All technical arguments aside, PvP should obviously be forced on any players who have aggressive intentions towards other player groups... it's a simple concept. I'm not proposing the BGS goes full open-only, relax. I'm not sure why you are all so against the idea of open only combat bonds for invaders (vs defending player groups).. Perhaps the ability to take salty, risk-free revenge on naughty PvP groups is important to you guys? I'm not surprised to be honest.
In a game that's all about PvE token pushing to achieve your goals.
Which has always advertised PvP as optional and hardly rewards it in game.
(make a new CMDR and only do PvP and see how far you get in a month Vs a new PvE only CMDR)
This is how we know the intent of the person posting ideas for this game.
You're not asking for PvP mechanics to be added to the game, or asking for willing PvP'ers to join you.
You're demanding people have content be removed from them to try and force them to put up with what they'd consider unpleasant antics.
Time to wake up, if you really want a PvP game then go buy a PvP game.
One that was made for PvP, goals and objectives that are not completed via PvE but by PvP only.
Sorry but genuine PvP'ers want willing targets, not forced targets.
People asking for new play type specific content want to improve the game.
"Griefers" want forced targets, so they can harass, disrupt and annoy people.
And on a side note;
Ignoring the technology that brings you the game, facts and design of the game, isn't going to help you.
It shows you're in a fantasy land if you think FD are going to redo the whole game from the ground up to force people to play with you.
As Peer to Peer is the first enemy of "Open Only" content with being multi platform right behind it. Too many people that will bypass you.
Throw instancing into the mix and out of those 3.1 million copies sold, how many people do you honestly think you'll ever see or play with?
You cannot push the technical reasons aside.