Quick-Jump "Wormholes" to jump between different sectors of the Galaxy map

I'd rather not have reliable fast travel, I'd like the galaxy to remain vast and mysterious.

I did once put in a suggestion for "wormhole travel" using black holes, but only to another completely random black hole elsewhere in the galaxy (re-randomised every time). And your ship gets badly damaged so you can't keep on diving into black holes indefinitely, after 3 or 4 you'd have to limp home in a heavily damaged ship from wherever you ended up.

I see others have been thinking along similar lines. Not fast travel to any specific location, just a way of "throwing yourself out into the black".


I'm just not understanding why people would only want a sector-jump ability that causes damage to the ship or that could potentially randomly send you somewhere totally different. i'm obviously not the intended audience for exploration! I don't see any value in spending hours jumping, or even 10 minutes tbh
 
In the original game we had the Galactic Hyperdrive that put you in a new "galaxy" of 256 planets. To me that was always dumb so my interpretation was it took you to a different part of the galaxy. I'd support a new module, one use (like the original, probably powered by jumponium) that gives you a one shot to another part of the galaxy. You can either use it to get somewhere or get back, but not both. It should be expensive.

The reason for that was the limitation in the PC's, with only 8 bits they could only have a max of 256 systems at once in memory, so they needed a method to explain why you couldn't access any of the systems in the next group of 256 systems from where you were using normal warp drive, hence Galactic Hyperdrive, just a loading screen to disguise the fact they were flushing memory and loading a different set of 256 systems. If it was the same galaxy it would be dumb that you couldn't just fly there using standard warp drive, so they needed a way to explain that. We don't need that now, we have 400b systems to play around with.

I'm just not understanding why people would only want a sector-jump ability that causes damage to the ship or that could potentially randomly send you somewhere totally different. i'm obviously not the intended audience for exploration! I don't see any value in spending hours jumping, or even 10 minutes tbh

Exploration is for people who enjoy exploration, if you see no value in spending hours jumping and discovering new systems and life forms and exploring planets and moons then you don't have to do it, but you also don't need to destroy game play that a large group of people enjoy by inserting tacky "get me there and back quick" shortcuts for your personal benefit,just as I don't demand insta-kill cannons so I can get elite in combat without having to spend endless time making a uber engineered killing machine and spending ages doing boring combat missions.
 
I don't see any value in spending hours jumping, or even 10 minutes tbh

How would you approach such a dichotomy? You have chosen to play a game where any form of travelling outside of the system you started in will require spending limited time 'jumping' between point of origin and destination. The greater the distance between those points dictates how much time you will spend 'doing nothing'. Without major changes to the current structure of the game (which you elected to own) this will remain unchanged.

I support your expressing your opinion wholly - although wonder why you'd elect to purchase a game that requires you, as part of its mechanics, to do that which you find so tedious!
 
How would you approach such a dichotomy? You have chosen to play a game where any form of travelling outside of the system you started in will require spending limited time 'jumping' between point of origin and destination. The greater the distance between those points dictates how much time you will spend 'doing nothing'. Without major changes to the current structure of the game (which you elected to own) this will remain unchanged.

I support your expressing your opinion wholly - although wonder why you'd elect to purchase a game that requires you, as part of its mechanics, to do that which you find so tedious!

Speaking as someone who has more or less stopped playing elite because of now tedious it becomes, I'll try to explain. I purchased elite because of the universe and the promise of amazing mechanics in space flight and overall I would say it's delivered that in spades. Jumping a lot and spending a lot of time on travel was a selling point for me at first, because it was novel and I was just starting to play. But as I played and worked my way up to a Python, it never changes or evolved in any way. A jump between stars on the first day you played is the same as a jump between stars after 1000hrs. For me, the travel time has become a barrier as I just don't have as much time to play anymore. I see warp gates or worm holes (or whatever you want to call them) as a way for players to play what they want to and spend less time on things they don't want to do. They should NEVER be required to use and only ever optional. There should be some kind of cost to use them. If a player chooses to use it, they will miss out on the opportunity for exploration which is good. Players who want to explore still can and this feature in no way detracts from their experience in exploring. I would imagine that these instant travel points are only between major points of interest or special events (like the stuff around the Thargoids). If you still want to go from A to B manually, you should be able to and rewarded for doing it. If you don't want to, you should be able to fast travel and miss out on the exploration and joy of the journey. It's a feature that is for a certain type of player, players that would likely stop playing with the super high time cost of the game. Elite needs more players and players to keep playing, this just helps everyone be able to enjoy the game and take part in the big events in a way that fits how they want to play.
 
My vote is yes with some conditions:

- you can only jump to adjacent sectors
- once you use a worm hole you need to wait 1 hour before using another one

It must not be used to drastically speed up journeys. It should be used to focus on exploration while traveling rather than "Jump-Scoop-Honk" again and again just to reach that particular destination.
And to plan properly a journey.. so you know you want to go to that particular sector, you know it will take that amount of time minimum so you can plan other activities/targets in-between while waiting for the next worm-hole jump.

the whole point of a wormhole is not to explore is to cut travel time. this feature would be for people that want to travel quickly to colonial as an example. explorers shouldn't have to use wormholes unless they want to start their journey in a specific region and a wormhole can get them faster. is all about options.
 
"emulation
/ɛmjʊˈleɪʃ(ə)n/Submit
noun
effort to match or surpass a person or achievement, typically by imitation."

Yeah, big difference in words... ED is really surpassing that 2018 technological realism.
.......

You really don't get what I was saying. - Are you deliberately doing it or do you have some cognitive impairment?

I specifically chose the word EMULATION to differentiate my answer (distancing it) from saying the game was a simulator - which you have hung your tiny hat on.

My answer to Dunkz17 was why the game contained so many star systems. i.e. it seeks to provide a surrogate model (an emulation) of the actual Milky Way galaxy. My answer was totally and exclusively in reference to that question.

At no time have I sought to postulate "reality" or "possibility" in a game which contains more handwavium than a very handwavium-containing thing.

So my objection is to you taking my specific answer to a question and mangling it into providing you with a soap-box to rant on about your pet themes.

May I also suggest that you take the time to understand the different usages there are for the word EMULATION - rather than just parroting the first definition Google throws up.
 
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Okay, OP! You want to see the wonders of the galaxy in notime? Elite: Dangerous offers you the opportunity. It's called "multicrew". Look for someone who is in the vicinity of your destination. Get invited to their cockpit and enjoy the ride.

Simple as that...and, literally, in "notime".

Thanx to Holo-Me / Handwavium.
 
It's only a matter of time before the Thargoid overlords follow the little trail of worker ants to Colonia...

And decide to pour ammonia in that nest too...

Maybe a way for us to get pilots there quickly would be good?
 
I don't see the point of it, to arrive at a similar looking universe with lots of stars...... Perhaps if one arrived at no mans sky it would have relevance :), there's a idea, worm hole's places one in a random other game.

I searched for a worm hole in ED at the exact coordinates as given in Star Trek Voyager - Endgame 'Delta Quadrant', nothing just empty space.
 
It's only a matter of time before the Thargoid overlords follow the little trail of worker ants to Colonia...

And decide to pour ammonia in that nest too...

Maybe a way for us to get pilots there quickly would be good?

The question is, how quickly though. It's pretty quick at the moment, but instant? Apart from the rewriting of most of the long range Colonia missions and other stuff such as module and ship transfer that may be affected the question remains is it necessary or good for the game. And of course once we have one we then get the endless demands of more and more wormholes until the entire galaxy is crawling with them. Opening that can of worms by placing one wormhole is a good argument against the proposal just by itself.
 
The question is, how quickly though. It's pretty quick at the moment, but instant? Apart from the rewriting of most of the long range Colonia missions and other stuff such as module and ship transfer that may be affected the question remains is it necessary or good for the game. And of course once we have one we then get the endless demands of more and more wormholes until the entire galaxy is crawling with them. Opening that can of worms by placing one wormhole is a good argument against the proposal just by itself.

Plenty of bugs, don't need worms too, lol :p
 
Ah this again.. It must crop up at least once a month.


At launch it was 24 hours+ to get across the galaxy. Now it's under 6 hours from Sol to Beagle Point. Personally I think 5hrs 30min is possible with the new Guardian booster. Sol-Sag A* is under 2 hours now reliably done by the Buckyball racers.

It's not a vote but if it were I vote no, the galaxy has already shrunk enough even for those with limited playtime it's fine. If we shrink it any further we may as well not bother with the 1:1 galaxy simulation and just make it so that everyone can jump anywhere in 1 jump regardless of FSD/Fuel.

Just have to accept that if you wanna go long distance it's gonna take the time either optimising your build in the bubble or putting the time in travelling. If you can't hack the travel time explore locally, there isn't really anything beyond Sag A* that's any different and with 2 hours flight-time to Sag A* it's pretty much next door..
 
Ah this again.. It must crop up at least once a month.


At launch it was 24 hours+ to get across the galaxy. Now it's under 6 hours from Sol to Beagle Point. Personally I think 5hrs 30min is possible with the new Guardian booster. Sol-Sag A* is under 2 hours now reliably done by the Buckyball racers.

It's not a vote but if it were I vote no, the galaxy has already shrunk enough even for those with limited playtime it's fine. If we shrink it any further we may as well not bother with the 1:1 galaxy simulation and just make it so that everyone can jump anywhere in 1 jump regardless of FSD/Fuel.

Just have to accept that if you wanna go long distance it's gonna take the time either optimising your build in the bubble or putting the time in travelling. If you can't hack the travel time explore locally, there isn't really anything beyond Sag A* that's any different and with 2 hours flight-time to Sag A* it's pretty much next door..

Unless your OCD makes you fully DSS and map every system.

Then it can take a while, if any systems have planets in them.
 
Totally a nope from me...again. With the usual relevant quote attached..

Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space. - Douglas Adams
 

Lestat

Banned
Ah this again.. It must crop up at least once a month.


At launch it was 24 hours+ to get across the galaxy. Now it's under 6 hours from Sol to Beagle Point. Personally I think 5hrs 30min is possible with the new Guardian booster. Sol-Sag A* is under 2 hours now reliably done by the Buckyball racers.

It's not a vote but if it were I vote no, the galaxy has already shrunk enough even for those with limited playtime it's fine. If we shrink it any further we may as well not bother with the 1:1 galaxy simulation and just make it so that everyone can jump anywhere in 1 jump regardless of FSD/Fuel.

Just have to accept that if you wanna go long distance it's gonna take the time either optimising your build in the bubble or putting the time in travelling. If you can't hack the travel time explore locally, there isn't really anything beyond Sag A* that's any different and with 2 hours flight-time to Sag A* it's pretty much next door..
You know I post a lot of your videos on topics like this to point out how easy it is to get to point A to B. All they can do is whine about the hyperjump screen over and over and it take time. To boot they throw in they are Explorers and when you point out Explorers Explore not jump to system to system.

Unless your OCD makes you fully DSS and map every system.

Then it can take a while, if any systems have planets in them.
I think that OCD would be great and mix it with the new FSS from Beta and a low jump range. You have tons of credits.
 
I think that OCD would be great and mix it with the new FSS from Beta and a low jump range. You have tons of credits.

Technically they're digital, and have no mass :p

As the galaxy map filters have evolved, habits have changed. With a ~60LY ship I can hop around the bubble using high security systems which are typically pre-explored, with fuel stars and I recently started scanning Nav Beacons to populate system market data.

On a trip outside the bubble, I want to plot a fuel star course and instead of jonking to a destination I'll fully explore each system as I go. Then I know any "visited system" was fully explored the first time and I don't need to do it again on the way back to base.

The trip out takes a while, but subsequent trips are quick.
 
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