Modes BGS weighting

As long as it's understood I wasn't sold 'Eve 3d', I didn't buy 'Eve 3d' and I wouldn't of bought 'Eve 3d' and I resent any attempt to change the game into that.

If that's what you want go bother those dev's to add 3d.

That's not how you spell "Eve lite"

Even EVE isn't EVE anymore.

They actually do something about "griefing" and ganking in safe space systems now.
I mean it took them long enough, and they lost players they'll never get back because of it.
But CCP finally did something about it.

Wonder if that's why they are here screaming for Open Only content.
 
They actually do something about "griefing" and ganking in safe space systems now.
I mean it took them long enough, and they lost players they'll never get back because of it.
But CCP finally did something about it.

Wonder if that's why they are here screaming for Open Only content.
Not to go off topic, but CODE killed Eve since before it started to go the "f2p" route with the Alpha/Omega account system

So...CCP actually promoted griefing in a way, ableit in an indirect way
 
Not in the slightest have you ever had a valid argument when it comes to the modes.

Its basic common sense, if you don't like the rules of a game, don't play the game. For example I don't like the rules for Star Citizen, so guess what... I don't play it.

I do like the rules for Elite: Dangerous, where I can play any content in any mode and PvP is optional.

Attacking other group's BGS is PvP (even more as squadrons are going to be linked to BGS factions).. that's why combat bonds for the attackers should be open only. Would be a fair system - no birthdays need be ruined.

Not to go off topic, but CODE killed Eve since before it started to go the "f2p" route with the Alpha/Omega account system

So...CCP actually promoted griefing in a way, ableit in an indirect way

I feel I should point out that CODE in EVE is not The Code in Elite dangerous... we have to state this literally every day because nobody seems to pay attention.
 
Attacking other group's BGS is PvP (even more as squadrons are going to be linked to BGS factions).. that's why combat bonds for the attackers should be open only. Would be a fair system - no birthdays need be ruined.



I feel I should point out that CODE in EVE is not The Code in Elite dangerous... we have to state this literally every day because nobody seems to pay attention.

Proves me point that you have nothing.

Only those losing have to report to personal attacks like you just did.
Thanks for proving my point.
 
Proves me point that you have nothing.

Only those losing have to report to personal attacks like you just did.
Thanks for proving my point.

No personal attacks here. I'm being as positive in my responses as possible in the face of all this emotional salt from the no-change crowd..
 
I feel I should point out that CODE in EVE is not The Code in Elite dangerous... we have to state this literally every day because nobody seems to pay attention.
Did I say that? Because I'm pretty sure I wasn't talking about E:D's code
 
All that stuff about how people can get round p2p is pure whataboutery.. most normal players wouldn't go to those lengths to avoid open so you'd see a difference.



We do, we have a whole discord server dedicated to keeping the system ours. Its a shame our enemies never have the guts to face us in open... At the end of the day, if pvp was no use to BGS warfare, we'd see some of them in open because who cares right? If they had to be in open to win BGS wars they'd have to rethink their tactics massively.

How about this: all Conflict Zones where the defending group is a player faction have to be fought in open for the offensive combat bonds to count towards the BGS? That would be fair to everyone.. Want to be a BGS aggressor? Open only.


Ahh the old "they don't have the "guts" to face us in Open" trope.... I'm sorry the BGS nor PP require PVP...



Funny thing... we lost our system... there pretty much is no way to get it back... PP and BGS guaranteed that since it was in Empire space close to Fed space and at the time between two PP powers but not claimed by one. As soon as it became a battleground we fought to keep the system neutral, we fought to remain in control. And in the end we became a minor power in our own system unable to stem the time.


Yet through all of that, not one player who supports the Bacon Cats has come onto these forums and complained that the game was unfair, that those that opposed us need to meet us face to face or that they didn't have "guts". We from the start understood that it is a game and things happen, especially since we mostly are PVE players.

I've always thought it was funny looking at who is complaining and who accepts. It speaks volumes to me about understanding the game vs wanting to change it to suite others.
 
The only "salt" around is from those crying the game isn't open only so they seal club in open

If you are afraid of getting seal clubbed, then you should have no business affecting another groups BGS. You are still able to take pictures of your asp in solo, I dont see what the problem is.
 
As someone in the UK, if I want to play with someone in the states, even if we're in open at the same time, and in voice chat, I have a hard enough time instancing with them even if I want to.

If we were opposing sides of a BGS conflict, we could continuously fly in open for weeks at the same time and never see each other. Even in the same system, unless both players happen to be in supercruise at the same time, it's pretty rare to meet each other - if someone's in a USS, or a PoI like a station or a CZ or a res site, someone in supercruise cannot perceive them, nor they the person in supercruise. Outside of heavily trafficked systems like engineer bases, CGs and Shinrarta, the only time I ever seem to see people is at the stations. Even at engineers I've seen more players landed on pads than I've seen in supercruise.

Even if I do manage to catch someone, interdict them even, that takes me out of supercruise where I can no longer detect the presence of anyone else in the system - and for the cost of, what? Slowing them down to the tune of however long it takes for them to high-wake and come back, so all of a minute and a half? If they're doing something like cop-killing they're not going to be running some squishy trader build that can be splatted in under fifteen seconds, and they only have to get by you once to summon more cops to kill.

Conflict zones? For effective bond turn-ins for the BGS, you need to be doing shuttle runs. You want to stay in the CZ and defend it from any players that drop into it? Not only are you making yourself less effective at helping your own efforts, they can just go to a different CZ - and this is all assuming perfect instancing. So please explain, given those circumstances, how I or anyone else is supposed to enact any kind of effective PvP blockade upon a system's BGS?

In order to have any kind of constructive discussion on how to make the BGS balanced in terms of defending groups, attacking groups, random actors, and wandering murderhobos, we need to accept that regardless of mode it's not possible in this game to blockade a system, and design the balance around this. Hopefully, the issues we've been talking about on these forums and elsewhere are something that will be addressed in 3.3.
 
As someone in the UK, if I want to play with someone in the states, even if we're in open at the same time, and in voice chat, I have a hard enough time instancing with them even if I want to.

If we were opposing sides of a BGS conflict, we could continuously fly in open for weeks at the same time and never see each other. Even in the same system, unless both players happen to be in supercruise at the same time, it's pretty rare to meet each other - if someone's in a USS, or a PoI like a station or a CZ or a res site, someone in supercruise cannot perceive them, nor they the person in supercruise. Outside of heavily trafficked systems like engineer bases, CGs and Shinrarta, the only time I ever seem to see people is at the stations. Even at engineers I've seen more players landed on pads than I've seen in supercruise.

Even if I do manage to catch someone, interdict them even, that takes me out of supercruise where I can no longer detect the presence of anyone else in the system - and for the cost of, what? Slowing them down to the tune of however long it takes for them to high-wake and come back, so all of a minute and a half? If they're doing something like cop-killing they're not going to be running some squishy trader build that can be splatted in under fifteen seconds, and they only have to get by you once to summon more cops to kill.

Conflict zones? For effective bond turn-ins for the BGS, you need to be doing shuttle runs. You want to stay in the CZ and defend it from any players that drop into it? Not only are you making yourself less effective at helping your own efforts, they can just go to a different CZ - and this is all assuming perfect instancing. So please explain, given those circumstances, how I or anyone else is supposed to enact any kind of effective PvP blockade upon a system's BGS?

In order to have any kind of constructive discussion on how to make the BGS balanced in terms of defending groups, attacking groups, random actors, and wandering murderhobos, we need to accept that regardless of mode it's not possible in this game to blockade a system, and design the balance around this. Hopefully, the issues we've been talking about on these forums and elsewhere are something that will be addressed in 3.3.

Well I think you are just wrong, kills get finished in CZs all of the time, especially the PVErs who fly big ships, they are very easy to grom.
 
You can easily blockade a system sit one player in each CZ and one at the station and one in supercruise noone gets to dock or kill anything at all
what you cant stop is some kid in solo hence it needs balance and weighting
 
Are you gonna sit them there 24 hours a day? A system at war will have multiple CZs, if you're going to do that you're going to need half a dozen people playing the game 24/7. In shifts. Just for... what? The hope of stopping "some kid in solo"?

If you have that much manpower you're better off just killing things in the CZ and cashing bonds. I guarantee you that with the dozen or so people you'd need for 24/7 coverage of a system, you'll be able to move bonds faster than some random kid.

And if the person happens to be capable of outperforming literally a dozen of you on that basis, then I'm sorry to say that if there's that much of a difference in ability, then I don't much fancy your chances even if you did manage to get into the same instance as them.
 
You can easily blockade a system sit one player in each CZ and one at the station and one in supercruise noone gets to dock or kill anything at all
what you cant stop is some kid in solo hence it needs balance and weighting


Some kid in Solo, Some kid in a PG, Some Kid on X-box, Some kid on Playstation, Some kid in a different instance, yada yada yada....

Oh and others can't blockade you for those same reasons... balance..no weighting needed.
 
Are you gonna sit them there 24 hours a day? A system at war will have multiple CZs, if you're going to do that you're going to need half a dozen people playing the game 24/7. In shifts. Just for... what? The hope of stopping "some kid in solo"?

If you have that much manpower you're better off just killing things in the CZ and cashing bonds. I guarantee you that with the dozen or so people you'd need for 24/7 coverage of a system, you'll be able to move bonds faster than some random kid.

And if the person happens to be capable of outperforming literally a dozen of you on that basis, then I'm sorry to say that if there's that much of a difference in ability, then I don't much fancy your chances even if you did manage to get into the same instance as them.
Don't feed the troll, just let them dig their own hole. It's already been established that they just want to PvP with absolutely no consequences while their victims have all the negative gameplay impacts that comes with being killed via player.
 
You can easily blockade a system sit one player in each CZ and one at the station and one in supercruise noone gets to dock or kill anything at all
what you cant stop is some kid in solo hence it needs balance and weighting

Completely wrong.

All someone has to do is spend 30 minutes in a cheap scout ship, pop you all on block and then they carry on as if you're not there.... because you won't be.

Also, the game is instanced. So the matchmaker may not put anyone else in with you.

Either way, the only blockade that works in Elite, is one done by Frontier.
 
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