The Star Citizen Thread V2.0

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You think 50 million or even 100 million is a big budget in entertainement?

Games are making more money then movies nowadays, CR is aiming for Movie Like quality and that has a cost.

GTA V costed more than movies like Spider Man 3, Hobbit, Superman and most of those big box office movies, and made a ton of proffit.

But those need to spend a lot in TV adds and magazines all over the world, press releases blabla whille all the money of SC goes into development ;)

Yeah but someone has to profit right? You think CR so good that he wants to make this game without actually earning a penny?
 
Yeah but someone has to profit right? You think CR so good that he wants to make this game without actually earning a penny?

Who says it wont have profit? Having a game that succeeds is the first step to bring profit.

But the more important thing is its passion, its is Dream Game is making.

You realy think CR is in this for the money??

Sure he and is employees have to eat and support their families, but what drives him, the main man, is passion to make is world he has on is head come alive.

If your too cynical to see that your missing out!

I recommend a reading (long but worthy) of this "Dream" of his to try to understand what is trying to make with Star Citizen.

https://robertsspaceindustries.com/comm-link/transmission/12879-Death-Of-A-Spaceman
 
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Who says it wont have profit? Having a game that succeeds is the first step to bring profit.

But the more important thing is its passion, its is Dream Game is making.

You realy think CR is in this for the money??

Sure he and is employees have to eat and support their families, but what drives him, the main man, is passion to make is world he has on is head come alive.

If your too cynical to see that your missing out!

I recommend a reading (long but worthy) of this "Dream" of his to try to understand what is trying to make with Star Citizen.

https://robertsspaceindustries.com/comm-link/transmission/12879-Death-Of-A-Spaceman

No call for insults. That is your opinion I merely asked a question
 
23m was a realistic budget for him at the time, the expectations got higher and higher and so the responsability, people giving them money was the same has saying, yes we want all that and much more!

hence the pledge goals being all met in record times!

I think somebody needs a little refresher on their memory here. CIG/CR said back in November 2013 that $23 million was what they needed to make Star Citizen with the current quality and all the feature sets.

You can't go around and state "$23 million was a realistic budget for him at the time"...nothing has changed since November 2013, the only thing that has changed is they got double the money. The quality, the feature sets, they are all the same. You can't just also massively blow up your budget just because you get the funds currently. You have to stick to your original budget and your original feature set. Otherwise you run the risk of bleeding dry.

The bottom line is, CR/CIG has stated that $23 million was needed to make the game with the current quality and feature set. Everything else is irrelevant.
 
No call for insults. That is your opinion I merely asked a question

What insult? Sorry if it seem so, english is not , of course, my main language so i can get misinterpreted.

You can't go around and state "$23 million was a realistic budget for him at the time"...nothing has changed since November 2013, the only thing that has changed is they got double the money. The quality, the feature sets, they are all the same. You can't just also massively blow up your budget just because you get the funds currently. You have to stick to your original budget and your original feature set. Otherwise you run the risk of bleeding dry.

The bottom line is, CR/CIG has stated that $23 million was needed to make the game with the current quality and feature set. Everything else is irrelevant.

Your completely wrong, their plan was to raise 23 millions and the rest they would get trough publisher/investors.

But since the community showed so much support they went trough the fully crowdfunding route instead of needing the investors. -> Source

“So we got to a point where we went "Oh Okay, well it doesn’t look like we need investors now. We are fully community funded and that’s the best because everyone who’s backed the game just wants a cool game, [and] I want to make a cool game – we’re not worried about ‘Okay, you'll get your 10 X return on your investment.’ So as long as the game, even after it goes live, makes enough money to pay for the servers and add new content, then it’s great, you know, and anything over that would be gravy.”


Also I bet that if you ask David Braben about the funding he need to make Elite: Dangerous 5 years ago it would be quite different from today.

Thats why they made the (in my view) bad choice of asking for 300$ to beta a game.

On another note, a nice interview with that Composer talked before, Pedro Camacho.

> https://www.youtube.com/watch?v=KrZpSPup9l4
 
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What insult? Sorry if it seem so, english is not , of course, my main language so i can get misinterpreted.



Your completely wrong, their plan was to raise 23 millions and the rest they would get trough publisher/investors.

But since the community showed so much support they went trough the fully crowdfunding route instead of needing the investors. -> Source

“So we got to a point where we went "Oh Okay, well it doesn’t look like we need investors now. We are fully community funded and that’s the best because everyone who’s backed the game just wants a cool game, [and] I want to make a cool game – we’re not worried about ‘Okay, you'll get your 10 X return on your investment.’ So as long as the game, even after it goes live, makes enough money to pay for the servers and add new content, then it’s great, you know, and anything over that would be gravy.”


Also I bet that if you ask David Braben about the funding he need to make Elite: Dangerous 5 years ago it would be quite different from today.

Thats why they made the (in my view) bad choice of asking for 300$ to beta a game.

On another note, a nice interview with that Composer talked before, Pedro Camacho.

> https://www.youtube.com/watch?v=KrZpSPup9l4

I don't know if this is new-backer syndrome or what but let me tell you something. I have been around since the "golden ticket" if that does not help your time frame, I have backed from the start 2012.

Now let me give you a little history lesson. CIG/CR wanted to raise $2-4million in crowd source funds back in 2012, to convince his "investors" that there was an interest in the space genre, these investors would give him additional funds about $8-10 million if he got at least $2 million in crowd sourced funds, we never knew the sum the investors would give or if he even had any to being with. But his initial game budget was going to be $10-14 million with the crowd sourced funds and the investor funds. The game would be a much stripped down version initially compared to what we have now. But all the features we have now would be added over time as they get funding from game sales on release. All of these are facts and all of this is coming from CIG/CR. I guess me being involved for a longer period of time with this project makes me more informed on this subject than yourself.

That $23 million budget is to make the game as it currently is, with all the quality and all the feature set. All of that for a cool $23 million. All of this about the $23 million being the true budget was said in Nov 2013 when the entire scope of the game was changed. It was changed from a lets do core game play, to lets do everything at once. Nothing has changed since November 2013, the scope and the quality is still the same.

I don't know if its because you are a newer backer or what, but this is something that a lot of you newer backers seem to keep skipping over or even worse, trying to change history by making statements such as "their plan was to raise 23 millions and the rest they would get trough publisher/investors" which are completely false. CIG/CR stated that they needed to make the game as it currently is, with the current quality and feature set for $23 million, this is from Nov/Dec 2013, not from 2012 when they first started to crowd source for $2 million.
 
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What insult? Sorry if it seem so, english is not , of course, my main language so i can get misinterpreted.

Your completely wrong, their plan was to raise 23 millions and the rest they would get trough publisher/investors.

But since the community showed so much support they went trough the fully crowdfunding route instead of needing the investors. -> Source

“So we got to a point where we went "Oh Okay, well it doesn’t look like we need investors now. We are fully community funded and that’s the best because everyone who’s backed the game just wants a cool game, [and] I want to make a cool game – we’re not worried about ‘Okay, you'll get your 10 X return on your investment.’ So as long as the game, even after it goes live, makes enough money to pay for the servers and add new content, then it’s great, you know, and anything over that would be gravy.”


Also I bet that if you ask David Braben about the funding he need to make Elite: Dangerous 5 years ago it would be quite different from today.

Thats why they made the (in my view) bad choice of asking for 300$ to beta a game.

On another note, a nice interview with that Composer talked before, Pedro Camacho.

> https://www.youtube.com/watch?v=KrZpSPup9l4

Firemonkey, you are entitled to your opinion but not your facts. Please review the SC kickstarter page: "Funded! This project was successfully funded on November 19, 2012."

The plan was to raise $500,000 to prove to the private investors that the market was viable and the total estimate needed was $23 million (note the highest stretch goal on Kickstarter was $6 million). "The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period." So in other words if they hit the stretch goals they could hire more people which would let them crank out the content faster to bolt onto the existing CryEngine and already figured out gameplay. Hitting a stretch goal meant it would be included in the game released in two years.

Kickstarter videos and text state the previous year (2011-2012) was spent in development, the videos were "Actual game assets rendered in real time in-engine" and "Even with our very limited self-funding we have been able to do already a lot of work which is why we can show you not just concept art and a cinematic trailer, but an extensive demo of actual game play." N.B. this sales pitch implies that they have the gameplay and basic assets already figured out/created and the two year goal is attainable.

"12 months in, we will allow the early backers to play the multiplayer space combat Alpha, and then 20-22 months in they will get to play the Star Citizen Beta, adventuring around the huge open galaxy, well before the general public. We are going to limit our alpha slots to 200,000..."

The FD kickstarter had a similar plan to prove the market and similar timeline to release 1; although FD said there would be at least 3 main releases to allow stages in development of such a huge galaxy and game. FD limited the design discussion group and Alpha testing to a smaller, more manageable size by the price of admission. Beta access is $75, full game is $50 if you wait. FD have not been selling cool looking 3d ship models for up to $1,000. To play SC Arena Commander also costs about $75 for the cheapest ship plus AC pass.
 
making a next generation +AAA PC game with multi-elements like MMORPG + FPS + RACING + Multicrew Ships yadayada...

"Multi-elements" :p

Also it's not next generation if they're using CryEngine... it's not exactly Carmack's or Valve's new game engine now is it. It's not exactly doing anything revolutionary is it? In fact they're not doing anything at all right now. Let's just wait and see what they can do with the talent they have because having money doesn't mean you can do what you want.

Also having a racing game mode in AC doesn't qualify you as a member of the racing genre :p
SC aims to be a space sim/fps hybrid with a persistent universe, which is great in it's own if they manage to do it.


PC Master Race will proudly carry this game like a War Banner for many years to come! :D

As a lifetime member of the PC Master Race no, SC is certainly not my banner.
I'm not impressed by piles of dollars or flashy pre-rendered videos.

Gaming marvels like Dwarf Fortress, EvE Online, Half Life, etc are what makes PC gaming exceptional.

Also just because 100+ million dollar games turn out to be sub-par (they usually do), doesn't mean the PC gaming scene is struggling. There's more games being developed now than ever before and you have the indie scene to thank for that (and steam, and Unity, and UE, and others).. also monetary practises are changing.
 
wow I really like Pedros score! this man is on fire!!!

https://www.youtube.com/watch?v=m5cTeUtwphM&list=PLYy9T4BI7ZhGaHWVO_4Tzpm-DxUHjmP2g

I wish Elite will have something of similar quality!

Afraid I have to disagree. To my ears it has a very cliched direction to it.
I was disappointed to read that v0.9 would be missing it's ETA but saw a comment about it that me laugh, along the lines of "The only thing RSI are capable of doing on time is taking your money." haha :D
 
wow I really like Pedros score! this man is on fire!!!

https://www.youtube.com/watch?v=m5cTeUtwphM&list=PLYy9T4BI7ZhGaHWVO_4Tzpm-DxUHjmP2g

I wish Elite will have something of similar quality!

It's well orchestrated, if a bit.. well let's say it borrows a lot of elements from well-known genre references. It's also lacking it's own theme and charisma, a bit generic as a whole. It sounds like the guy didn't really study composition, but instead references pretty much every piece from Horner, Williams, Goldsmith et al.

Which is not to say that it's bad! It's just not the most amazing soundtrack music I've heard ;)
 
Had several goosebumps on last nights show while listening to Pedro. He is such an inspiration. My questions were answered too.
 
It's well orchestrated, if a bit.. well let's say it borrows a lot of elements from well-known genre references. It's also lacking it's own theme and charisma, a bit generic as a whole. It sounds like the guy didn't really study composition, but instead references pretty much every piece from Horner, Williams, Goldsmith et al.

Which is not to say that it's bad! It's just not the most amazing soundtrack music I've heard ;)

yeah music is all about borrowing and evolving btw.

if you liked the star wars OST listen to this: (also I think Alien did right out copy directly from it - and many more ^^ )

http://www.youtube.com/watch?v=AHVsszW7Nds

and yeah Pedro is really great! He is up there with Jeremy soule ! thats for sure. after Star Citizen is done I am sure he gets a lot of attention.
 
I don't understand why everyone keeps saying that he has 52M. You really think the SC staff want this game so bad that they work for free? You think the new offices and hardware are all donated? He already has spend a good amount of that 52m thats why they keep selling and selling. They do need the money

Let me state that this game looks like what I wanted as a kid: my own spaceship to walk around in! I can imagine that that requires a lot of effort.

Here I find that they needed $500,000 to make it:
FvRqKBo.png


https://www.kickstarter.com/projects/cig/star-citizen

They raised a hundred times that amount. So I'd expect them to make the stated goal for the old price, and then later use up the remaining 99% to add improvements.
 
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