not required beyond the minimum" stats. Personally I am going to be restricting the star classes I scan rather drastically, probably only Non-sequence, Black Holes, Neutron, White Dwarves, Wolf, O, A, and B.

It isn't essential so long as you have significant range for basic exploration, which I would asses to be between 15 LY to 30 LY to reach the vast majority of systems in the galaxy – and 34+ LY on DW2 to reach Beagle Point.

Regarding systems explored per time efficiency, fuel scooping speed is made less relevant with the update changes, and if you're trying to travel somewhere within a certain time-frame while exploring, jump range is comparatively more significant than it was.

Hope that makes some sense.

Cheers. :)

PS: It's not in the live build yet. I'm just basing this of off the beta.
 
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It isn't essential so long as you have significant range for basic exploration, which I would asses to be between 15 LY to 30 LY to reach the vast majority of systems in the galaxy – and 34+ LY on DW2 to reach Beagle Point.

Regarding systems explored per time efficiency, fuel scooping speed is made less relevant with the update changes, and if you're trying to travel somewhere within a certain time-frame while exploring, jump range is comparatively more significant than it was.

Hope that makes some sense.

Cheers. :)

PS: It's not in the live build yet. I'm just basing this of off the beta.

Ah, ok I get what you are saying. Heh, I guess it is because I did the long range ship thing, and now prefer a more comfortable ride (for me). Jump range is secondary for me to the flight profile of the ship and the various little extras I can bring with. =)

Overall rate of travel is not a huge thing for me these days.

Hence why my Anaconda is only used for remote regions now (did Livingstone Point with only 4 jumponium boosts). I much prefer flying my Corvette or AspX.
 
It isn't essential so long as you have significant range for basic exploration, which I would asses to be between 15 LY to 30 LY to reach the vast majority of systems in the galaxy – and 34+ LY on DW2 to reach Beagle Point.

Basically it always depends on a) what you want to do and b) how much time you have on hands, as you wanna keep up with the expedition and still have time to explore systems.
And yes, the rate of let's say systems per hour is completely independent from jump range.
But if you want to reach some of the systems on the rim (for example Semotus), a higher range is required.
 
Basically it always depends on a) what you want to do and b) how much time you have on hands, as you wanna keep up with the expedition and still have time to explore systems.
And yes, the rate of let's say systems per hour is completely independent from jump range.
But if you want to reach some of the systems on the rim (for example Semotus), a higher range is required.

Yeah, but to be fair, "on the rim" is a relative term. For example, the Skull and Crossbones Nebula is something I'd consider to be on the rim, yet you can plot all the way there and back with a roughly 20 LY jump range using nothing but scoopable stars these days.

Of course systems and areas made more significant for needing further jump ranges to reach them will need further jump ranges.

But either way, yes, it is something to consider as well.

The main point I was trying to make though is that fuel scooping speed is made less significant with these changes for "exploration" (as defined by the relevant game mechanics).

In game terms I prefer the Commander role title of "Professional Space Vagabond," personally. [hehe]
 
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you can plot all the way there and back with a roughly 20 LY jump range using nothing but scoopable stars these days.

I'd just call that not the rim. Skull and Crossbones still has a whole arm outside it, you need to be on the outside of the farthest out arm on your radius from Sgr A* to even qualify for consideration as on the rim.
 
I'd just call that not the rim. Skull and Crossbones still has a whole arm outside it, you need to be on the outside of the farthest out arm on your radius from Sgr A* to even qualify for consideration as on the rim.

I'll have to take another look at it. It's pretty close out that way toward the edge of the galaxy though, if not on the longest arm to stretch out along the edge of the galaxy.

...

This is where it is. Might be some thin bits of an arm still out past it, but not much. Either way, the point was that it's at least somewhat of a relative term.

yGbu7Dw.png
 
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Like many players, I'm bringing an Anaconda, even though I'd rather not. Why? Because I won't have a lot of time to travel between waypoints each week.
A long jump range means I can cover the distance in a couple of hours.

I was toying with the idea of bringing an ~800m/s Imperial Courier because it would be more fun to fly. I even have it all Engineered and ready to go, but it would take more than twice as long to cover the same distance in that ship.

For many, jump range isn't an issue since they have ample play time to cover the distance to the next waypoint and explore along the way, but I can't count on 4-6 hours per week of flight time even without counting weekend meetup play time.
 
This is where it is. Might be some thin bits of an arm still out past it, but not much. Either way, the point was that it's at least somewhat of a relative term.

Zoom in a bit more. You can go nearly 10kly farther from Sgr A* on the same radius - that's not even slightly rim. It's the edge of an arm, and you'd need an impressive range to go straight across the gap there and not head back towards the Formidine Rift a way then come back out but it's not the rim. Not even slightly.

It's the edge of a gap between arms, the rim is the edge of the gap between the Milky Way and the next galaxy.
 
Close enough for my purposes, but to each their own.

Its location is toward the lower right corner in this pic just past the visible arm there.

I know where it is. It's in the red circle that's well inside both my 25ly Cobra (green line) and 40ly Clipper (purple line) travels along the rim in that direction.

ETA - it's not in the circle, it's above that where the green and purple lines cross.

A6FD9m6.jpg

If that's as close to the edge as you want to go then that's fine but it ain't the edge of the galaxy.
 
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My point was that the edge, rim, fringe, what have you is at least a somewhat relative term based on jump range.

That being said, I've heard that there is a hard limit of sorts in the game that some have reached where stars aren't generated past. Not sure on the specifics; just something I heard.
 
My point was that the edge, rim, fringe, what have you is at least a somewhat relative term based on jump range.

That being said, I've heard that there is a hard limit of sorts in the game that some have reached where stars aren't generated past. Not sure on the specifics; just something I heard.

My point is that "the rim" as commonly used in these parts is a term to refer to as far out as it is possible to go with current FSD technology. It is not "as far as I can go", it is "as far as anyone can go". When someone says "if you want to reach some of the systems on the rim (for example Semotus), a higher range is required" to respond with a reference to your personal rim is using a different definition of rim. Skull and Crossbones is not at all on the rim in the sense that Dr Nagi clearly meant.

If you want to go as far out as you can go then any ship, irrespective of jump range, can self evidently do that. When people talk about needing a higher jump range to reach systems on the rim then they, equally self evidently, must be talking about the rim in the sense of as far as anyone can go.

There is a hard limit, the stars do run out if you go far enough in any direction until you get to the point where there is nowhere else to go, even if you had an infinite jump range cheat.
 

Even then, jump range potentials have charged rather significantly over the years. Likewise, there may be a new rim in the future, assuming there is enough galaxy left.

I won't speak for others here, but we are individuals playing the game, and for me at least, making comparisons between maximum potentials and my ships serves little purpose but an arbitrary mark in the minutia of the game.

Still, yes, it is something to account for as it seems to be an interest for a number of players.
 
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I will be Sticking with the Sidewinder but unsure of Utilities and Hardpoints at this stage pending Mining update and what may or may not be needed, will it be worth bringing a Xeno Scanner is another question to ponder

Maybe this Kereru Refit
 
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I won't speak for others here, but we are individuals playing the game, and for me at least, making comparisons between maximum potentials and my ships serves little purpose but an arbitrary mark in the minutia of the game.

For me and the way I explore in Elite, jump range is of very high importance when choosing a ship to fly. Almost criteria number one.
 
For me and the way I explore in Elite, jump range is of very high importance when choosing a ship to fly. Almost criteria number one.

What about SRV hangers? I'm super hard on SRV's, and I still remember how extra fragile they were in group settings on the DWE, so I feel like I need to bring at least 2x
 
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