You put in an order for Emergent Gameplay - the answer came back:
I'm guessing that it potentially conflicts with some of the newer BGS stuff like Thargoid Incursions and they want to implement future "something bad has happened"s as local BGS states rather than economy changes. There's definitely some interesting potential there ... even for "UA" sales to continue to play a part.Extremely sad about it. It was a good way to be disruptive in a good way. I don't really get why now and without notice.
I'm guessing that it potentially conflicts with some of the newer BGS stuff like Thargoid Incursions and they want to implement future "something bad has happened"s as local BGS states rather than economy changes. There's definitely some interesting potential there ... even for "UA" sales to continue to play a part.
Lame. One step further towards Elite: World Peace.
How about changing the economics instead? Make MA much more profitable at bombed ports. Ofc ppl would bomb and then repair ports to earn money. And why not? Deal with smuggling through a real C&P system. And with "deal" I mean make it, challenging, rewarding and fun. NOT tedious, the current P&P system does.
i've done that several times. nothing emergent about it. felt the same as trading with a shield, or trading in solo.you want emergent gameplay? go into open in a shieldless T9
For a super weapon it was relatively easy for folks to get their hands on. With the current state of BGS pvp, you weren't quite sure who did what. There needs to both be accountability and difficult in acquiring essentially in game nukes. This is a good change that lets players focus on the new incursion state that might fulfill the same function and is largely in control of Frontier rather than players.
It won't be missed, except by sociopaths.
For a super weapon it was relatively easy for folks to get their hands on. With the current state of BGS pvp, you weren't quite sure who did what. There needs to both be accountability and difficult in acquiring essentially in game nukes. This is a good change that lets players focus on the new incursion state that might fulfill the same function and is largely in control of Frontier rather than players.
Bingo. At least with cop-killing you can check the bounty board and get a name to whoever's doing it, and do useful work to counter it there and then rather than having to off to god knows where and find a barnacle forest.
It won't be missed, except by sociopaths.
Wait, I thought anyone who engaged in combat with a player was a sociopath?
Is everyone in Elite a sociopath to you?