News Removal of 'UA Bombing'

Lame. One step further towards Elite: World Peace.

How about changing the economics instead? Make MA much more profitable at bombed ports. Ofc ppl would bomb and then repair ports to earn money. And why not? Deal with smuggling through a real C&P system. And with "deal" I mean make it, challenging, rewarding and fun. NOT tedious, the current P&P system does.
 
Extremely sad about it. It was a good way to be disruptive in a good way. I don't really get why now and without notice.
I'm guessing that it potentially conflicts with some of the newer BGS stuff like Thargoid Incursions and they want to implement future "something bad has happened"s as local BGS states rather than economy changes. There's definitely some interesting potential there ... even for "UA" sales to continue to play a part.
 
I'm guessing that it potentially conflicts with some of the newer BGS stuff like Thargoid Incursions and they want to implement future "something bad has happened"s as local BGS states rather than economy changes. There's definitely some interesting potential there ... even for "UA" sales to continue to play a part.

+1 need to investigate about this point
 
Lame. One step further towards Elite: World Peace.

How about changing the economics instead? Make MA much more profitable at bombed ports. Ofc ppl would bomb and then repair ports to earn money. And why not? Deal with smuggling through a real C&P system. And with "deal" I mean make it, challenging, rewarding and fun. NOT tedious, the current P&P system does.


That is the difficult solution, the easy one is to remove it and problem solved.
 
Gameplay should solve UA problems, rather than just getting rid of this mechanic.

As much as I am a goody two shoes in RL, my CMDR has an abiding hatred of The Empire and slavery and closing down slavers gave me much joy.
 
For a super weapon it was relatively easy for folks to get their hands on. With the current state of BGS pvp, you weren't quite sure who did what. There needs to both be accountability and difficulty in acquiring essentially in-game nukes. This is a good change that lets players focus on the new incursion state that might fulfill the same function and is largely in control of Frontier rather than players.
 
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you want emergent gameplay? go into open in a shieldless T9
i've done that several times. nothing emergent about it. felt the same as trading with a shield, or trading in solo.

emergent gameplay isn't about cmdrs attacking one another, it's about the galaxy changing and responding to cmdr actions.
The BGS changes slated for Q4 are a step in the right direction, Hopefully they continue with more on that front.
 
For a super weapon it was relatively easy for folks to get their hands on. With the current state of BGS pvp, you weren't quite sure who did what. There needs to both be accountability and difficult in acquiring essentially in game nukes. This is a good change that lets players focus on the new incursion state that might fulfill the same function and is largely in control of Frontier rather than players.

Bingo. At least with cop-killing you can check the bounty board and get a name to whoever's doing it, and do useful work to counter it there and then rather than having to off to god knows where and find a barnacle forest.
 
For a super weapon it was relatively easy for folks to get their hands on. With the current state of BGS pvp, you weren't quite sure who did what. There needs to both be accountability and difficult in acquiring essentially in game nukes. This is a good change that lets players focus on the new incursion state that might fulfill the same function and is largely in control of Frontier rather than players.

All agreed - and I hope the new mechanics serve a similar function.
 
Bingo. At least with cop-killing you can check the bounty board and get a name to whoever's doing it, and do useful work to counter it there and then rather than having to off to god knows where and find a barnacle forest.

Well, welcome to how PP works. People you can't find or see damaging your stuff.
 
Won't miss it in the slightest.

It was trivially easy (but boring as hell) for someone to haul a bunch of UA's and shut down a station. Fixing a broken station was a complete pain in the and you either relogged at a barnacle over and over or you hoped nobody else was buying out Darnielle's Progress. It was a battle of "who can do this boring thing most".

As far as being a tool of BGS warfare, it was laughably one-sided as well. Some government types auto-close black markets so those guys were totally immune to the "tactic".
 
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