Quick-Jump "Wormholes" to jump between different sectors of the Galaxy map

or have it shipped for you at huge expense.

So, you can use the existing ship transfer in Colonia then...

Earlier in this thread, someone suggested a shuttle service where you could park your ship on a larger carrier vessel, which has a much greater jump range. To assist in getting to prominent locations outside the bubble, similar to docking on the Gnosis.

The question was, how does the ship transfer mechanic work?
Is it flown by an NPC (insurance risk) or within a larger vessel?

If that larger vessel exists, why can we not hitch a ride in it...
 
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Im in only as long as after you fly out the other end your current ship converts to a scaled random fruit or vegetable that is A graded and engineered, oh and make sure the ship comes with a coffee mug filled with brew made from some exotic impossible to find coffee bean.........oh and make sure there is a bar or something at each end for folks to sit back and enjoy the view of seeing what ship, vegetable or fuit matter comes out :D
 
So, you can use the existing ship transfer in Colonia then...

Earlier in this thread, someone suggested a shuttle service where you could park your ship on a larger carrier vessel, which has a much greater jump range. To assist in getting to prominent locations outside the bubble, similar to docking on the Gnosis.

The question was, how does the ship transfer mechanic work?
Is it flown by an NPC (insurance risk) or within a larger vessel?

If that larger vessel exists, why can we not hitch a ride in it...

And earlier in this thread I replied to that post, the Gnosis takes a week to travel 500ly, sure you can hitch a ride on a megaship to Colonia, just keep in mind you will be on it for 40 weeks, I sure hope they have a fully supplied bar!
 
...........

The question was, how does the ship transfer mechanic work?
Is it flown by an NPC (insurance risk) or within a larger vessel?

...........

Since ship transfer can allow very-low jump range ships to be moved to places which they could not reach due to that low jump ability, I have always presumed they are ferried within large transports. I have no idea if F D ever postulated a method.
 
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Since ship transfer can allow very-low jump range ships to be moved to places which they could not reach due to that low jump ability, I have always presumed they are ferried within large transports. I have no idea if F D ever postulated a method.

I assume they are carried on a transport ship too. Or I suppose we could go down the 3D printed route :)

Either way it's done with handwavium ;)
 
Since ship transfer can allow very-low jump range ships to be moved to places which they could not reach due to that low jump ability, I have always presumed they are ferried within large transports. I have no idea if F D ever postulated a method.

Since ships being transfered take 63 hours to get to Colonia that sounds a reasonable assumption, instant ship transfers would have been silly, but that's just my opinion.
 
... because it is an emulation of the actual Milky Way galaxy. :rolleyes:

I really think you need a different game because your desire for instant gratification won't be found in E D. Maybe you need something that has imaginary places and things in an imaginary cartoon universe.

Yeah except if it were a REAL simulator we would be able to assign waypoints by click and point. We'd have thermal sensors, magnetic sensors, infrared sensors, as Doppler radar, and we'd still be in the Sol System. Let's cut the cheese with the "it's realistic" nonsense because it's not. While the majority of our system seems desolate, I'm willing to bet we'd be finding way more life than what is being found in game. Not to mention the lack of importance placed on ELW s. Like literally the main reasons human's explore is to find ELWs and other species. Even the findings of Ameobas would be a big deal worth billions on its own. Yet all it is in game is a slight increase in payout.

We don't need an imaginary cartoon place... It's already here.

When I dock and imagine myself walking around the station I imagine myself a giant walking amongst midgets, with a huge head like a bobble head since our cockpits are so disproportionate to the "size" of the ship.

Yeah... It's all real-world here.


Hey man... All I want is the magic carpet Thargoids use to move around and the invisibility cloak they use to hide.
 

Lestat

Banned
Since ships being transfered take 63 hours to get to Colonia that sounds a reasonable assumption, instant ship transfers would have been silly, but that's just my opinion.
Note any good ship with 70ly can get there in less than 2 hours. I think It took 107 jumps with a few repairs.
 
Since ships being transfered take 63 hours to get to Colonia that sounds a reasonable assumption, instant ship transfers would have been silly, but that's just my opinion.

Ok, so do they take 63 hours to get there...

Or, wait 60 hours for traffic scheduling to assign the transporter a jump window, two hours charging, 30 seconds for the jump and the rest of an hour looking for parking?

We're only five years into a ten year development ofc.

FDev are bound to invent plenty more handwavium :D
 
Ok, so do they take 63 hours to get there...

Or, wait 60 hours for traffic scheduling to assign the transporter a jump window, two hours charging, 30 seconds for the jump and the rest of an hour looking for parking?

We're only five years into a ten year development ofc.

FDev are bound to invent plenty more handwavium :D

As I said earlier, megaships currently travel at the rate of 500ly a week, so 63 hours is a good run to Colonia for a large transporter.
 
Yeah except if it were a REAL simulator ........

Please don't misrepresent my wording and then proceed to indulge in argumentum ad absurdum to advance your position.

I specifically used the word EMULATION - ("because it is an emulation of the actual Milky Way galaxy") which was a direct answer to the question:

Ok, so my question is: what exactly did the designers have in mind when creating millions of systems ? ........

Your apology is awaited.


P.S. My further remarks about instant gratification do stand, you can disagree with that as much as you like but you can't misrepresent me and expect me to ignore it.
 
Can you please introduce a way to "quick-jump" from one sector of the Galaxy to another? thereby cutting out game-days of non-stop jumping from one system to the next, in order to get to a different sector within the Galaxy?

This could be done a variety of ways e.g. a wormhole in a particular system of a sector, that allows you to travel to other sectors, maybe requiring your ship to have a particular module, or materials etc. Or simply a module that you could equip to your ship that allows sector jumps.

The idea of exploring the Galaxy has some appeal, but the jumps required to get around are a deal-breaker for me and i suspect many other CMDRs. It would be such a joy to explore if we could get around the Galaxy faster.


(An example of a game that does travel between sectors very well would be Elder Scrolls Online, where you have wayshrines dotted around the playable world that allow you to insta-jump to another part of the world)
We already have something like that.



It's called the Neutron Highway
 
One reason why Gene Roddenberry didn't care for the "Warp 12" (and possibly higher speeds) is that it would make the Galaxy smaller in his opinion. That said, I could be persuaded to say yes to this type of idea with a few conditions:

1. Just four of them, one for each quadrant of the galaxy.

2. Locations could either be known or have to be discovered (not sure how that would work, i.e., were these "gates" sent there years ago by the ancient ones, did we employ an old warp drive ship to each quarter, etc, such as a stargate floating in space, etc?).

3. Some type of balance effect, such as damage to the FSD, hull, or both in an amount that makes using it risky enough to make you only want to use it once before landing at a station to do repair (how many limpet controllers do we need to bring again???) or (as has been suggested) a 20% chance of getting to the other location in pieces, i.e., blown up, or so damaged that your first job is to do EVA and repair your ship. Choose wisely; you may wish you had purchased that tool kit from Bob's Hardware on the last station you were at before you left. Duct tape can fix almost anything.

4. Works in one direction only, out of the area and in a counter-clockwise direction, i.e., a trip to Colonia would mean using this method three times and the trip from Colonia to the bubble area would be only in THAT direction, not bubble to Colonia. And see point #3 above. Risky business, these gates. Who ever thought of them didn't think about safety first. The guy should be sued into oblivion.

I can see where some people have been all the way out to the upper right hand part of the galaxy, came back for some reason and want to pick up where they left off without having to schlep all that way back again and would appreciate a "fast travel" method to get back to where they left off. The point Mr. Braben made was that the Galaxy is supposed to be BIG. Such distances should be daunting. But if you want a fast means of travel to a distant area there should be a huge risk involved in using it.

And just think of all the fun we'd have here on the forums after the first 20% of users get to the other end of such a device as space dusk that resembles salt.

But hey, "Risk is part of the game if you want to sit in the big chair" (Admiral James T Kirk, Star Trek Generations).
 
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I've asked for something similar before. Never got a clear answer sadly. Would love some sort of Wormhole jump drive with a built in minigame similar to Interdiction. If you Clear it you get to jump. If you dont you drop out at a random system, somewhat damaged, on the path the original jump would have passed through and you can try again.
 
I'd rather not have reliable fast travel, I'd like the galaxy to remain vast and mysterious.

I did once put in a suggestion for "wormhole travel" using black holes, but only to another completely random black hole elsewhere in the galaxy (re-randomised every time). And your ship gets badly damaged so you can't keep on diving into black holes indefinitely, after 3 or 4 you'd have to limp home in a heavily damaged ship from wherever you ended up.

I see others have been thinking along similar lines. Not fast travel to any specific location, just a way of "throwing yourself out into the black".
 

Lestat

Banned
I'd rather not have reliable fast travel, I'd like the galaxy to remain vast and mysterious.

I did once put in a suggestion for "wormhole travel" using black holes, but only to another completely random black hole elsewhere in the galaxy (re-randomised every time). And your ship gets badly damaged so you can't keep on diving into black holes indefinitely, after 3 or 4 you'd have to limp home in a heavily damaged ship from wherever you ended up.

I see others have been thinking along similar lines. Not fast travel to any specific location, just a way of "throwing yourself out into the black".

Thing is you can repair your ship and you can have another repair your ship. We also have nebula that has stations so that kinda make damaged ship pointless. Let not forget reboot and repair can help somewhat on the Power plant.
 
Please don't misrepresent my wording and then proceed to indulge in argumentum ad absurdum to advance your position.

I specifically used the word EMULATION - ("because it is an emulation of the actual Milky Way galaxy") which was a direct answer to the question:



Your apology is awaited.


P.S. My further remarks about instant gratification do stand, you can disagree with that as much as you like but you can't misrepresent me and expect me to ignore it.

"emulation
/ɛmjʊˈleɪʃ(ə)n/Submit
noun
effort to match or surpass a person or achievement, typically by imitation."

Yeah, big difference in words... ED is really surpassing that 2018 technological realism.

Picking and choosing what GAME designs are in this Sci-Fi GAME is FDEV's choice. We as players can only suggest and speak out on how we feel. AND I feel that sitting down to play and watching loading screens after loading screens, with a process taking about a minute each is too great of a time waste, and that speeding up the process to get places, whether by longer jump distances, warpgates, portals, wormholes, would not be detrimental at all to exploration as evidenced by the massive amount of unexplored stars around Boosting stars.

The excuse that neither of those things are "real" or "possible" is an invalid excuse in a GAME world where we are able to magically jump faster than lightyears, where weapons are magically more effective at taking out aliens but somehow less effective at taking down human ships, where magically alien technology radiates out of dead planets, but not out of ELWs, where magically enemy aliens exist in some sort of WITCHSPACE and are able to pop in right next to you from such a magical location, where human bodies are able to transmit frequency to cause others crazy... Oh yeah realism/sci-fi/sci-tech/fantasy land a'la Starfinder at its best!

Now don't get me wrong. I love this game, and I only complain because I want to help make it better.
 
In the original game we had the Galactic Hyperdrive that put you in a new "galaxy" of 256 planets. To me that was always dumb so my interpretation was it took you to a different part of the galaxy. I'd support a new module, one use (like the original, probably powered by jumponium) that gives you a one shot to another part of the galaxy. You can either use it to get somewhere or get back, but not both. It should be expensive.
 
AND I feel that sitting down to play and watching loading screens after loading screens, with a process taking about a minute each is too great of a time waste

I agree - if you are staring at the 'loading' screen for a minute at a time it is far too long!

Even on my slow old 5400rpm HDD my machine shows said screen for around 10-15 seconds...

With the greatest respect what kind of 'wormhole distance' is on your mind - and precisely why? (If you posted this earlier, I may have missed it)

I do wish you had qualified your last sentence by adding the words 'for me' at the end of it, which would have been completely honest. such an 'improvement' would not make the game better for me :)
 
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