On gankers.

I certainly agree increasing bounties or relaxing the cap opens up potential for exploit. It could be tweaked.

I don't know how many players sit at notoriety 10, but FDev do & the rule could be tweaked to include lower levels if needed, or something else. I think the basic idea has legs.

It's a pretty cool idea I agree.
Let's also not forget a very important (albeit partial) solution the majority even seems to agree on... have high sec systems be high sec systems, let anarchy be anarchy, and everything in between. We know the AI is there at Fdev (remember what was it, 2.2?)
It would also make the bubble feel a lot more realistic and immersive. I really can't understand why they didnt work this in already. (I know, this is also slightly offtopic as it wouldn't have that much impact on meaningful PvP.)
 
It's a pretty cool idea I agree.
Let's also not forget a very important (albeit partial) solution the majority even seems to agree on... have high sec systems be high sec systems, let anarchy be anarchy, and everything in between. We know the AI is there at Fdev (remember what was it, 2.2?)
It would also make the bubble feel a lot more realistic and immersive. I really can't understand why they didnt work this in already. (I know, this is also slightly offtopic as it wouldn't have that much impact on meaningful PvP.)

Yep, i think going back to a previous Beta this was discussed (when they implemented the warning of the type of system you were entering flash up)
What's the point of letting you know you're entering an Anarchy system if it means nothing? Same for High Sec, they really should be High Sec and mean something.
This is just a big oversight by FDEV...
 
Notoriety should be permanent and only removed upon death.

Notoriety should be a permanent "temporary" stat that can be changed by doing missions.

- Have notoriety impact overall reputation towards all major and minor law abiding factions as a negative trait
- Have notoriety give a positive temporary reputation towards criminal factions
- Loosing notoriety lowers the reputation a commander has towards criminals (oh, he's trying to walk the straight and narrow)

So if one becomes a criminal one has to work it off to regain the original reputation.

This can cause you to slide deeper into crime of course but the game is supposed to be tricky.

So anyone who WANTS to be a criminal can simply "fall down" the ladder and have a base negative impact on all law abiding factions.

So regardless if you "die" the notoriety damocle's sword over your head when you kicked 50 puppies to death a year ago WILL be there until you pay your debt to society OR you fashion a beard from the puppies and become Dread Captain Puppiebeard, scourge of the bubble.

...the choice is yours...
 
Simply remove any possibility of credit farming, by providing the reward not just on credit terms, but providing decals, paintjobs (ie LAPD stylee for example) etc. credits are easy to come by anyway and I suspect most crims have more than enough already. There must be other rewards asides from credits to encourage bounty hunting?

If anything will be avaliable only though PvP, it will be whined out by Solo/PvE players. If it would be made hard to be obtained though PvE while being relatively easier obtainable though PvP, it would still be whined out.
If it would be easily obtained through PvE, no one will do it PvP way. Or... can you tell me of any player unlocking level 4 in any powerplay faction through PvP?

Feel the deadlock yet?


Isn't that the very opposite of a deterrent? Wouldn't that actively ENCOURAGE some to break the law?
Simple and effective would be - once your notoriety gets above a certain point...if you dock the ship which THAT notoriety was gained in at any barring NON-Anarchy systems...its impounded by the authorities...loss of ship...loss of modules...
Makes sense from a "lore" point of view (Legitimate Authorities impounding Criminal Vessels) and whilst the money isn't a big deterrent...having to re-engineer a ship/modules would be off-putting for many...

Except no one will do that, as it would hurt both bounty hunter and ganker playstyles, which are advertised ones at that. Or... it would be fine if you add some adequate reward to such risk.
Thing about rewards is... Just look above.

As Fdev cannot do something for PvPers, they cannot do anything against the bare minimum laid out.
CnP was not even directed to prohibit or severely punish any playstyles, it was added to add more taste to them. As evident from FDev's statements.


Although, I kinda like it. It will remove grandfathered ships out of the picture for sure, and will make any PvE farmer look as a fair target, given that you will be flying G1 modded ships with no experimentals.
Barely engineered Vulture with frags is enough for me to wreck a PvE Vette. Four of such will evaporate it. And no one will ever feel bad about doing it.
Also, this will make people to be more careful with "report crimes against me". It is permanently off for the most of the people in the Open.

Still, I do not see such things to be implemented. As it would nerf all the natural emergent PvP.
And do not forget that some noobkillers love to clog as well.



About all that "puppy" business...

[video=youtube;K2XeOxWW2oY]https://www.youtube.com/watch?v=K2XeOxWW2oY[/video]

Is that it? Or...
 
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If anything will be avaliable only though PvP, it will be whined out by Solo/PvE players. If it would be made hard to be obtained though PvE while being relatively easier obtainable though PvP, it would still be whined out.
Not all of us.

I'm a PvE player who plays mostly in Solo, and I'm supporting OOPP, even supporting having PvP unique things, missions, whatever, as long as the PvE things aren't taken away from PvE Solo. I actually think FDev should add PvP specific stuff to do, that only can be done that way. Like war between squadrons that only can be done in Open.
 
Not all of us.

I'm a PvE player who plays mostly in Solo, and I'm supporting OOPP, even supporting having PvP unique things, missions, whatever, as long as the PvE things aren't taken away from PvE Solo. I actually think FDev should add PvP specific stuff to do, that only can be done that way. Like war between squadrons that only can be done in Open.

Well, Sandro left the developement team. And I sort of can figure out why.
 
And I sort of can figure out why.

Is it because working on a brand new piece of software not released yet is more interesting/prestigious than working on a 4 year old game that's got a declining user-base and diminishing development resources allocated to it?
 
It's quite common to move around people to different projects. You get an assignment for 1-2 years and when it's finished, you go to another project, and someone new takes over the reigns for the next phase.
 
The exploit comes from generating money out of thin air by two or more players cynically claiming each others bounties. Even if the cash comes out of the wanted players own pocket that's still cash transfer which enables goldmining.

If the reprobate is shown on the galmap no further exploit is enabled beyond those already in the game, and effectively opens up some gameplay. The target would still be able to play in solo/PvE group to avoid being chased, but would therefore no longer be able to attack other players while they meekly hide.

What new exploit would this introduce? Or what existing exploit would be made more popular?
Exactly, like how in Eve, the bounty system is exploited to high hell and is practically waste of code at this point
 
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