Distant Worlds II Event What Ship are you Bringing and Why?

Today is Frontiers ships stream, so today is the day I find out if I'm bringing the same old Asp I've been flying for 4 years or something new instead.

Keeps fingers crossed....
 
Today is Frontiers ships stream, so today is the day I find out if I'm bringing the same old Asp I've been flying for 4 years or something new instead.

Keeps fingers crossed....

I am actually more excited of the reborn Saud Krugers than some Krait variant and another pew pew ship. :)
 
I am actually more excited of the reborn Saud Krugers than some Krait variant and another pew pew ship. :)

The SD ship news was great but it doesn’t mean much to me. The Beluga still doesn’t jump far enough to appeal to myself, and I just don’t like the styling of the Orca. I know a lot of people love it but eh, it’s not for me. The Dolphin is one of my favorite ships in the game, but it just doesn’t jump far enough to make it a serious competitor for my Asp X. I do fly it for pax sightseeing missions because I love the ship, but I wish the Dolphin did jump farther. The new slot just wasn’t enough of a buff to me to use it for exploration.

The Mamba is a combat ship so I’m not expecting it to appeal to me at all. I do think it looks great physically though.

That just leaves me one shot at a new exploration ship: the Krait Phantom. It does have one less hardpoint and skips the SLF compared to the Krait II so that’s promising in my eyes, very promising.


I’m so tired of flying an Asp Explorer. :(
 
I am actually more excited of the reborn Saud Krugers than some Krait variant and another pew pew ship. :)

Actually, I'm surprising myself with this bit right here too. I love my Krait dearly, but the SK changes have me really intrigued. I'm actually seriously considering the Beluga now. Prior to this, I didn't see the point of exploring in a Beluga, since it was crippled by slot restrictions, leaving only 7 unrestricted slots, which is what the AspX has. But now it will have 11. Eleven! That's like an Anaconda without the extra jump range, or the fast scooping. But since it steers like a scaled up Python, to me it's one of the more fun ships of that size class.

The biggest drawbacks (to me) are the scooping speed and the lack of downward viewing angles in the cockpit. However it makes up for the latter by having wide unrestricted viewing angles everywhere else. The scooping speed I think will be less of a problem in the new exploration system, since the pace is slowing down anyway, and you can park in the scooping zone while using the FSS (I think, I need to test this again). Plus with a huge fuel tank, I can sip fuel along the way without completely refueling for a long time, and then top up occasionally while investigating an interesting star system. That tank also facilitates fuel transfer if anyone needs it.

I spent the last couple of days re-engineering my Beluga and I've enjoyed flying it. I'm getting better at not scraping the slot too. :D

As an endurance and fleet support build, I'm currently working toward this, but that's still in flux. I used to optimize for pure jump range, but these days I favor bringing all of the toys, having a comfortable power budget, running cool, and having nearly continuous thruster boosting. If I can do all of that and still jump 50 ly, then I'm happy.

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I'm taking my Krait MKII (at least at the moment). I have retrofitted it for exploration - jump range is decent but I am working on getting a guardian FSD Booster.

Depending on what get's revealed today I may switch to the Phantom - we will see.

I did try out an explorer Build in the Orca in the Beta and it had an impressive Jump range and can now fit all the things I consider essential and a coffee machine too BUT that "Ding" when I boost.....after using it for a while I had to pass, that is gonna drive me crazy I fear :D :D

I will amend the post with a link to my build as soon as it is final. Some great builds listed here btw....can feel the old explorer itch getting more and more intensive :D
 
Well, I think our hopes of the Krait Phantom being a "better" explorer may have gone out the window. At least, the slots aren't any different, as it will still have 8, like the Krait Mk.II. It loses a hardpoint, and sounds like the internals will be larger in size. From the published info, I don't know how the jump range compares though. If it's lighter, maybe it'll jump a little further. I guess we'll find out on the livestream, maybe.

""
The Mamba will be joined by another ship: the Krait Phantom. It’s lighter and faster than the Krait Mk II, with extra cargo space and several hardpoints. It’s not as heavy-hitting as the other Krait, but Frontier reckons you’ll still be able to hold your own against beefier targets.

* 2 Large and 2 Medium Hardpoints
* 8 Internal Optional slots
* Top speed of 256m/s and a boost speed of 358m/s
* 8.23LY laden FSD range
* Approximately 37,000,000 credits

""

From: https://www.pcgamer.com/uk/check-out-elite-dangerous-sleek-new-ship-the-mamba/
 
Well, I think our hopes of the Krait Phantom being a "better" explorer may have gone out the window. At least, the slots aren't any different, as it will still have 8, like the Krait Mk.II. It loses a hardpoint, and sounds like the internals will be larger in size. From the published info, I don't know how the jump range compares though. If it's lighter, maybe it'll jump a little further. I guess we'll find out on the livestream, maybe.

I posted this in another thread, but here is why I think it might be an excellent explorer with very good jump range:

The Krait II has an E rated laden range of 7.66lys, but with engineering it can reach up to 63.4lys while in explorer trim with SRV. That’s an improvement ratio of 8.28. Since the Phantom has a laden range of 8.23lys E rated and is a variant of the Krait II, it’s a good assumption it will have a similar improvement ratio via outfitting and engineering due to similar core internals, so 8.23lys * 8.28 = 68.11lys potential range for the Phantom, outfitted and engineered similarly.

That’s not Asp range, but it’s better than Orca range. And if the Phantom’s hull mass is lower than the Krait II then the end result might be better yet.

That’s promising. Not what I was hoping for, but the little details might make it better than we can theorycraft right now. If it can jump that far then it might actually tempt me to mothball the Asp X for awhile.
 
The Krait II has an E rated laden range of 7.66lys, but with engineering it can reach up to 63.4lys while in explorer trim with SRV. That’s an improvement ratio of 8.28. Since the Phantom has a laden range of 8.23lys E rated and is a variant of the Krait II, it’s a good assumption it will have a similar improvement ratio via outfitting and engineering due to similar core internals, so 8.23lys * 8.28 = 68.11lys potential range for the Phantom, outfitted and engineered similarly.

If that's right, +5 lightyears is still pretty decent. I guess I shouldn't have been so cynical. :) While larger internals probably won't be as useful as an additional slot would have been, it's still a bonus.
 
Well ironically enough, they showed the Phantom in today's stream but really didn't tell us anything about it, so I still have no idea what kind of ship it actually is.

Guess I'll have to wait until it hits the beta to see what the Phantom will be.
 
The Mamba is seriously sexy. I was leaning towards an iCourier for DWE2 but if one of those can hit 45-50ly then I might have to bring that instead.
 
I'm bringing my Exploraconda with 76 LY jump range + various limpets and utilities. I'll see, however, if the Mamba or the Krait Phantom can be used, so my choice isn't final yet.
 
Well as neither of the new ships have side-by-side seats (although really wanna see the jump range on the mamba before deciding anything), I am sticking with the Python.

The Mamba is up on beta coriolis now. Here is my best range build for a Mamba in exploration trim: (38.8lys)
https://beta.coriolis.edcd.io/outfi....EweloBhAOEoUwIYHMA28QgIwV3fEQA==&bn=Explorer


The Krait Phantom is up there too. Here is how I'll be building mine: (70.62lys!!!!!)
https://beta.coriolis.edcd.io/outfi....EweloBhAOEoUwIYHMA28QgIwV3fEQA==&bn=Explorer


I have a thread up about the Phantom here: https://forums.frontier.co.uk/showthread.php/457306-Krait-Phantom-A-new-Asp-Explorer-competitor!

And yeah, I'm very likely taking one on the DWE2! :D
 
The Mamba is up on beta coriolis now. Here is my best range build for a Mamba in exploration trim: (38.8lys)
https://beta.coriolis.edcd.io/outfi....EweloBhAOEoUwIYHMA28QgIwV3fEQA==&bn=Explorer


The Krait Phantom is up there too. Here is how I'll be building mine: (70.62lys!!!!!)
https://beta.coriolis.edcd.io/outfi....EweloBhAOEoUwIYHMA28QgIwV3fEQA==&bn=Explorer


I have a thread up about the Phantom here: https://forums.frontier.co.uk/showthread.php/457306-Krait-Phantom-A-new-Asp-Explorer-competitor!

And yeah, I'm very likely taking one on the DWE2! :D

Why the G5 Overcharge? You only need a G1 Overcharge with your build and proper power management. The G1 would improve your heat efficiency by over 15% compared to the G5.
 
Why the G5 Overcharge? You only need a G1 Overcharge with your build and proper power management. The G1 would improve your heat efficiency by over 15% compared to the G5.

Eh I just threw it on there quick to power the FSD booster. It doesn't impact jump range anyway, and in game I'd only put on the minimum needed.
 
Well as neither of the new ships have side-by-side seats (although really wanna see the jump range on the mamba before deciding anything), I am sticking with the Python.

I need to add a couple of hardpoints when coriolis includes them, but here's the build:

https://coriolis.io/outfit/python?c...hBmUEYAcICmBDA5gG2SEcIEhTFA===&bn=Going Merry

I thought about switching to the Phantom, but I'll probably stick with my Python as well. With the ADS now built in, I can use the additional slot for another limpet controller and fly a complete fleet support vessel providing refuel and repair in one hull. Also, it still jumps 50LYs, which should be plenty.
 
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